Drinking & Dragons

Difference between revisions of "Wild:PC/Bo"

From Drinking and Dragons
>Arz
m (lvl9)
>Arz
m (added polymorph section, you're next fuelwen!)
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[[Wild:PC/Bo/Personality Profile|Personality Profile]] • [[Wild:PC/Bo/Island|Island]] • [[Wild:PC/Bo/Logsheet|Logsheet]] • [[Wild:PC/Bo/Companion|Companion]]
[[Wild:PC/Bo/Personality Profile|Personality Profile]] • [[Wild:PC/Bo/Island|Island]] • [[Wild:PC/Bo/Logsheet|Logsheet]] • [[Wild:PC/Bo/Companion|Companion]]
|}
|}
Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic] <br>
Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic] <br>
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber <br>
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber <br>
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Wis 20{22} +6 |  
Wis 20{22} +6 |  
Cha 22 +6 <br>
Cha 22 +6 <br>
== Defense ==
== Defense ==
'''AC''' 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +2 dex) <br>
'''AC''' 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +2 dex) <br>
'''HP''' 53? (HD:8d6+18)<br>
'''HP''' 58 (9HD+18)<br>
<!-- ===============================
<!-- ===============================


     HP Rolled Log:
     HP Rolled Log:
     d6 = sha = 6, 4, 5, 5, 2, 3, 4, 6,
     d6 = sha = 6, 4, 5, 5, 2, 3, 4, 6, 5
     Total = 35
     Total = 40


     HP Rolled dream:
     HP Rolled dream:
Line 37: Line 35:
'''Fort''' +11, '''Ref''' +11, '''Will''' +18<br>
'''Fort''' +11, '''Ref''' +11, '''Will''' +18<br>
<!-- ===============================
<!-- ===============================
     Saving Throw calculations:
     Saving Throw calculations:
     F = 3sha + 2con + 6sf = 11
     F = 3sha + 2con + 6sf = 11
     R = 3sha + 2dex + 6sf = 11
     R = 3sha + 2dex + 6sf = 11
     W = 6sha + 6wis + 6sf = 18
     W = 6.5sha + 6wis + 6sf = 18
 
     Saving Throw dream:
     Saving Throw dream:
     F = 2com + 6con + 5sf = 13
     F = 2com + 6con + 5sf = 13
     R = 2com + 3dex + 5sf = 10
     R = 2com + 3dex + 5sf = 10
     W = 2com + 6wis + 5sf = 13
     W = 2com + 6wis + 5sf = 13
==================================== -->
==================================== -->
'''Action Points''' 7
'''Action Points''' 9
 
