Drinking & Dragons

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[[Image: Taoist.jpg |300px]]<br />
[[Image: Taoist.jpg |300px]]<br />
'''Quick links'''<br />
'''Quick links'''<br />
[[Wild:PC/Bo/Personality Profile|Personality Profile]] • [[Wild:PC/Bo/Island|Island]] • [[Wild:PC/Bo/Logsheet|Logsheet]] • [[Wild:PC/Bo/Companion|Companion]]
[[Wild:PC/Bo/Personality Profile|Personality Profile]] • [[Wild:PC/Bo/Island|Island]] • [[Wild:PC/Bo/Spells|Spells]] • [[Wild:PC/Bo/Logsheet|Logsheet]] • [[Wild:PC/Bo/Companion|Companion]]
|}
|}
Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic] <br>
Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic] <br>
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber <br>
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber <br>
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk<br>
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk<br>
'''Abilities dream'''  
'''Abilities'''  
Str 21 +5 |  
Str 7 -2 |  
Dex 16 +3 |  
Dex 14 +2 |  
Con 20{22} +6 |  
Con 14 +2 |  
Int 16 +3 |  
Int 12 +1 |  
Wis 20{22} +6 |  
Wis 21{23} +6 |  
Cha 21 +5 <br>
Cha 22 +6 <br>
 
 
== Defense ==
== Defense ==
'''AC''' 17, touch 11, flat-footed 17 (+6 armor, +1 deflection) <br>
'''AC''' 32, touch 20, flat-footed 30 (+7 AC, +8 armor, +4 enh, +1 deflection, +2 dex) <br>
'''HP''' 32 (HD:5d6+10)<br>
'''HP''' 86+ (15HD+30)<br>
<!-- ===============================
<!-- ===============================


     HP Rolled Log:
     HP Rolled Log:
     d6 = sha = 6, 4, 5, 5, 2
     d6 = sha = 6, 4, 5, 5, 2, 3, 4, 6, 5, 2, 2, 3, 6, 3,
     Total = 22
     Total = 56


     HP Rolled dream:
     HP Rolled dream:
     d4 = com = 4, 3, 3, 3,
     d4 = com = 4, 3, 3, 3, 4, 2,  
     Total = 13
     Total = 19
==================================== -->
==================================== -->
'''Init''' +1d8 <br>
'''Init''' +3 <br>
'''Speed''' 30' <br>
'''Speed''' 30' <br>
'''Fort''' +8, '''Ref''' +6, '''Will''' +15<br>
'''Fort''' +13, '''Ref''' +13, '''Will''' +21<br>
<!-- ===============================
<!-- ===============================
     Saving Throw calculations:
     Saving Throw calculations:
     F = 1.66sha + 2con + 5sf = 8
     F = 5sha + 2con + 6sf = 13
     R = 1.66sha + 0dex + 5sf = 6
     R = 5sha + 2dex + 6sf = 13
     W = 4.5sha + 6wis + 5sf = 15
     W = 9.5sha + 6wis + 6sf = 21
 
     Saving Throw dream:
     Saving Throw dream:
     F = 1.66com + 6con = 7
     F = 2com + 6con + 5sf = 13
     R = 1.66com + 3dex = 4
     R = 2com + 3dex + 5sf = 10
     W = 1.66com + 6wis = 7
     W = 2com + 6wis + 5sf = 13
 
==================================== -->
==================================== -->
'''Action Points''' 7
'''Action Points'''(3d6): 13
 
