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== [[Image:Skull-icon.jpg|left]] Nathaniel Winter III ==
== Nathaniel Winter III ==


<div style="background:#98AFC7; float:right; padding:1em; color:#fff !important;">
<div style="background:#98AFC7; float:right; padding:1em; color:#fff !important;">
[[File:Nathaniel-oots.png]]
* [[Wild:PC/Nathaniel/Personality Profile|Personality Profile]]
* [[Wild:PC/Nathaniel/Personality Profile|Personality Profile]]
* [[Wild:PC/Nathaniel/Logsheet|Logsheet]]
* [[Wild:PC/Nathaniel/Logsheet|Logsheet]]
Line 11: Line 12:
<!-- Breakdown - Class, including racial skill point
<!-- Breakdown - Class, including racial skill point
#  Class    BAB    FORT    REF    WILL    HD/DP  Skill  Feats
#  Class    BAB    FORT    REF    WILL    HD/DP  Skill  Feats
1  Arch    0.50  2.50    0.33  2.50    6/?      32     1HD, human
1  Arch    0.50  2.50    0.33  2.50    6/?      36     1HD, human
2  Arch    0.50    .50    0.33    .50    6/?      8     -
2  Arch    0.50    .50    0.33    .50    6/?      9     -
3  Arch    0.50    .50    0.33    .50    6/?      8     3HD
3  Arch    0.50    .50    0.33    .50    6/?      9     3HD
4  Arch    0.50    .50    0.33    .50    6/?      9      -
4  Arch    0.50    .50    0.33    .50    6/?      9      -
5  Arch    0.50    .50    0.33    .50    6/?      9      -
5  Arch    0.50    .50    0.33    .50    6/?      9      -
6  Arch    0.50    .50    0.33    .50    6/?      9      6HD
7  Arch    0.50    .50    0.33    .50    6/?      9      -
8  Arch    0.50    .50    0.33    .50    6/?      9      -
====================================================================================
====================================================================================
4           2.50   4.50   1.66  4.50     27+?    87      3
8            4.00   6.00   2.66  6.00              99     4


Maxed skills (for free): Profession (Storyteller) and Knowledge (Religion)
Maxed skills (for free): Profession (Storyteller) and Knowledge (Religion)
Bonus skill points: 1 rank to Profession (Scribe)
Strength counts as one higher for carrying capacity
Daryl Points: 5 for Draconic Archivist


-->
-->
Archivist 5<br/>
'''Archivist 8''' LN(E) Medium Undead (Reptilian) ''formerly middle-aged human''<br/>
TN Medium Undead (Reptilian) ''formerly middle-aged human''<br/>
'''Init''' +2; '''Senses:''' Low-light Vision, Darkvision 60'; Spot/Listen +7<br/>
'''Init''' +2; '''Senses:''' Low-light Vision, Darkvision 60'; Spot/Listen +3
'''Action Points:''' 10
<hr>
 
=== Defense ===
 
'''AC:''' 17; '''Touch:''' 13; '''Flat-footed:''' 14 (+3 dex; +4 armor)<br/>
'''AC:''' 17; '''Touch:''' 13; '''Flat-footed:''' 14 (+3 dex; +4 armor)<br/>
'''HP:''' 37+1d12 (5d12, 11HD for turning)<br/>
'''HP:''' 67 (8d12, 13HD for turning)<br/>
<hr>
'''Fort:''' +6 (8), '''Ref''' +5 (7), '''Will''' +9 (11) | +2 profane to Will saves to resist ''Control Undead''<br/>
'''Fort:''' +4 (6), '''Ref''' +1 (3), '''Will''' +7 (9) | +2 profane to Will saves to resist ''Control Undead''<br/>
<small style="line-height:1.2em">'''Immune''' All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</small>
'''Immune''' All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).<br/>
 