==Attacks==
==Attacks==
*[[d20:equipment/weapons.htm#longspear|Longspear]] +4 | 1d8-2 | 20/*3 | P |  | Range 0' | 9 lbs.<br>Special: Mw, reach<br>
*[[d20:equipment/weapons.htm#longspear|Longspear]] +5 | 1d8-2 | 20/*3 | P |  | Range 0' | 9 lbs.<br>Special: Mw, reach<br>
*[[d20:equipment/weapons.htm#unarmedStrike|Unarmed]] +3 | 1d8-2 | Crit 20/*2 | B | Range 0' | 0 lbs.<br>Special: poison bite if grappling, subdual optional<br>
*[[d20:equipment/weapons.htm#unarmedStrike|Unarmed]] +4 | 1d8-2 | Crit 20/*2 | B | Range 0' | 0 lbs.<br>Special: poison bite if grappling, subdual optional<br>
*[[d20:equipment/weapons.htm#crossbowLight|Light Crossbow]] +9 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.<br>Special: Mw, aquatic<br>
*[[d20:equipment/weapons.htm#crossbowLight|Light Crossbow]] +9 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.<br>Special: Mw, aquatic<br>
'''Base Attack''' +6/+1 | '''Grapple''' +8 (+6 BAB, -2 Str, +4)<br>
'''Base Attack''' +6/+1 | '''Grapple''' +8 (+6 BAB, -2 Str, +4)<br>
<!-- ===============================
<!-- ===============================
     BAB calculation:
     BAB calculation:
     +6.75sha
     +6.75sha
     BAB dream:
     BAB dream:
     +3 com
     +3 com
==================================== -->
==================================== -->
==Racial==
==Racial==
''Middle-Aged'': -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha
''Middle-Aged'': -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha
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:+2 racial bonus to listen and spot.
:+2 racial bonus to listen and spot.
:+2 con
:+2 con
:[[d20:spells/poison.htm|Poison]](ps): 1/day; Fort DC 20 [10+lvl*.5+wis] negates, initial and secondary 1d10 con damage. Touch; SR:Yes.
:[[d20:spells/poison.htm|Poison]](ps): 1/day; Fort DC 20 [10+lvl/2+wis] negates, initial and secondary 1d10 con damage. Touch; SR:Yes.
:[[d20:spells/polymorph.htm|Polymorph]](ps): 3/day, into a viper form. Personal; 1min/lvl.
:[[d20:spells/polymorph.htm|Polymorph]](ps): 3/day, into a viper form. Personal; 1min/lvl.
:''Poison Bite''(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 16 [10+lvl*.5+con] negates, initial and seconday 1d4 con damage.
:''Poison Bite''(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 16 [10+lvl/2+con] negates, initial and seconday 1d4 con damage.
:''Poison Immunity''(ex): Immune to all forms of snake venom.
:''Poison Immunity''(ex): Immune to all forms of snake venom.
:[[d20:specialAbilities.htm#spellResistance|Spell Resistance]](ex): 12+1/3lvls = 14
:[[d20:specialAbilities.htm#spellResistance|Spell Resistance]](ex): 12+1/3lvls = 15
:Bonus feat of alertness.  
:Bonus feat of alertness.  
==Snakes==
{|
| valign="top" width="50%" |
'''Skills:''' All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics.
:'''Sea Snakes:''' Decrease land spd by 10' and increase swim by 10'. +2 racial bonus to poison save DC. Can hold its breath for 6 times its Constitution.
===[[d20:monsters/snake.htm#viperSnake|Tiny Viper]]===
Tiny, Reach 0; NA+2; Str 4, Dex 17, Con 11
'''Movement''' 15' / 15' climb / 15' swim<br/>
'''Attacks''' Bite (1 + poison); +2 Size<br/>
'''Poison'''(ex) 1d6 con. Fort DC is 10
| valign="top" |
===[[d20:monsters/snake.htm#constrictorSnake|Constrictor Snake]]===
Medium, Reach 5; NA +2; Str 17, Dex 17, Con 13
'''Movement''' 20' / 20' climb / 20' swim<br/>
'''Attacks''' Bite (1d3+str*1.5); -0 Size<br/>
'''Constrict (Ex)''' 1d3+4
'''Improved Grab (Ex)'''
===Dire Snake===
Huge, Reach 10'; NA+5; Str 24, Dex 20, Con 16
'''Movement''' 30' / 20' climb / 20' swim<br/>
'''Attacks''' Bite (2d6+str*1.5+poison); -2 Size<br/>
'''Constrict (Ex)''' 1d8+10
'''Improved Grab (Ex)'''
'''Poison'''(ex) 1d6 con. Fort DC is 16
|}
{|
{|
| valign="top" width="60%" |
| valign="top" width="60%" |
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*3rd: '''Ancestral Defiance''' [FCII:83] Spend rebuke spirits as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
*3rd: '''Ancestral Defiance''' [FCII:83] Spend rebuke spirits as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
*Sha4: [[d20:feats.htm#improvedGrapple|Improved Grapple]]
*Sha4: [[d20:feats.htm#improvedGrapple|Improved Grapple]]
*6th: ''' Divine Spell Power '''
*6th: ''' Divine Spell Power ''' (CD:)
*DF2: [[d20:feats.htm#mountedCombat|Mounted Combat]]
*DF2: [[d20:feats.htm#mountedCombat|Mounted Combat]]
*Sha8: [[d20:feats.htm#blindfight|Blind-Fight]]  
*Sha8: [[d20:feats.htm#blindfight|Blind-Fight]]  
*9th: ''' Planar Touchstone '''
| valign="top" |
| valign="top" |
== Abilities ==
== Abilities ==
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:Proficient in light armor
:Proficient in light armor
:Proficient with simple weapons
:Proficient with simple weapons
*'''Animal Companion'''(ex): As druid of equal level. Horrid Bat
*'''Animal Companion'''(ex): As druid of equal level. [[d20:monsters/elasmosurus|Elasmosaurus]]
*'''Spirit Sight''': May see ethereal creatures and distinguish between material creatures and objects.
*'''Spirit Sight''': May see ethereal creatures and distinguish between material creatures and objects.
*'''Turn Undead'''(su): Effective turn level is [sha-2] = 7. May turn [3+cha] = 9/day. Check=cha. HD=2d6+lvl+cha
*'''Turn Undead'''(su): Effective turn level is [sha-2] = 6. May turn [3+cha] = 9/day. Check=cha. HD=2d6+lvl+cha
*'''Spirit's Favor''': Apply your charisma modifier as a bonus on all saving throws.
*'''Spirit's Favor''': Apply your charisma modifier as a bonus on all saving throws.
*'''Pool of Healing''' (sp): Pool of positive energy 5*(1+cl+tu) = ~50~
*'''Pool of Healing''' (sp): Pool of positive energy 5*(1+CL+DSP) = ~50~
|}
|}
 