==Attacks==
==Attacks==
*[[d20:equipment/weapons.htm#longspear|Longspear]] +1 | 1d8-2 | 20/*3 | P |  | Range 0' | 9 lbs.<br>Special: reach<br>
*[[d20:equipment/weapons.htm#longspear|Longspear]] +10/+5/+0 | 1d8-2 | 20/*3 | P |  | Range 0' | 9 lbs.<br>Special: Mw, reach<br>
*[[d20:equipment/weapons.htm#unarmedStrike|Unarmed]] +1 | 1d6-2 | Crit 20/*2 | B | Range 0' | 0 lbs.<br>Special: poison bite if grappling, subdual optional<br>
*[[d20:equipment/weapons.htm#unarmedStrike|Unarmed]] +9/+4/-1 | 2d8-2 | Crit 20/*2 | B/S | Range 0' | 0 lbs.<br>Special: poison bite if grappling, subdual, magic<br>
*[[d20:equipment/weapons.htm#crossbowLight|Light Crossbow]] +3 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.<br>Special: aquatic<br>
*'''Claw''' +4 | 1d6-2 | 20/*2 | P/S | Range - | 0 lbs.<br>Special: secondary<br>
'''Base Attack''' +3 | '''Grapple''' +5 (+3 BAB, -2 Str, +4)<br>
*[[d20:equipment/weapons.htm#crossbowLight|Light Crossbow]] +14 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.<br>Special: Mw, aquatic<br>
'''Base Attack''' +11/+6/+1 | '''Grapple''' +17 (+11 BAB, -2 Str, +4, +4)<br>
<!-- ===============================
<!-- ===============================
     BAB calculation:
     BAB calculation:
     +3.75sha
     +11.25sha
 
     BAB dream:
     BAB dream:
     +2.5com
     +3 com
 
==================================== -->
==================================== -->
==Racial==
==Racial==
Middle-Aged: -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha
''Middle-Aged'': -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha
:+2 wis, +2 cha
:+2 wis, +2 cha
:Resistance to acid, cold, and electricity 5
:Resistance to acid, cold, and electricity 5
Line 74: Line 64:
:+2 racial bonus to listen and spot.
:+2 racial bonus to listen and spot.
:+2 con
:+2 con
:[[d20:spells/poison.htm|Poison]](ps): 1/day; Fort DC 18 [10+lvl*.5+wis] negates, initial and secondary 1d10 con damage. Touch; SR:Yes.
:'''Dream Lock'''(ps): 1/day; Will DC 18 negates, 1 round dazed, then shaken and opponents gain concealment. Give [[d20:spells/suggestion.htm|Suggestion]] while dream-touched. Close; 5 targets; 1 min/lvl; SR:Yes.
:[[d20:spells/polymorph.htm|Polymorph]](ps): 3/day, into a viper form. Personal; 1min/lvl.
:• Alternate Form(Sp): You can assume the form of a Tiny to Large viper.
:''Poison Bite''(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 14 [10+lvl*.5+con] negates, initial and seconday 1d4 con damage.
:''Poison Bite''(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 19 [10+lvl/2+con] negates, initial and seconday 1d4 wis damage.
:''Poison Immunity''(ex): Immune to all forms of snake venom.
:''Poison Immunity''(ex): Immune to all forms of snake venom.
:[[d20:specialAbilities.htm#spellResistance|Spell Resistance]](ex): 12+1/3lvls = 13
:[[d20:specialAbilities.htm#spellResistance|Spell Resistance]](ex): 12+1/3lvls = 17
:Bonus feat of alertness. Converted to Guarded: +2 to notice and streetwise
:Bonus feat of alertness.  
 
==Snakes==
==Snakes==
'''Skills:''' Snakes have a +4 racial bonus on [[d20:skills.htm#hide|Hide]], [[d20:skills.htm#listen|Listen]], and [[d20:skills.htm#spot|Spot]] checks and a +8 racial bonus on [[d20:skills.htm#balance|Balance]] and [[d20:skills.htm#climb|Climb]] checks. A snake can always choose to take 10 on a [[d20:skills.htm#climb|Climb]] check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for [[d20:skills.htm#climb|Climb]] checks, whichever is higher. A snake has a +8 racial bonus on any [[d20:skills.htm#swim|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a [[d20:skills.htm#swim|Swim]] check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
{|
{|
| valign="top" width="50%" |
| valign="top" width="50%" |
===[[d20:monsters/snake.htm#viperSnake|Tiny Viper]]===
'''Skills:''' All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics.
'''Type''' Animal 1<br/>
:'''Sea Snakes:''' Decrease land spd by 10' and increase swim by 10'. +2 racial bonus to poison save DC. Can hold its breath for 6 times its Constitution.
'''Size''' Tiny<br/>
:''Size:'' 1d8>1d6>1d4>1d3; -2 Str per size decrease; +3 NA & no reach @ Tiny
'''AC''' +2 Natural; +2 size<br/>
'''Movement''' 15' / 15' climb / 15' swim <br/>
'''Attacks''' Bite (1 + poison); +2 Size<br/>
'''Space/Reach''' 2.5'/0'<br/>
'''Str 4''' -3 att/dmg<br/>
'''Dex 17''' +3 AC, Reflex<br/>
'''Con 11''' Gain (0*HD) hp; +0 Fort
 