<hr>
=== Offense ===
 
'''Speed:''' 30'; Climb 15'<br/>
'''Speed:''' 30'; Climb 15'<br/>
'''Melee:''' Gauntlet, Spiked +1 (1d4 20&times;2) <br/>
'''Melee:''' Gauntlet, Spiked +3 (1d4 20&times;2) <br/>
'''Ranged:''' Tongue +5 (no dmg / 10')<br/>
'''Ranged:''' Tongue +7 (no dmg / 10')<br/>
'''Ranged:''' Light Crossbow +6 (1d8 / 19&times;2 / 80' / Move to reload)<br/>
'''Ranged:''' Light Crossbow +8 (1d8 / 19&times;2 / 80' / Move to reload)<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; '''Grapple:''' +2<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +4; '''Grapple:''' +3<br/>
<hr>
 
'''Class Spells''' CL5 '''DC''' 13+lvl<br/>
{{Page-break}}
'''Close''' 35' [7] '''Medium''' 150' '''Long''' Far<br/>
 
*'''2nd (4)''' Barkskin (touch, +2 natural AC); Bull's Strength; Close Wounds (Swift); Desecrate; Divine Protection (+1 morale AC/Saves, 20'rad); Lesser Restoration; Silence; Snake's Swiftness Mass (allies, 20'rad); Spiritual Weapon (dagger +5 / 1d8+1); Summon Undead II
=== Spells & Consumables ===
*'''1st (5)''' Bless; Cure Light Wounds; Cause Fear; Conviction (+2 morale saves); Gentle Repose; Grease; Inflict Light Wounds; Longstrider; Magic Weapon; Obscuring Mist; Shield of Faith (+2 deflection AC); Skeletal Companion; Summon Undead I; Updraft
 
*'''0th (4)''' All cleric zeros
'''Spells''' CL8 '''DC''' 14+lvl '''Close''' 45' [8] '''Medium''' 180' '''Long''' Far<br/>
<hr>
{|
*'''2nd Scrolls''' Lesser Restoration (2); Silence (0); Snakes Swiftness Mass (3); Summon Undead II (2)
| valign="top" width="45%" |
*'''1st Scrolls''' Bless (1); Magic Weapon (2); Obscuring Mist (2); Summon Undead I (1); Shield of Faith (2)
*'''4th (4)'''
<hr>
** '''Dismissal''' [S-only&times;1]
*'''Potions''' ICW (4d8+9healing)
** Divination
<hr>
** '''Freedom of Movement''' [S&times;1]
** Haste
** Holy Transformation, Lessor - Extended and provides breastplate, heavy shield and a longsword.
** Imbue with Spell Ability
** '''Inflict Critical Wounds''' [P-only&times;1] ''4d8+9''
** '''Planar Tolerance''' [S&times;1]
** Shield of Faith, Mass ''+3 deflection''
** '''Swim, Mass*''' [S&times;1]
** Summon Undead 4
 
*'''3rd (5)'''
** Animate Dead
** Bestow Curse
** Inflict Serious Wounds ''3d8+7''
** Magic Vestment
** Recitation ''+2 AC/att/saves''
** '''Resist Energy Mass ''Resist 20''''' [S&times;1]
** Speak with Dead
** Summon Undead 3
** '''Vigor, Mass Lessor*''' [S&times;1]
** Vine Mine ''Medium, 10*CL radius, multiple effects'' (Gained after going into town)
| valign="top" width="45%" |
*'''2nd (5)'''  
** Barkskin ''Touch, +3 natural AC''
** '''Bull's Strength''' [S&times;1]
** Close Wounds ''Swift, 1d4+5''
** Cure Moderate Wounds*
** Decomposition ''Living enemies w/i 50' bleed for 3 after taking a wound''
** Desecrate
** Divine Insight
** '''Divine Protection''' [S&times;1] ''+1 morale AC/Saves, 20'rad, CL@min''
** Fins to Feet*
** '''Invisibility''' [S&times;3]
** '''Inflict Moderate Wounds''' [P-only&times;1] ''2d8+3''
** '''Lesser Restoration''' [S&times;2]
** '''Silence''' [S&times;3]
** '''Snake's Swiftness Mass''' [S&times;3] [W&times;47]
** '''Spiritual Weapon''' [S&times;1] ''dagger +6 / 1d8+2''
** '''Swim''' [S&times;2] ''1 round cast, medium, 10min@CL''
** '''Summon Undead 2''' [S&times;2]
 