==Spells==
==Snakes==
*'''Spontaneous Casting''': May lose a prepared spell to cast a cure spell of that level or lower.
'''Skills:''' All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics.
*'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 9/day. Check=Cha. HD=2d6+lvl+cha
{|
*'''Hero''': Once per day, add shaman level to attack roll.
| valign="top" width="50%" |
*'''Save DC''' = 16 + spell level '''Caster Level''' = 9 + DSP
===[[d20:monsters/snake.htm#viperSnake|Tiny Viper]]===
:'''Close''' = 25 + 5/2lvl = 45'  
'''Type''' Animal 1<br/>
'''Medium''' = 100 + 10/lvl = 190'  
'''Size''' Tiny<br/>
'''Long''' = 400+ 40/lvl = 760'  
'''AC''' +2 Natural; +2 size<br/>
*5th = 2 + D
'''Movement''' 15' / 15' climb / 15' swim <br/>
*4th = 2 + D
'''Attacks''' Bite (1 + poison); +2 Size<br/>
*3rd = 4 + D
'''Space/Reach''' 2.5'/0'<br/>
*2nd = 6 + D
'''Str 4''' -3 att/dmg<br/>
*1st = 6 + D
'''Dex 17''' +3 AC, Reflex<br/>
*0th = 6
'''Con 11''' Gain (0*HD) hp; +0 Fort
:''Combat:'' Righteous Might, Baleful Polymorph, SNA5; Divine Power, Giant Vermin, Polymorph; Dispel Magic[x2], Magic Vestment[x2], Substitution; Bull Strength, Align Fang, Ancestral Vengeance, Decomposition, Rebuke, Remove Paralysis, Wave of Grief;  Divine Favor, Attraction, Bless, Calm Animals, Enrage Animal, Protection from Evil, Shield of Faith
 
:''Spirit:'' Commune w/ Greater Spirit, Ethereal Jaunt, Scrying; Lesser Spirit Ally, Discern Shapechanger, Dismissal; Protection from Energy, Dispel Magic, Junglerazor, Speak with Dead, Tongues; Commune with Lesser Spirit, Avoid Planar Effects, Ghost Touch Armor, One with the Land, Protection from Spirits, Shroud of Undeath,  Speak with Plants; Bless, Ectoplasmic Armor, Hide from Undead, Protection from Evil, Speak with Animals, Trance, Weapon Bless
'''Poison'''(ex) Initial and secondary damage is 1d6 con. Fort DC is 10
:''Utility:'' Righteous Might, Control Winds, Dream; Divination, Air Walk, SNA4; Protection from Energy, Dispel Magic, Ethereal Mount, Locate Object, SNA3; Bull Strength, Animal Messenger, Create Spring, Enthrall, Restoration-lesser, Share Husk, Stabalize; Bless, Beget Bogun, Dispel Ward, Endure Elements, Hawkeye, Speak with Animals, Wood Wose
 
