Difference between revisions of "ROR:Session/04"
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: The old soothsayer turned herself in - stopped a burglar in the act. I must say, given her 'magical' prowess, I suspect she could have stopped him rather than kill him. Fool for getting himself killed. I was tasked with helping the search of her residence. It looked to go as she told it, I can't fault the others for releasing her. I will fault them for granting her so much reverence, I don't trust her. Or I plain don't like her - either way, I'm glad to be through with her. | |||
== The Kaijitsu Legacy == | == The Kaijitsu Legacy == |
Revision as of 18:27, 16 April 2015
← Prev: ROR:Session/03 | Next: ROR:Session/05 →
Starring: Brock, Calum, Glinvizz, Haneet, Hilma, Isra'a, Karaz
Guest Starring: Madame Mvashti, Ameiko Kaijitsu
Challenge: Madame Mvashti's home; The Catacombs of Wrath
Location: Sandpoint and below
Date Played: 04 April 2015
The Shortest Dungeon Crawl Ever
Chapter 1: Burnt Offerings - Part 3: Glass and Wrath
Murder!
- Template:PCname
- Text.
- Isra'a
- The old soothsayer turned herself in - stopped a burglar in the act. I must say, given her 'magical' prowess, I suspect she could have stopped him rather than kill him. Fool for getting himself killed. I was tasked with helping the search of her residence. It looked to go as she told it, I can't fault the others for releasing her. I will fault them for granting her so much reverence, I don't trust her. Or I plain don't like her - either way, I'm glad to be through with her.
The Kaijitsu Legacy
The Catacombs of Wrath
🎲 DM Section
Encounters
- Madame Mvashti's House
- Traps
- A23 - Environment
- Brown mold
- Climb/acrobatics checks
- B1 - Guard Cave
- Small Water Elemental w/unholy waters (CR2)
- B3 - Welcoming Chamber
- Trap: CR2 automatically resetting ranseur attack.
- B6 - Ancient Prison
- Pair of sinspawn (CR4)
- B9 - Prisoner Pits (CR5)
- Koruvus (mutant goblin fighter 3)
- 5 human zombies added after some rounds
Recap Reward
- Before next session's day
- You've grown to be more cautious. +2 to a save (or skill check, when appropriate) against a trap or environmental effect. (once, of course; this is reactive, not proactive [not disarming, for instance])
- none
- Late
- Above, but +1.
- none
- Not done
- Expires
- End of Chapter 2.