*'''1st (6)'''
** '''Bless''' [S&times;1]
** Cure Light Wounds
** Cause Fear
** Conviction ''+2 morale saves''
** '''Faerie Fire''' [S-only&times;2]
** Gentle Repose
** Grease
** '''Hide from Undead''' [S-only&times;1]
** '''Inflict Light Wounds''' [W&times;34]
** Longstrider
** '''Magic Weapon''' [S&times;3] [P&times;1]
** '''Obscuring Mist''' [S&times;2]
** '''Shield of Faith''' [S&times;2] ''+3 deflection AC''
** Skeletal Companion
** Summon Undead I
** Updraft  
 
*'''0th (4)''' All cleric zeros  
|}
<nowiki>*</nowiki> Spell are in the ship's spellbook
<hr>  
 
*'''Orbs''' ''full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each''
*'''Orbs''' ''full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each''
** Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.)
** Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.)
** Touch of Idiocy (Touch, 1d6 penalty to Int/Wis/Chr), Summon Monster I, Summon Monster II
{{Page-break}}
<hr>
=== Special Abilities ===
'''Special Attacks''' Hag's Eye (1/day gaze attack, paralysis [Fort DC13 neg])<br/>
 
'''Dark Knowledge 4/day''' Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves) : 15 = +1; 25 = +2
==== Offensive ====
** Arcana (constructs, dragons, magical beasts)
 
** Dungeoneering (aberrations)
'''Contagion (Ex, Usable once)''' Touch; Fort DC 13 (negates) or [http://www.drinkinganddragons.com/dndrupal/spell/contagion contract a disease from this list]. <br/>
** Nature (fey, giants)
'''Curse of the Sea Witch (Sp) 1/day:''' As ''Bestow Curse'' except only "other" curses and may be removed by spending an hour one mile away from all large bodies of water. (Stormwrack, p68) <br/>
** Religion (undead)
'''Dark Knowledge 5/day''' Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves); Foe (+xd6) : 15 = +1; 25 = +2; 35 = +3
** The planes (outsiders, elementals)
{|
'''Bardic Knowledge''' +8
| valign="top" width="30%" |
<hr>
* Arcana (constructs, dragons, magical beasts)
* Dungeoneering (aberrations)
| valign="top" width="30%" |
* Nature (fey, giants)
* Religion (undead)
| valign="top" width="30%" |
* The planes (outsiders, elementals)
|}
 
==== Utility ====
 
'''Bardic Knowledge''' +11<br/>
'''Boots of Jump''' (Swift, +20)<br/>
'''Contingent ''Blindsight, Greater''''' Immediate action; Grants Blindsight 60' and lasts 11 minutes.
{{Page-break}}
=== Statistics ===
 
'''Abilities''' Str 8 -1 | Dex 16 +3 | Con ---  | Int 18 +4 | Wis 17 +3 | Cha 15 +2  <br/>
'''Abilities''' Str 8 -1 | Dex 16 +3 | Con ---  | Int 18 +4 | Wis 17 +3 | Cha 15 +2  <br/>
*'''Feats'''<br/>
*'''Feats''' Hu: Lifebond (+4 turn resistance and +2 saves); 1: Archivist of Nature (Giants &amp; Fey); A1: Scribe Scroll; D: Draconic Archivist (Dragons &amp; Constructs); 3: Corpsecrafter; 6: Bolster Resistance (+4 turn res)
** Hu: Lifebond (+4 turn resistance and +2 saves)
** 1: Archivist of Nature (Giants &amp; Fey)
** A1: Scribe Scroll
** D: Draconic Archivist (Dragons &amp; Constructs)
** 3: Corpsecrafter (Each undead you raise or create with any necromancy spell gains a +4 enhancement bonus to Strength and +2 hit points per Hit Die.)
*'''Action Points:''' 8
*'''Daryl Points:''' 1
*'''Daryl Points:''' 1
*'''Skills'''
*'''Skills'''
Line 81: Line 164:
;Athletics (Str) (0 ranks)
;Athletics (Str) (0 ranks)
: [[d20:skills.htm#climb|Climb]]  -1
: [[d20:skills.htm#climb|Climb]]  -1
: [[d20:skills.htm#jump|Jump]]  -1
: [[d20:skills.htm#jump|Jump]]  -1 (+19 with Boots)
: [[d20:skills.htm#swim|Swim]] -1
: [[d20:skills.htm#swim|Swim]] -1