'''Poison'''(ex) Initial and secondary damage is 1d6 con. Fort DC is 10
 
| valign="top" |
| valign="top" |
===[[d20:monsters/snake.htm#constrictorSnake|Constrictor Snake]]===
===[[d20:monsters/snake.htm#viperSnake|Dream Serpent]]===
'''Type''' Animal 3<br/>
Large, Reach 5; NA +4; Str 23, Dex 16, Con 13
'''Size''' Medium<br/>
'''Movement''' 30' / 20' climb / 20' swim<br/>
'''AC''' +2 Natural; -0 size<br/>
'''AC''' 36, touch 20, flat 33 (+7 AC, +8 armor, +1 def, +3 dex, +4 enh, +4 nat, -1 Size) <br/>
'''Movement''' 20' / 20' climb / 20' swim<br/>
'''Attacks''' Unarmed +15/+10 (3d8+6) & Bite +10 (1d8+9)<br/>
'''Attacks''' Bite (1d3+str*1.5); -0 Size<br/>
'''Poison'''(ex) 1d6 wis. Fort DC is 15
'''Space/Reach''' 5'/5'<br/>
'''Str 17''' +3 att/dmg<br/>
'''Dex 17''' +3 AC, Reflex<br/>
'''Con 13''' Gain (1*HD) hp; +1 Fort
 
'''Constrict (Ex)''' A constrictor deals 1d3+4 points of bludgeoning damage with a successful grapple check.
 
'''Improved Grab (Ex)''' To use this ability, a constrictor must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
|}
|}
{|
{|
| valign="top" width="60%" |
| valign="top" width="50%" |
== Feats ==  
== Feats ==  
;Unspent DP = 1
;Unspent DP = 6
 
*Yu: [[d20:feats.htm#alertness|Alertness]] +2 to listen and spot
*Yu: [[d20:feats.htm#alertness|Alertness]] +2 to listen and spot checks.
*1st: '''Augment Healing'''(CD 79) +2/spell lvl healed by conj(healing).
 
*1st: '''Augment Healing''' [CD:79] +2/spell lvl healed by conj(healing).
 
*Sha1: [[d20:feats.htm#improvedUnarmedStrike|Improved Unarmed Strike]]
*Sha1: [[d20:feats.htm#improvedUnarmedStrike|Improved Unarmed Strike]]
 
*3rd: '''Divine Defiance'''(FCII 83): Spend turn/rebuke as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
*3rd: '''Ancestral Defiance''' [FCII:83] Spend rebuke spirits as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
 
*DF2:[[Wild:Rules#Details_2|Improved Initiative]]
 
*Sha4: [[d20:feats.htm#improvedGrapple|Improved Grapple]]
*Sha4: [[d20:feats.htm#improvedGrapple|Improved Grapple]]
 