| valign="top" |
===[[d20:monsters/snake.htm#constrictorSnake|Constrictor Snake]]===
'''Type''' Animal 3<br/>
'''Size''' Medium<br/>
'''AC''' +2 Natural; -0 size<br/>
'''Movement''' 20' / 20' climb / 20' swim<br/>
'''Attacks''' Bite (1d3+str*1.5); -0 Size<br/>
'''Space/Reach''' 5'/5'<br/>
'''Str 17''' +3 att/dmg<br/>
'''Dex 17''' +3 AC, Reflex<br/>
'''Con 13''' Gain (1*HD) hp; +1 Fort
 
'''Constrict (Ex)''' A constrictor deals 1d3+4 points of bludgeoning damage with a successful grapple check.
 
'''Improved Grab (Ex)''' To use this ability, a constrictor must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
|}
===Dire Snake===
'''Type''' Animal 7<br/>
'''Size''' Huge<br/>
'''AC''' +5 Natural; -2 size<br/>
'''Movement''' 30' / 20' climb / 20' swim<br/>
'''Attacks''' Bite (2d6+str*1.5+poison); -2 Size<br/>
'''Space/Reach''' 5'/5'<br/>
'''Str 24''' +7 att/dmg<br/>
'''Dex 20''' +5 AC, Reflex<br/>
'''Con 16''' Gain (3*HD) hp; +3 Fort
 
'''Constrict (Ex)''' A dire snake deals 1d8+10 points of damage with a successful grapple check.
 
'''Improved Grab (Ex)''' To use this ability, a dire snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
 