Line 88: Line 171:
: [[d20:skills.htm#ride|Ride]] +2
: [[d20:skills.htm#ride|Ride]] +2


;Concentration (Con) (8 ranks)  
;Concentration (Con) (10 ranks)  
: [[d20:skills.htm#autohypnosis|Autohypnosis]] +8
: [[d20:skills.htm#autohypnosis|Autohypnosis]] +10
: [[d20:skills.htm#concentration|Concentration]] +8
: [[d20:skills.htm#concentration|Concentration]] +10


;[[d20:skills.htm#craft|Craft]] (Int) +4
;[[d20:skills.htm#craft|Craft]] (Int) +4
Line 97: Line 180:
;Deception (Cha) (6 ranks)  
;Deception (Cha) (6 ranks)  
: [[d20:skills.htm#bluff|Bluff]] +8
: [[d20:skills.htm#bluff|Bluff]] +8
: [[d20:skills.htm#disguise|Disguise]] +8
: [[d20:skills.htm#disguise|Disguise]] +8 (+18 hat)


;[[d20:skills.htm#heal|Heal]] (Wis) (2 ranks) +5
;[[d20:skills.htm#heal|Heal]] (Wis) (2 ranks) +5
Line 115: Line 198:
: [[d20:skills.htm#sleightofhand|Sleight of Hand]] +3
: [[d20:skills.htm#sleightofhand|Sleight of Hand]] +3


;Linguistics (Int) (4 ranks)
;Linguistics (Int) (3 ranks)
: [[d20:skills.htm#decipherscript|Decipher Script]] +8
: [[d20:skills.htm#decipherscript|Decipher Script]] +9
: [[d20:skills.htm#forgery|Forgery]] +8
: [[d20:skills.htm#forgery|Forgery]] +9


;Mechanics (Dex) (0 ranks)
;Mechanics (Dex) (0 ranks)
Line 127: Line 210:
: [[d20:skills.htm#spot|Spot]] +7
: [[d20:skills.htm#spot|Spot]] +7


;[[d20:skills.htm#perform|Perform]] (Oratory/Storytelling) (Cha) (6 ranks) +8
;[[d20:skills.htm#perform|Perform]] (Oratory/Storytelling) (Cha) (11 ranks) +13


;[[d20:skills.htm#profession|Profession]] (Barrister) (Wis) (8 ranks) +11
;[[d20:skills.htm#profession|Profession]] (Barrister) (Wis) (2 ranks) +5
;[[d20:skills.htm#profession|Profession]] (Hunter) (Wis) (1 ranks) +4
;[[d20:skills.htm#profession|Profession]] (Hunter) (Wis) (1 ranks) +4
;[[d20:skills.htm#profession|Profession]] (Scribe) (Wis) (1 ranks) +4


;Streetwise (Wis) (0 ranks)  
;Streetwise (Wis) (2 ranks)  
: [[d20:skills.htm#gatherinformation|Gather Information]]
: [[d20:skills.htm#gatherinformation|Gather Information]] +5
: [[d20:skills.htm#sensemotive|Sense Motive]]  
: [[d20:skills.htm#sensemotive|Sense Motive]] +5


| valign="top" width="30%" |
| valign="top" width="30%" |
Line 140: Line 224:
;Spellcraft (Int) (3 ranks)
;Spellcraft (Int) (3 ranks)
: [[d20:skills.htm#psicraft|Psicraft]] +7
: [[d20:skills.htm#psicraft|Psicraft]] +7
: [[d20:skills.htm#spellcraft|Spellcraft]] +7
: [[d20:skills.htm#spellcraft|Spellcraft]] +12