*6th: ''' Divine Spell Power'''(CD 80): Free action, turning check w/ +3 bonus modifies divine caster level.
*DF2: [[d20:feats.htm#mountedCombat|Mounted Combat]]
*Sha8: [[d20:feats.htm#blindfight|Blind-Fight]]
*9th:''' Planar Touchstone'''(PlH 41): Gain base ability for that touchstone
*Sha12: [[d20:feats.htm#stunningfist|Stunning Fist]](PH 101)²: Stun opponent with unarmed strike. Will DC 22; 3 uses per day.
*12th: '''Action Surge'''(ECS 50): Spend 2 action points to take extra move or standard action.
*15th: '''Extraordinary Spell Aim'''(CAd 109): Exclude one creature from spell area
| valign="top" |
| valign="top" |
== Abilities ==
== Abilities ==
'''Shaman 5'''
'''Shaman 13 '''
:Proficient in light armor
:Proficient in light armor
:Proficient with simple weapons
:Proficient with simple weapons
*'''Animal Companion'''(ex): As druid of equal level. Crocodile
*'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 9/day. Check=Cha+3. HD=2d6+lvl+cha
*'''Grave''': Once per day you may use the dim mak. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies.
*'''Hero''': Once per day, add shaman level to attack roll.
*'''Animal Companion'''(ex): As druid of equal level.  
*'''Spirit Sight''': May see ethereal creatures and distinguish between material creatures and objects.
*'''Spirit Sight''': May see ethereal creatures and distinguish between material creatures and objects.
*'''Turn Undead'''(su): Effective turn level is [sha-2] = 2. May turn [3+cha] = 8/day. Check=cha. HD=2d6+lvl+cha
*'''Turn Undead'''(su): Effective turn level is [sha-2] = 8. May turn [3+cha] = 9/day. Check=cha+3. HD=2d6+lvl+cha
*'''Spirit's Favor''': Apply your charisma modifier as a bonus on all saving throws.
*'''Spirit's Favor''': Apply your charisma modifier as a bonus on all saving throws.
*'''Pool of Healing''' (sp): Pool of positive energy 5*(1+CL+DSP) = 100
|}
|}
==Skills==
==Skills==
<!-- ===============================
<!-- ===============================
 
Int mod = 1
Int mod = 3
Sha 1-15: (4+int)*18 = 90
 
DP Bonus: (7)*2 = 14
Sha 5: (4+int)*8 = 56
TOTAL = 104
DP Bonus: (3)*2 = 6
 
TOTAL = 62
 
Free Craft (sculptor)
Free Craft (sculptor)
Free Knowledge (the planes)
Free Knowledge (the planes)
==================================== -->
==================================== -->
{|
{|
| valign="top" width="35%" |
| valign="top" width="34%" |
 
;Str 7 -2  
;Str 7 -2  
*Athletics (0 ranks)
*Athletics (0 ranks)-6
:[[d20:skills.htm#climb|Climb]]   
:[[d20:skills.htm#climb|Climb]]   
:[[d20:skills.htm#jump|Jump]]   
:[[d20:skills.htm#jump|Jump]]   
:[[d20:skills.htm#swim|Swim]]  
:[[d20:skills.htm#swim|Swim]]  
 
;Int 12 +1
 
*[[d20:skills.htm#craft|Craft(sculptor)]]+2(18 ranks)
;Int 16 +3
*[[d20:skills.htm#craft|Craft]] (sculptor) (8 ranks) +2
 
*Inspect (0 ranks)
*Inspect (0 ranks)
:[[d20:skills.htm#appraise|Appraise]]
:[[d20:skills.htm#appraise|Appraise]]
:[[d20:skills.htm#search|Search]]
:[[d20:skills.htm#search|Search]]
 
*[[d20:skills.htm#knowledge|Knowledge(nature)]] (6 ranks)
*[[d20:skills.htm#knowledge|Knowledge]] (nature) (7 ranks)
*[[d20:skills.htm#knowledge|Knowledge(religion)]] (6 ranks)
 
*[[d20:skills.htm#knowledge|Knowledge(planes)]] (18 ranks)
*[[d20:skills.htm#knowledge|Knowledge]] (religion) (5 ranks)
 
*[[d20:skills.htm#knowledge|Knowledge]] (planes) (8 ranks)
 
*Linguistics (0 ranks)
*Linguistics (0 ranks)
:[[d20:skills.htm#decipherscript|Decipher Script]]   
:[[d20:skills.htm#decipherscript|Decipher Script]]   
:[[d20:skills.htm#forgery|Forgery]]  
:[[d20:skills.htm#forgery|Forgery]]  
 