'''Poison'''(ex) Initial and secondary damage is 1d6 con. Fort DC is 16
==Skills==
==Skills==
<!-- ===============================
<!-- ===============================
Int mod = 1
Int mod = 1
Sha 1-9: (4+int)*12 = 60
Sha 1-9: (4+int)*12 = 60
DP Bonus: (7)*2 = 14
DP Bonus: (7)*2 = 14
TOTAL = 74
TOTAL = 74
Free Craft (sculptor)
Free Craft (sculptor)
Free Knowledge (the planes)
Free Knowledge (the planes)
==================================== -->
==================================== -->
{|
{|
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:[[d20:skills.htm#swim|Swim]]  
:[[d20:skills.htm#swim|Swim]]  
;Int 12 +1
;Int 12 +1
*[[d20:skills.htm#craft|Craft]] (sculptor)  (12 ranks) +2 = 14
*[[d20:skills.htm#craft|Craft]] (sculptor)  (12 ranks)+2 = 15
*Inspect (0 ranks)
*Inspect (0 ranks)
:[[d20:skills.htm#appraise|Appraise]]
:[[d20:skills.htm#appraise|Appraise]]
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:[[d20:skills.htm#decipherscript|Decipher Script]]   
:[[d20:skills.htm#decipherscript|Decipher Script]]   
:[[d20:skills.htm#forgery|Forgery]]  
:[[d20:skills.htm#forgery|Forgery]]  
*Magic (12 ranks)
:[[d20:skills.htm#psicraft|Psicraft]]
:[[d20:skills.htm#spellcraft|Spellcraft]]
*Mechanics  (0 ranks)
*Mechanics  (0 ranks)
:[[d20:skills.htm#disable device|Disable Device]]  
:[[d20:skills.htm#disable device|Disable Device]]  
:[[d20:skills.htm#openlocks|Open Locks]]  
:[[d20:skills.htm#openlocks|Open Locks]]  
*Spellcraft  (12 ranks)
:[[d20:skills.htm#psicraft|Psicraft]]
:[[d20:skills.htm#spellcraft|Spellcraft]]
| valign="top" width="33%" |
| valign="top" width="33%" |
;Dex 14 +2
;Dex 14 +2
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*[[d20:skills.htm#heal|Heal]]  (8 ranks)
*[[d20:skills.htm#heal|Heal]]  (8 ranks)
*Notice  (12 ranks)
*Notice  (12 ranks)
:[[d20:skills.htm#listen|Listen]] +2 +2 = 22
:[[d20:skills.htm#listen|Listen]]+2+2 = 22
:[[d20:skills.htm#spot|Spot]] +2 +2 = 22
:[[d20:skills.htm#spot|Spot]]+2+2 = 22
*[[d20:skills.htm#profession|Profession]]() (0 ranks)
*[[d20:skills.htm#profession|Profession]]() (0 ranks)
*Streetwise (12 ranks)  
*Streetwise (12 ranks)  
:[[d20:skills.htm#gatherinformation|Gather Information]]
:[[d20:skills.htm#gatherinformation|Gather Information]]
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;Cha 22 +6  
;Cha 22 +6  
*Animals (6 ranks)  
*Animals (6 ranks)  
:[[d20:skills.htm#handleanimal|Handle Animal]] +4 = 16
:[[d20:skills.htm#handleanimal|Handle Animal]]+4 = 16
:[[d20:skills.htm#ride|Ride]] +4 = 12
:[[d20:skills.htm#ride|Ride]]+4+2 = 14
*Artifice (0 ranks)
:[[d20:skills.htm#usemagicdevice|Use Magic Device]] 
:[[d20:skills.htm#usepsionicdevice|Use Psionic Device]]
*Deception (0 ranks)  
*Deception (0 ranks)  
:[[d20:skills.htm#bluff|Bluff]]
:[[d20:skills.htm#bluff|Bluff]]
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:[[d20:skills.htm#intimidate|Intimidate]]
:[[d20:skills.htm#intimidate|Intimidate]]
*[[d20:skills.htm#perform|Perform]] (0 ranks)
*[[d20:skills.htm#perform|Perform]] (0 ranks)
*Use Magic (0 ranks)
:[[d20:skills.htm#usemagicdevice|Use Magic Device]] 
:[[d20:skills.htm#usepsionicdevice|Use Psionic Device]]
|}
|}
==Spells==
==Polymorph==
*'''Spontaneous Casting''': May lose a prepared spell to cast a cure spell of that level or lower.
[[d20:monsters/hydra|Hydra]]: MBeast, Huge, Swim 20'; Dex 12, Con 20; 9-12 Heads = CL
*'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 9/day. Check=Cha. HD=2d6+lvl+cha
::Attacks: Bites 1d10
*'''Hero''': Once per day, add shaman level to attack roll.
::Benefits: Combat Reflexes*-all heads!, +2 Listen/Spot
*'''Save DC''' = 16 + spell level '''Caster Level''' = 8
Darktentacles: Large, Reach 15 ft; Swim 20, NA +7; Str 19; Dex 15; Con 17; MM2 p.54
:'''Close''' = 25 + 5/2lvl = 45' '''Medium''' = 100 + 10/lvl = 190' '''Long''' = 400+ 40/lvl = 760'
::Attack: 12 slams (1d4+4) or 12 huge light weapons
*5th = 2 + D
::Benefits: Improved Grab (ex) +16, Constrict (ex): 2d6+6, +4 Hide
*4th = 2 + D
Troll, Cave: Giant, Large, NA +11, Str 29, Dex 13, Con 27; MM3 p.177
*3rd = 4 + D
::Attacks: 2 Claws 2d6+9 and Bite 1d8+4
*2nd = 6 + D
::Benefits: Pounce(ex), 2 Rakes(ex): 2d6+4, Rend(ex): 4d6+13, Improved Grab(ex), Dazing Blow(Ex): DC 22 Fort or dazed
*1st = 6 + D
[[d20:monsters/umberhulk|Umber Hulk]]; Aberration; Large; Burrow 20’, NA +8, Str 23, Dex 13, Con 19; MM
*0th = 7
::Attacks: 2 Claws (2d4) & 1 Bite (2d8)
 