;Stealth (Dex) (7 ranks)  
;Stealth (Dex) (7 ranks)  
: [[d20:skills.htm#hide|Hide]] +14 (+4 racial)
: [[d20:skills.htm#hide|Hide]] +20 (+10 racial)
: [[d20:skills.htm#movesilently|Move Silently]] +20 (+10 racial)
: [[d20:skills.htm#movesilently|Move Silently]] +14 (+4 racial)


;Survival (Wis) (0 ranks)
;Survival (Wis) (0 ranks)
Line 154: Line 238:
: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]]
: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]]


;[[d20:skills.htm#knowledge|Knowledge]] (Arcana, Dungeoneering, History, Nature, Religion, Planes)  (8 ranks) +12 (+14 religion)
;[[d20:skills.htm#knowledge|Knowledge]] (Arcana, Dungeoneering, History, Nature, Religion, Planes)  (10 ranks) +14 (+16 religion, +21 arcana)


;Initiative (n/a) (0 ranks)
;Initiative (n/a) (0 ranks)


;[[d20:skills.htm#speaklanguage|Speak Language]]
;[[d20:skills.htm#speaklanguage|Speak Language]]
: Int: list int bonus languages
: Replacing Common: Ignan
: List languages purchased
: Int: Elvish, Dwarven, Infernal, Giant


|}
|}
<hr>




[[Category:Wild:PC]]
[[Category:Wild:NPC]]
[[Category:Wild]]
[[Category:Wild]]
[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:PC]]
__NOTOC__
__NOTOC__

Latest revision as of 14:45, 2 June 2016

Nathaniel Winter III

Archivist 8 LN(E) Medium Undead (Reptilian) formerly middle-aged human
Init +2; Senses: Low-light Vision, Darkvision 60'; Spot/Listen +7
Action Points: 10

Defense

AC: 17; Touch: 13; Flat-footed: 14 (+3 dex; +4 armor)
HP: 67 (8d12, 13HD for turning)
Fort: +6 (8), Ref +5 (7), Will +9 (11) | +2 profane to Will saves to resist Control Undead
Immune All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

Offense

Speed: 30'; Climb 15'
Melee: Gauntlet, Spiked +3 (1d4 20×2)
Ranged: Tongue +7 (no dmg / 10')
Ranged: Light Crossbow +8 (1d8 / 19×2 / 80' / Move to reload)
Space: 5'; Reach: 5'; BAB: +4; Grapple: +3

Spells & Consumables

Spells CL8 DC 14+lvl Close 45' [8] Medium 180' Long Far

  • 4th (4)
    • Dismissal [S-only×1]
    • Divination
    • Freedom of Movement [S×1]
    • Haste
    • Holy Transformation, Lessor - Extended and provides breastplate, heavy shield and a longsword.
    • Imbue with Spell Ability
    • Inflict Critical Wounds [P-only×1] 4d8+9
    • Planar Tolerance [S×1]
    • Shield of Faith, Mass +3 deflection
    • Swim, Mass* [S×1]
    • Summon Undead 4
  • 3rd (5)
    • Animate Dead
    • Bestow Curse
    • Inflict Serious Wounds 3d8+7
    • Magic Vestment
    • Recitation +2 AC/att/saves
    • Resist Energy Mass Resist 20 [S×1]
    • Speak with Dead
    • Summon Undead 3
    • Vigor, Mass Lessor* [S×1]
    • Vine Mine Medium, 10*CL radius, multiple effects (Gained after going into town)
  • 2nd (5)
    • Barkskin Touch, +3 natural AC
    • Bull's Strength [S×1]
    • Close Wounds Swift, 1d4+5
    • Cure Moderate Wounds*
    • Decomposition Living enemies w/i 50' bleed for 3 after taking a wound
    • Desecrate
    • Divine Insight
    • Divine Protection [S×1] +1 morale AC/Saves, 20'rad, CL@min
    • Fins to Feet*
    • Invisibility [S×3]
    • Inflict Moderate Wounds [P-only×1] 2d8+3
    • Lesser Restoration [S×2]
    • Silence [S×3]
    • Snake's Swiftness Mass [S×3] [W×47]
    • Spiritual Weapon [S×1] dagger +6 / 1d8+2
    • Swim [S×2] 1 round cast, medium, 10min@CL
    • Summon Undead 2 [S×2]
  • 1st (6)
    • Bless [S×1]
    • Cure Light Wounds
    • Cause Fear
    • Conviction +2 morale saves
    • Faerie Fire [S-only×2]
    • Gentle Repose
    • Grease
    • Hide from Undead [S-only×1]
    • Inflict Light Wounds [W×34]
    • Longstrider
    • Magic Weapon [S×3] [P×1]
    • Obscuring Mist [S×2]
    • Shield of Faith [S×2] +3 deflection AC
    • Skeletal Companion
    • Summon Undead I
    • Updraft
  • 0th (4) All cleric zeros