*Magic (18 ranks)
*Mechanics  (0 ranks)
:[[d20:skills.htm#disable device|Disable Device]]
:[[d20:skills.htm#openlocks|Open Locks]]
 
*Spellcraft  (8 ranks)
:[[d20:skills.htm#psicraft|Psicraft]]  
:[[d20:skills.htm#psicraft|Psicraft]]  
:[[d20:skills.htm#spellcraft|Spellcraft]]  
:[[d20:skills.htm#spellcraft|Spellcraft]]  
 
*Mechanics (0 ranks)
| valign="top" width="35%" |
:[[d20:skills.htm#disable device|Disable Device]]
 
:[[d20:skills.htm#openlocks|Open Locks]]-6
;Dex 10 +0
| valign="top" width="33%" |
*Acrobatics (0 ranks)  
;Dex 14 +2
*Acrobatics (0 ranks)-6
:[[d20:skills.htm#balance|Balance]]  
:[[d20:skills.htm#balance|Balance]]  
:[[d20:skills.htm#tumble|Tumble]]  
:[[d20:skills.htm#tumble|Tumble]]  
 
*Legerdemain (0 ranks)-6
*Legerdemain (0 ranks)
:[[d20:skills.htm#escapeartist|Escape Artist]]  
:[[d20:skills.htm#escapeartist|Escape Artist]]  
:[[d20:skills.htm#sleightofhand|Sleight of Hand]]  
:[[d20:skills.htm#sleightofhand|Sleight of Hand]]  
 
*Stealth (0 ranks)-6-5
*Stealth (0 ranks)  
:[[d20:skills.htm#hide|Hide]]+2=-7
:[[d20:skills.htm#hide|Hide]] -5
:[[d20:skills.htm#movesilently|Move Silently]]+1=-8
:[[d20:skills.htm#movesilently|Move Silently]] -5
;Wis 21{23} +6 +1
 
*[[d20:skills.htm#heal|Heal]]+2(8 ranks)
;Wis 20{22} +6
*Notice (18 ranks)+2+2
*[[d20:skills.htm#heal|Heal]] (8 ranks)
:[[d20:skills.htm#listen|Listen]]+1=29
 
:[[d20:skills.htm#spot|Spot]]+5=33
*Notice (8 ranks)
*[[d20:skills.htm#profession|Profession]] (0 ranks)
:[[d20:skills.htm#listen|Listen]] +2 +2
*Streetwise (18 ranks)  
:[[d20:skills.htm#spot|Spot]] +2 +2
:[[d20:skills.htm#gatherinformation|Gather Information]]=26
 
*[[d20:skills.htm#profession|Profession]]()  (0 ranks)
 
*Streetwise (8 ranks)  
:[[d20:skills.htm#gatherinformation|Gather Information]]
:[[d20:skills.htm#sensemotive|Sense Motive]]  
:[[d20:skills.htm#sensemotive|Sense Motive]]  
*Survival (0 ranks)
*Survival (0 ranks)
:[[d20:skills.htm#survival|Survival]]  
:[[d20:skills.htm#survival|Survival]]  
:[[d20:skills.htm#userope|Use Rope]]
:[[d20:skills.htm#userope|Use Rope]]-6
 
| valign="top" |
| valign="top" |
;Other
;Other
*Initiative (8 ranks)
*Initiative (2 ranks)
 
*[[d20:skills.htm#speaklanguage|Speak Language]] (0 ranks)
*[[d20:skills.htm#speaklanguage|Speak Language]] (0 ranks)
'''Languages:''' Common, Auran, Celestial, Sylvan, Yuan-ti<br>
'''Languages:''' Gnoll, Auran, Celestial, Sylvan, Yuan-ti<br>
 
