Drinking & Dragons

Difference between revisions of "Wild:PC/Nathaniel"

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'''Archivist 7''' LN(E) Medium Undead (Reptilian) ''formerly middle-aged human''<br/>
'''Archivist 7''' LN(E) Medium Undead (Reptilian) ''formerly middle-aged human''<br/>
'''Init''' +2; '''Senses:''' Low-light Vision, Darkvision 60'; Spot/Listen +7<br/>
'''Init''' +2; '''Senses:''' Low-light Vision, Darkvision 60'; Spot/Listen +7<br/>
'''Action Points:''' 8
'''Action Points:''' 6


=== Defense ===
=== Defense ===

Revision as of 14:21, 10 January 2010

Nathaniel Winter III

Archivist 7 LN(E) Medium Undead (Reptilian) formerly middle-aged human
Init +2; Senses: Low-light Vision, Darkvision 60'; Spot/Listen +7
Action Points: 6

Defense

AC: 17; Touch: 13; Flat-footed: 14 (+3 dex; +4 armor)
HP: 55+1d12 (7d12, 12HD for turning)
Fort: +5 (7), Ref +5 (7), Will +8 (10) | +2 profane to Will saves to resist Control Undead
Immune All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

Offense

Speed: 30'; Climb 15'
Melee: Gauntlet, Spiked +2 (1d4 20×2)
Ranged: Tongue +6 (no dmg / 10')
Ranged: Light Crossbow +7 (1d8 / 19×2 / 80' / Move to reload)
Space: 5'; Reach: 5'; BAB: +3; Grapple: +3

Spells & Consumables

Spells CL7 DC 14+lvl Close 40' [7] Medium 170' Long Far

  • 4th (3) Shield of Faith, Mass (+3 deflection); Summon Undead 4
  • 3rd (4) Animate Dead; Bestow Curse; Inflict Serious Wounds (3d8+7); Magic Vestment; Speak with Dead; Summon Undead 3
  • 2nd (5) Barkskin (touch, +3 natural AC); Bull's Strength; Close Wounds (Swift); Decomposition (Living enemies w/i 50' bleed for 3 after taking a wound); Desecrate; Divine Protection (+1 morale AC/Saves, 20'rad; CL@min); Invisibility; Lesser Restoration; Silence; Snake's Swiftness Mass (allies, 20'rad); Spiritual Weapon (dagger +6 / 1d8+2); Swim; Summon Undead 2
  • 1st (6) Bless; Cure Light Wounds; Cause Fear; Conviction (+2 morale saves); Gentle Repose; Grease; Inflict Light Wounds; Longstrider; Magic Weapon; Obscuring Mist; Shield of Faith (+3 deflection AC); Skeletal Companion; Summon Undead I; Updraft
  • 0th (4) All cleric zeros

  • 2nd Scrolls Barkskin (2); Bull's Strength (1); Divine Protection (1); Invisibility (2); Lesser Restoration (2); Silence (0/2); Snakes Swiftness Mass (3); Spiritual Weapon (1); Swim (2); Summon Undead II (2)
  • 1st Scrolls Bless (1); Faerie Fire (2); Hide from Undead (1); Magic Weapon (3); Obscuring Mist (2); Summon Undead I (1); Shield of Faith (2)

  • Potions & Oils ICW (4d8+9healing); IMW (2d8+3); Magic Weapon

  • Wand Inflict Light Wounds (36); Snakes mass (50)

  • Orbs full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each
    • Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.)
    • Touch of Idiocy (Touch, 1d6 penalty to Int/Wis/Chr), Summon Monster I, Summon Monster II

Special Abilities

Bardic Knowledge +11
Dark Knowledge 5/day Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves) : 15 = +1; 25 = +2

  • Arcana (constructs, dragons, magical beasts)
  • Dungeoneering (aberrations)
  • Nature (fey, giants)
  • Religion (undead)
  • The planes (outsiders, elementals)

Hag's Eye (1/day gaze attack, paralysis [Fort DC13 neg]); Boots of Jump (Swift, +20)
Curse of the Sea Witch (Sp) 1/day: As Bestow Curse except only "other" curses and may be removed by spending an hour one mile away from all large bodies of water. (Stormwrack, p68)

Statistics

Abilities Str 8 -1 | Dex 16 +3 | Con --- | Int 18 +4 | Wis 17 +3 | Cha 15 +2

  • Feats Hu: Lifebond (+4 turn resistance and +2 saves); 1: Archivist of Nature (Giants & Fey); A1: Scribe Scroll; D: Draconic Archivist (Dragons & Constructs); 3: Corpsecrafter; 6: Bolster Resistance (+4 turn res)
  • Daryl Points: 1
  • Skills
Acrobatics (Dex) (0 ranks)
Balance +3
Tumble +3
Athletics (Str) (0 ranks)
Climb -1
Jump -1 (+19 with Boots)
Swim -1
Animals (Cha) (0 ranks)
Handle Animal +2
Ride +2
Concentration (Con) (9 ranks)
Autohypnosis +9
Concentration +9
Craft (Int) +4
Skill (0 ranks)
Deception (Cha) (6 ranks)
Bluff +8
Disguise +8
Heal (Wis) (2 ranks) +5
Influence (Cha)(6 ranks)
Diplomacy +8
Intimidate +8
Inspect (Int) (0 ranks)
Appraise +4
Search +4
Legerdemain (Dex) (0 ranks)
Escape Artist +3
Sleight of Hand +3
Linguistics (Int) (3 ranks)
Decipher Script +9
Forgery +9
Mechanics (Dex) (0 ranks)
Disable Device +3
Open Locks +3
Notice (Wis) (4 ranks)
Listen +7
Spot +7
Perform (Oratory/Storytelling) (Cha) (10 ranks) +12
Profession (Barrister) (Wis) (2 ranks) +5
Profession (Hunter) (Wis) (1 ranks) +4
Profession (Scribe) (Wis) (1 ranks) +4
Streetwise (Wis) (2 ranks)
Gather Information +5
Sense Motive +5
Spellcraft (Int) (3 ranks)
Psicraft +7
Spellcraft +7
Stealth (Dex) (7 ranks)
Hide +20 (+10 racial)
Move Silently +14 (+4 racial)
Survival (Wis) (0 ranks)
Survival
Use Rope
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Arcana, Dungeoneering, History, Nature, Religion, Planes) (9 ranks) +13 (+15 religion, arcana)
Initiative (n/a) (0 ranks)
Speak Language
Replacing Common: Ignan
Int: Elvish, Dwarven, Infernal, Giant