[[d20:monsters/treant|Treant]]; Plant, Huge, NA +13, Str 29, Dex 8, Con 21; MM
:Combat: Righteous Might; Divine Power, Giant Vermin, Polymorph; Dispel Magic[x3], Magic Vestment, Substitution; Bull Strength, Align Fang, Ancestral Vengeance, Eagle Splendor, Rebuke, Remove Paralysis; Divine Favor, Attraction, Bless, Calm Animals, Protection from Evil[x2], Shield of Faith
::Attacks: 2 Slams 2d6+9
:Spirit: Lesser Spirit Ally, Discern Shapechanger, Dismissal; Protection from Energy, Dispel Magic, Junglerazor, Speak with Dead, Tongues; Commune with Lesser Spirit, Avoid Planar Effects, Ghost Touch Armor, Invisibility to Spirits, Protection from Spirits, Speak with Plants; Bless, Invisibility to Undead, Protection from Evil[x2], Speak with Animals, Trance, Weapon Bless
::Benefits: Double Dmg vs Obj(ex), Trample(ex): 2d6+13, Ref 22 half, +16 Hide in forest
:Utility: Divination, Neutralize Poison, SNA4; Protection from Energy, Dispel Magic, Ethereal Mount, Locate Object, SNA3; Bull Strength, Animal Messenger, Create Spring, Enthrall, Restoration-lesser; Bless, Bless Water, Charm Animal, Dispel Ward, Endure Elements, Speak with Animals, Wood Wose
Gloura; Fey; Medium; Fly 60, Str 10; Dex 21; Con 14; U p88
 
:[[d20:monsters/girallon|Girallon]]: MBeast, Medium, Climb 40, NA +4, Str 22, Dex 17, Con 14; MM
::Attacks: 4 claws 1d6+6 and 1 bite 1d8+3
::Benefits: Rend(ex) 2d4+9
Hag, Shrieking: MHumanoid, Medium, Fly 80, NA +10, Str 20, Dex 13, Con 16, UE p65; CL12
::Attacks: 2 Claws 1d4; Benefits: Rend(ex): 2d4+10
Mind Flayer; Aberration, Medium, NA +3, Str 12, Dex 14, Con 12; MM
::Attacks: 4 Tentacles 1d4+1
::Benefits: Improved Grab (Ex) +2/tentacle, Extract (Ex): extract brain!
Rhek; MHumanoid(extraplanar); Medium; NA +7; Str 19; Dex 10; Con 19; BoED p182
::Attacks: Gore 1d8+4 Benefits: Powerful Charge(ex): gore*2
==Spirits==
==Spirits==
Several of the shaman's abilities affect spirits. For purposes of the ability, a "spirit" includes any of the following creatures:
Several of the shaman's abilities affect spirits. For purposes of the ability, a "spirit" includes any of the following creatures:

Revision as of 09:01, 29 April 2010

Taoist.jpg
Quick links
Personality ProfileIslandLogsheetCompanion

Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities Str 7 -2 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 20{22} +6 | Cha 22 +6

Defense

AC 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +2 dex)
HP 58 (9HD+18)
Init +3
Speed 30'
Fort +11, Ref +11, Will +18
Action Points 9

Attacks

  • Longspear +5 | 1d8-2 | 20/*3 | P | | Range 0' | 9 lbs.
    Special: Mw, reach
  • Unarmed +4 | 1d8-2 | Crit 20/*2 | B | Range 0' | 0 lbs.
    Special: poison bite if grappling, subdual optional
  • Light Crossbow +9 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.
    Special: Mw, aquatic

Base Attack +6/+1 | Grapple +8 (+6 BAB, -2 Str, +4)

Racial

Middle-Aged: -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha

+2 wis, +2 cha
Resistance to acid, cold, and electricity 5
Daylight(sp): 1/day. Object; Touch; 10min/lvl.
+2 racial bonus to listen and spot.
+2 con
Poison(ps): 1/day; Fort DC 20 [10+lvl/2+wis] negates, initial and secondary 1d10 con damage. Touch; SR:Yes.
Polymorph(ps): 3/day, into a viper form. Personal; 1min/lvl.
Poison Bite(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 16 [10+lvl/2+con] negates, initial and seconday 1d4 con damage.
Poison Immunity(ex): Immune to all forms of snake venom.
Spell Resistance(ex): 12+1/3lvls = 15
Bonus feat of alertness.

Snakes

Skills: All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics.

Sea Snakes: Decrease land spd by 10' and increase swim by 10'. +2 racial bonus to poison save DC. Can hold its breath for 6 times its Constitution.