* Spell are in the ship's spellbook


  • Orbs full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each
    • Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.)

Special Abilities

Offensive

Contagion (Ex, Usable once) Touch; Fort DC 13 (negates) or contract a disease from this list.
Curse of the Sea Witch (Sp) 1/day: As Bestow Curse except only "other" curses and may be removed by spending an hour one mile away from all large bodies of water. (Stormwrack, p68)
Dark Knowledge 5/day Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves); Foe (+xd6) : 15 = +1; 25 = +2; 35 = +3

  • Arcana (constructs, dragons, magical beasts)
  • Dungeoneering (aberrations)
  • Nature (fey, giants)
  • Religion (undead)
  • The planes (outsiders, elementals)

Utility

Bardic Knowledge +11
Boots of Jump (Swift, +20)
Contingent Blindsight, Greater Immediate action; Grants Blindsight 60' and lasts 11 minutes.

Statistics

Abilities Str 8 -1 | Dex 16 +3 | Con --- | Int 18 +4 | Wis 17 +3 | Cha 15 +2

  • Feats Hu: Lifebond (+4 turn resistance and +2 saves); 1: Archivist of Nature (Giants & Fey); A1: Scribe Scroll; D: Draconic Archivist (Dragons & Constructs); 3: Corpsecrafter; 6: Bolster Resistance (+4 turn res)
  • Daryl Points: 1
  • Skills
Acrobatics (Dex) (0 ranks)
Balance +3
Tumble +3
Athletics (Str) (0 ranks)
Climb -1
Jump -1 (+19 with Boots)
Swim -1
Animals (Cha) (0 ranks)
Handle Animal +2
Ride +2
Concentration (Con) (10 ranks)
Autohypnosis +10
Concentration +10
Craft (Int) +4
Skill (0 ranks)
Deception (Cha) (6 ranks)
Bluff +8
Disguise +8 (+18 hat)
Heal (Wis) (2 ranks) +5
Influence (Cha)(6 ranks)
Diplomacy +8
Intimidate +8
Inspect (Int) (0 ranks)
Appraise +4
Search +4
Legerdemain (Dex) (0 ranks)
Escape Artist +3
Sleight of Hand +3
Linguistics (Int) (3 ranks)
Decipher Script +9
Forgery +9
Mechanics (Dex) (0 ranks)
Disable Device +3
Open Locks +3
Notice (Wis) (4 ranks)
Listen +7
Spot +7
Perform (Oratory/Storytelling) (Cha) (11 ranks) +13
Profession (Barrister) (Wis) (2 ranks) +5
Profession (Hunter) (Wis) (1 ranks) +4
Profession (Scribe) (Wis) (1 ranks) +4
Streetwise (Wis) (2 ranks)
Gather Information +5
Sense Motive +5
Spellcraft (Int) (3 ranks)
Psicraft +7
Spellcraft +12
Stealth (Dex) (7 ranks)
Hide +20 (+10 racial)
Move Silently +14 (+4 racial)
Survival (Wis) (0 ranks)
Survival
Use Rope
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Arcana, Dungeoneering, History, Nature, Religion, Planes) (10 ranks) +14 (+16 religion, +21 arcana)
Initiative (n/a) (0 ranks)
Speak Language
Replacing Common: Ignan
Int: Elvish, Dwarven, Infernal, Giant