Drinking & Dragons

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Cha 21 +5 <br>
Cha 21 +5 <br>


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== Defense ==
== Defense ==
'''AC''' 20, touch 14, flat-footed 17 (+6 armor, +1 deflection, +3 dex) <br>
'''AC''' 20, touch 14, flat-footed 17 (+6 armor, +1 deflection, +3 dex) <br>

Revision as of 10:24, 19 October 2009

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Personality ProfileIslandLogsheetCompanion

Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities dream Str 21 +5 | Dex 16 +3 | Con 20 +5 | Int 16 +3 | Wis 20{22} +6 | Cha 21 +5


Defense

AC 20, touch 14, flat-footed 17 (+6 armor, +1 deflection, +3 dex)
HP 43+2d4 (HD:6d4+30)
Init +1d8+3
Speed 30'
Fort +12, Ref +10, Will +13
Action Points 7

Attacks

  • Longspear +9 | 1d8-2 | 20/*3 | P | | Range 0' | 9 lbs.
    Special: Mw, reach
  • Unarmed +8 | 1d8-2 | Crit 20/*2 | B | Range 0' | 0 lbs.
    Special: poison bite if grappling, subdual optional
  • Light Crossbow +7 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.
    Special: Mw, aquatic

Base Attack +3 | Grapple +12 (+3 BAB, +5 Str, +4)

Racial

Middle-Aged: -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha

+2 wis, +2 cha
Resistance to acid, cold, and electricity 5
Daylight(sp): 1/day. Object; Touch; 10min/lvl.
+2 racial bonus to listen and spot.
+2 con
Poison(ps): 1/day; Fort DC 19 [10+lvl*.5+wis] negates, initial and secondary 1d10 con damage. Touch; SR:Yes.
Polymorph(ps): 3/day, into a viper form. Personal; 1min/lvl.
Poison Bite(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 18 [10+lvl*.5+con] negates, initial and seconday 1d4 con damage.
Poison Immunity(ex): Immune to all forms of snake venom.
Spell Resistance(ex): 12+1/3lvls = 14
Bonus feat of alertness. Converted to Guarded: +2 to notice and streetwise

Snakes

Skills: All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics.

Tiny Viper

Type Animal 1
Size Tiny
AC +2 Natural; +2 size
Movement 15' / 15' climb / 15' swim
Attacks Bite (1 + poison); +2 Size
Space/Reach 2.5'/0'
Str 4 -3 att/dmg
Dex 17 +3 AC, Reflex
Con 11 Gain (0*HD) hp; +0 Fort

Poison(ex) Initial and secondary damage is 1d6 con. Fort DC is 10

Constrictor Snake

Type Animal 3
Size Medium
AC +2 Natural; -0 size
Movement 20' / 20' climb / 20' swim
Attacks Bite (1d3+str*1.5); -0 Size
Space/Reach 5'/5'
Str 17 +3 att/dmg
Dex 17 +3 AC, Reflex
Con 13 Gain (1*HD) hp; +1 Fort

Constrict (Ex) A constrictor deals 1d3+4 points of bludgeoning damage with a successful grapple check.

Improved Grab (Ex) To use this ability, a constrictor must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Feats

Unspent DP = 2
  • 1st: Augment Healing [CD:79] +2/spell lvl healed by conj(healing).
  • 3rd: Ancestral Defiance [FCII:83] Spend rebuke spirits as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
  • 6th: Divine Spell Power Make turning check as free action to determine caster level.

Abilities

Shaman 6

Proficient in light armor
Proficient with simple weapons
  • Animal Companion(ex): As druid of equal level. Crocodile
  • Spirit Sight: May see ethereal creatures and distinguish between material creatures and objects.
  • Turn Undead(su): Effective turn level is [sha-2] = 4. May turn [3+cha] = 8/day. Check=cha. HD=2d6+lvl+cha
  • Spirit's Favor: Apply your charisma modifier as a bonus on all saving throws.

Skills

Str 7 -2
  • Athletics (0 ranks)
Climb
Jump
Swim


Int 16 +3
  • Craft (sculptor) (9 ranks) +2
  • Inspect (0 ranks)
Appraise
Search
  • Linguistics (0 ranks)
Decipher Script
Forgery
  • Mechanics (0 ranks)
Disable Device
Open Locks
  • Spellcraft (9 ranks)
Psicraft
Spellcraft
Dex 10 +0
  • Acrobatics (0 ranks)
Balance
Tumble
  • Legerdemain (0 ranks)
Escape Artist
Sleight of Hand
  • Stealth (0 ranks)
Hide -5
Move Silently -5
Wis 20{22} +6
  • Notice (9 ranks)
Listen +2 +2
Spot +2 +2
  • Streetwise (9 ranks)
Gather Information
Sense Motive
  • Survival (0 ranks)
Survival
Use Rope
Other
  • Initiative (8 ranks)

Languages: Common, Auran, Celestial, Sylvan, Yuan-ti

Con 14 +2
  • Concentration (9 ranks)
Autohypnosis
Concentration
Cha 21 +5
  • Animals (4 ranks)
Handle Animal +4
Ride +4
  • Deception (0 ranks)
Bluff
Disguise
  • Influence (0 ranks)
Diplomacy
Intimidate
  • Use Magic (0 ranks)
Use Magic Device
Use Psionic Device

Spells

  • Spontaneous Casting: May lose a prepared spell to cast a cure spell of that level or lower.
  • Celestial: Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 8/day. Check=Cha. HD=2d6+lvl+cha
  • Hero: Once per day, add shaman level to attack roll.
  • Save DC = 16 + spell level Caster Level = 6
'Close = 25 + 5/2lvl = 40'

Medium = 100 + 10/lvl = 160' Long = 400+ 40/lvl = 640'

  • 3rd = 3 + D
  • 2nd = 5 + D
  • 1st = 5 + D
  • 0th = 5
Combat: Castigate, Dispel Magic, Substitution; Ancestral Vengeance, Bull Strength, Ghoul Touch, Rebuke, Remove Paralysis; Attraction, Bless, Calm Animals, Divine Favor, Protection from Evil, Shield of Faith
Spirit: Protection from Energy, Speak with Dead, Tongues; Commune with Lesser Spirit, Invisibility to Spirits, Know Motivation, Protection from Spirits, Speak with Plants; Bless, Invisibility to Undead, Protection from Evil, Speak with Animals, Trance, Weapon Bless
Utility: Locate Object, Protection from Energy, Summon Nature's Ally 3; Animal Messenger, Bull Strength, Create Spring, Enthrall, Restoration-lesser; Bless, Bless Water, Charm Animal, Endure Elements, Speak with Animals, Weapon Bless

Spirits

Several of the shaman's abilities affect spirits. For purposes of the ability, a "spirit" includes any of the following creatures:

  • All incorporeal undead
  • All fey
  • All elementals
  • Creatures in astral form or with astral bodies(but not a creature physically present on the astral plane)
  • All creatures of the spirit subtype(see Oriental Adventures)
  • Spirit folk and telthors(see Unapproachable East)
  • Spirit creatures created by spells such as dream sight and wood wose.

In the shaman's worldview, elementals and fey are simply spirits of nature, and incorporeal undead are the spirits of the dead.