Tiny Viper

Tiny, Reach 0; NA+2; Str 4, Dex 17, Con 11 Movement 15' / 15' climb / 15' swim
Attacks Bite (1 + poison); +2 Size
Poison(ex) 1d6 con. Fort DC is 10

Constrictor Snake

Medium, Reach 5; NA +2; Str 17, Dex 17, Con 13 Movement 20' / 20' climb / 20' swim
Attacks Bite (1d3+str*1.5); -0 Size
Constrict (Ex) 1d3+4 Improved Grab (Ex)

Dire Snake

Huge, Reach 10'; NA+5; Str 24, Dex 20, Con 16 Movement 30' / 20' climb / 20' swim
Attacks Bite (2d6+str*1.5+poison); -2 Size
Constrict (Ex) 1d8+10 Improved Grab (Ex) Poison(ex) 1d6 con. Fort DC is 16

Feats

Unspent DP = 1
  • Yu: Alertness +2 to listen and spot
  • 1st: Augment Healing [CD:79] +2/spell lvl healed by conj(healing).
  • Sha1: Improved Unarmed Strike
  • 3rd: Ancestral Defiance [FCII:83] Spend rebuke spirits as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
  • Sha4: Improved Grapple
  • 6th: Divine Spell Power (CD:)
  • DF2: Mounted Combat
  • Sha8: Blind-Fight

Abilities

Shaman 9

Proficient in light armor
Proficient with simple weapons
  • Animal Companion(ex): As druid of equal level. Elasmosaurus
  • Spirit Sight: May see ethereal creatures and distinguish between material creatures and objects.
  • Turn Undead(su): Effective turn level is [sha-2] = 6. May turn [3+cha] = 9/day. Check=cha. HD=2d6+lvl+cha
  • Spirit's Favor: Apply your charisma modifier as a bonus on all saving throws.
  • Pool of Healing (sp): Pool of positive energy 5*(1+CL+DSP) = ~50~

Spells

  • Spontaneous Casting: May lose a prepared spell to cast a cure spell of that level or lower.
  • Celestial: Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 9/day. Check=Cha. HD=2d6+lvl+cha
  • Hero: Once per day, add shaman level to attack roll.
  • Save DC = 16 + spell level Caster Level = 9 + DSP
Close = 25 + 5/2lvl = 45'

Medium = 100 + 10/lvl = 190' Long = 400+ 40/lvl = 760'

  • 5th = 2 + D
  • 4th = 2 + D
  • 3rd = 4 + D
  • 2nd = 6 + D
  • 1st = 6 + D
  • 0th = 6
Combat: Righteous Might, Baleful Polymorph, SNA5; Divine Power, Giant Vermin, Polymorph; Dispel Magic[x2], Magic Vestment[x2], Substitution; Bull Strength, Align Fang, Ancestral Vengeance, Decomposition, Rebuke, Remove Paralysis, Wave of Grief; Divine Favor, Attraction, Bless, Calm Animals, Enrage Animal, Protection from Evil, Shield of Faith
Spirit: Commune w/ Greater Spirit, Ethereal Jaunt, Scrying; Lesser Spirit Ally, Discern Shapechanger, Dismissal; Protection from Energy, Dispel Magic, Junglerazor, Speak with Dead, Tongues; Commune with Lesser Spirit, Avoid Planar Effects, Ghost Touch Armor, One with the Land, Protection from Spirits, Shroud of Undeath, Speak with Plants; Bless, Ectoplasmic Armor, Hide from Undead, Protection from Evil, Speak with Animals, Trance, Weapon Bless
Utility: Righteous Might, Control Winds, Dream; Divination, Air Walk, SNA4; Protection from Energy, Dispel Magic, Ethereal Mount, Locate Object, SNA3; Bull Strength, Animal Messenger, Create Spring, Enthrall, Restoration-lesser, Share Husk, Stabalize; Bless, Beget Bogun, Dispel Ward, Endure Elements, Hawkeye, Speak with Animals, Wood Wose

