Drinking & Dragons

User talk:Mqs/Greater Eschew Materials

From Drinking and Dragons

Discussion

I don't believe that XP should be Eschewed. How would eschewing GP interact with expensive foci? Would expensive material components be partially reduced, e.g. paying on 400gp for Stoneskin? --Randy (Talk) 18:24, 23 July 2009 (UTC)

I would not have it affect foci. They are not consumed -- foci have never been a problem for me as a player or that I've heard from others. Partial reduction seems feasible, but I would probably make it all or nothing. In flavor, you need a single 5000 GP diamond -- not misc. diamonds worth up to 5000 GP. (So balance, yes -- partial reduce; flavor and thematically, no -- do not reduce.) --Mqs 18:26, 23 July 2009 (UTC)
Agree about foci. To decide between a) balance - partial reduction, and b) theme - no reduction, I would need to check out costly material components for spells. If costs fluctuate wildly I would favor option a with the right amount, otherwise I would lean towards option b. --Randy (Talk) 18:32, 23 July 2009 (UTC)
You could make it like one of the crafting feats from Ebberon and just say that expensive componenets and foci cost 25% less. That seems reasonable to me. If foci seems a bit off, then have it effect MC only. --Askewnotion 20:07, 23 July 2009 (UTC)
The purpose, though, is not to make a 100 GP spell cost 75 GP, or a 25 GP spell (Hail of Stone) cost 19. It's to make it such that you can cast those spells without any cost whatsoever. Since Eschew Materials is typically itself an undervalued feat, the high-ish value of this is worth it. This is why I'm in favor of not having it subtract anything at all from spells that cost more than its threshold. Perhaps I could rephrase it as such:

"Spells with costly material components of XX GP or less have their instead require a focus of the same type and value. As a focus, the item is not consumed when casting a spell."

A major question is should the feat allow the caster to be able to cast Stoneskin and True Seeing (both 250gp) without a GP cost after taking these two feats (Eschew and Greater Eschew). Considering the high value of feats for spellcasters, I say that Greater Eschew permit costly material components of 250 gp or less to be converted into foci. --Randy (Talk) 20:49, 28 July 2009 (UTC)
Changing to a foci seems pretty reasonable. If that is the case, maybe push the value up to 500GP or so. --Askewnotion 20:58, 28 July 2009 (UTC)
Considering the potency of Circle of Death/Undeath to Death, I believe that permitting it's GP cost to be bypassed could get fairly abusive. From the SRD list, limiting the feat to material components of 250gp or less would only lose Sepia Snake Sigil and Binding. Seeing material components costs from Spell Compendium may alter my opinion of where the GP limit should be, but definitely still never reaching 500gp. --Randy (Talk) 00:50, 29 July 2009 (UTC)

Variable Cost

As I created the list below, the question came to me of how this feat would affect spells that have a variable cost. Really, the only ones in the cost range we've considered are Animate Dead and Create Undead. I would say that a separate focus would be needed for each value in the range (a 25 GP one for a 1 HD zombie, a 50 GP one for 2 HD skeleton/zombies, etc). While it'd still be costly initially to obtain the focus for all those values 25-XX that the feat would cover, it'd still be cheaper in the long term. --Mqs 23:28, 28 July 2009 (UTC)

Spells with costly material components

To help with the discussion of the feat...

SRD

Animate Dead, Create Undead, Create Greater Undead (25*HD, 50*HD)
Could become very powerful with this. However, with the corpsecrafter feats available, devoting two feats to make it costless is pretty steep.
With proposed limit of 250 or 500 GP, this would cap at 10 HD or 20 HD for Animate Dead, half of that for Create.
Arcane Lock (25)
Astral Projection (1005+)
Augury, Divination (25)
And its whole chain of spells -- no one uses them because of their weakness and costliness
Binding (500+)
Bless Water/Curse Water (25)
Economic problems with (un)holy water with this feat.
Circle of Death/Undeath to Death (500)
This is probably the single most potent spell in the list within the cost limit.
Consecrate/Desecrate (25)
Continual Flame (50)
Economic problems.
Crown of Glory (200)
False Vision (250)
Fire Trap (25)
Forbiddance (1500+)
Forcecage (1500)
Glyph of Warding (200)
Hallow/Unhallow (1000+)
Identify (100)
This is the spell that initially inspired me to write the feat.
Illusory Script (50)
Instant Summons (1000)
Magic Mouth (10)
Mental Pinnacle (250)
Nondetection (50)
Phantom Trap (50)
Programmed Image (25)
Refuge (1500)
Restoration (100)
Lesser has no cost, and greater costs XP.
Sepia's Snake Sigil (500)
Stoneskin (250)
Symbol of Pain/Sleep/Fear/Persuasion/Stunning/Weakness/Death/Insanity (1000+)
Sympathy (1500)
Temporaral Stasis (5000)
Wall of Iron (50)
Economic issues.
Teleportation Circle (1000)
Economic issues.
Transformation (250)
True Seeing (250)

Elsewhere

Acid Storm
Anti-Dragon Aura
Antimagic Ray
Arrow of Bone
Aura of Evasion
Barghest's Feast
Create Magic Tattoo
Diamondsteel
Discern Shapechanger
Earth Lock
Firebrand
Hailstone (5 GP
Warmage 1, Wu Jen 1, Sor/Wiz 1)
Already a strong spell, though it's starting to weaken and at max power by the time current prereqs (level 5).
Hindsight
Hardening
Kiss of the Vampire
Nightstalker's Transformation
Phantom Foe
Plague of Undead
Programmed Amnesia
Revive Undead
Seal Portal
Skeletal Guard
Sign of Sealing [and Greater,]
Summon Elemental Monolith
Suspended Silence
Symphonic Nightmare
Undermaster
Wall of Alignment

The Elsewhere list doesn't have gp value. Are those to be added for evaluation? --Randy (Talk) 00:42, 29 July 2009 (UTC)