Skills

Str 7 -2
  • Athletics (0 ranks)
Climb
Jump
Swim
Int 12 +1
  • Craft (sculptor) (12 ranks)+2 = 15
  • Inspect (0 ranks)
Appraise
Search
Decipher Script
Forgery
  • Magic (12 ranks)
Psicraft
Spellcraft
  • Mechanics (0 ranks)
Disable Device
Open Locks
Dex 14 +2
  • Acrobatics (0 ranks)
Balance
Tumble
  • Legerdemain (0 ranks)
Escape Artist
Sleight of Hand
  • Stealth (0 ranks)
Hide -5 = -3
Move Silently -5 = -3
Wis 20{22} +6
  • Heal (8 ranks)
  • Notice (12 ranks)
Listen+2+2 = 22
Spot+2+2 = 22
Gather Information
Sense Motive
  • Survival (0 ranks)
Survival
Use Rope
Other

Languages: Gnoll, Auran, Celestial, Sylvan, Yuan-ti

Con 14 +2
  • Concentration (12 ranks)
Autohypnosis
Concentration
Cha 22 +6
  • Animals (6 ranks)
Handle Animal+4 = 16
Ride+4+2 = 14
  • Artifice (0 ranks)
Use Magic Device
Use Psionic Device
  • Deception (0 ranks)
Bluff
Disguise
  • Influence (0 ranks)
Diplomacy
Intimidate

Polymorph

Hydra: MBeast, Huge, Swim 20'; Dex 12, Con 20; 9-12 Heads = CL

Attacks: Bites 1d10
Benefits: Combat Reflexes*-all heads!, +2 Listen/Spot

Darktentacles: Large, Reach 15 ft; Swim 20, NA +7; Str 19; Dex 15; Con 17; MM2 p.54

Attack: 12 slams (1d4+4) or 12 huge light weapons
Benefits: Improved Grab (ex) +16, Constrict (ex): 2d6+6, +4 Hide

Troll, Cave: Giant, Large, NA +11, Str 29, Dex 13, Con 27; MM3 p.177

Attacks: 2 Claws 2d6+9 and Bite 1d8+4
Benefits: Pounce(ex), 2 Rakes(ex): 2d6+4, Rend(ex): 4d6+13, Improved Grab(ex), Dazing Blow(Ex): DC 22 Fort or dazed

Umber Hulk; Aberration; Large; Burrow 20’, NA +8, Str 23, Dex 13, Con 19; MM

Attacks: 2 Claws (2d4) & 1 Bite (2d8)

Treant; Plant, Huge, NA +13, Str 29, Dex 8, Con 21; MM

Attacks: 2 Slams 2d6+9
Benefits: Double Dmg vs Obj(ex), Trample(ex): 2d6+13, Ref 22 half, +16 Hide in forest

Gloura; Fey; Medium; Fly 60, Str 10; Dex 21; Con 14; U p88

Girallon: MBeast, Medium, Climb 40, NA +4, Str 22, Dex 17, Con 14; MM
Attacks: 4 claws 1d6+6 and 1 bite 1d8+3
Benefits: Rend(ex) 2d4+9

Hag, Shrieking: MHumanoid, Medium, Fly 80, NA +10, Str 20, Dex 13, Con 16, UE p65; CL12

Attacks: 2 Claws 1d4; Benefits: Rend(ex): 2d4+10

Mind Flayer; Aberration, Medium, NA +3, Str 12, Dex 14, Con 12; MM

Attacks: 4 Tentacles 1d4+1
Benefits: Improved Grab (Ex) +2/tentacle, Extract (Ex): extract brain!

Rhek; MHumanoid(extraplanar); Medium; NA +7; Str 19; Dex 10; Con 19; BoED p182

Attacks: Gore 1d8+4 Benefits: Powerful Charge(ex): gore*2

Spirits

Several of the shaman's abilities affect spirits. For purposes of the ability, a "spirit" includes any of the following creatures:

  • All incorporeal undead
  • All fey
  • All elementals
  • Creatures in astral form or with astral bodies(but not a creature physically present on the astral plane)
  • All creatures of the spirit subtype(see Oriental Adventures)
  • Spirit folk and telthors(see Unapproachable East)
  • Spirit creatures created by spells such as dream sight and wood wose.

In the shaman's worldview, elementals and fey are simply spirits of nature, and incorporeal undead are the spirits of the dead.