;Con 14 +2  
;Con 14 +2  
*Concentration (8 ranks)  
*Concentration (18 ranks)  
:[[d20:skills.htm#autohypnosis|Autohypnosis]]
:[[d20:skills.htm#autohypnosis|Autohypnosis]]
:[[d20:skills.htm#concentration|Concentration]]  
:[[d20:skills.htm#concentration|Concentration]]  
 
;Cha 22 +6 +1 +3
;Cha 21 +5
*Animals (10 ranks)  
*Animals (2 ranks)  
:[[d20:skills.htm#handleanimal|Handle Animal]]+4=24
:[[d20:skills.htm#handleanimal|Handle Animal]] +4
:[[d20:skills.htm#ride|Ride]]+4+2=18
:[[d20:skills.htm#ride|Ride]] +4
*Artifice (0 ranks)
 
:[[d20:skills.htm#usemagicdevice|Use Magic Device]] 
:[[d20:skills.htm#usepsionicdevice|Use Psionic Device]]
*Deception (0 ranks)  
*Deception (0 ranks)  
:[[d20:skills.htm#bluff|Bluff]]
:[[d20:skills.htm#bluff|Bluff]]
:[[d20:skills.htm#disguise|Disguise]]
:[[d20:skills.htm#disguise|Disguise]]
*Influence (0 ranks)
*Influence (0 ranks)
:[[d20:skills.htm#diplomacy|Diplomacy]]
:[[d20:skills.htm#diplomacy|Diplomacy]]
:[[d20:skills.htm#intimidate|Intimidate]]
:[[d20:skills.htm#intimidate|Intimidate]]
*[[d20:skills.htm#perform|Perform]] (0 ranks)
*[[d20:skills.htm#perform|Perform]] (0 ranks)
*Use Magic (0 ranks)
:[[d20:skills.htm#usemagicdevice|Use Magic Device]] 
:[[d20:skills.htm#usepsionicdevice|Use Psionic Device]]
|}
|}
==Spells==
*'''Spontaneous Casting''': May lose a prepared spell to cast a cure spell of that level or lower.
*'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 8/day. Check=Cha. HD=2d6+lvl+cha
*'''Hero''': Once per day, add shaman level to attack roll.
*'''Save DC''' = 16 + spell level '''Caster Level''' = 5
:'''Close'' = 25 + 5/2lvl = 35'
'''Medium''' = 100 + 10/lvl = 150'
'''Long''' = 400+ 40/lvl = 600'
*3rd = 2 + D
*2nd = 4 + D
*1st = 5 + D
*0th = 5
:Combat: Castigate, Dispel Magic, Substitution; Ancestral Vengeance, Bull Strength, Ghoul Touch, Rebuke, Remove Paralysis; Attraction, Bless, Calm Animals, Divine Favor, Protection from Evil, Shield of Faith
:Spirit: Protection from Energy, Speak with Dead, Tongues; Commune with Lesser Spirit, Invisibility to Spirits, Know Motivation, Protection from Spirits, Speak with Plants; Bless, Invisibility to Undead, Protection from Evil, Speak with Animals, Trance, Weapon Bless
:Utility: Locate Object, Protection from Energy, Summon Nature's Ally 3; Animal Messenger, Bull Strength, Create Spring, Enthrall, Restoration-lesser; Bless, Bless Water, Charm Animal, Endure Elements, Speak with Animals, Weapon Bless
==Spirits==
Several of the shaman's abilities affect spirits. For purposes of the ability, a "spirit" includes any of the following creatures:
*All incorporeal undead
*All fey
*All elementals
*Creatures in astral form or with astral bodies(but not a creature physically present on the astral plane)
*All creatures of the spirit subtype(see Oriental Adventures)
*Spirit folk and telthors(see Unapproachable East)
*Spirit creatures created by spells such as dream sight and wood wose.
In the shaman's worldview, elementals and fey are simply spirits of nature, and incorporeal undead are the spirits of the dead.

Latest revision as of 19:12, 8 October 2011


Quick links
Personality ProfileIslandSpellsLogsheetCompanion

Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities Str 7 -2 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 21{23} +6 | Cha 22 +6

Defense

AC 32, touch 20, flat-footed 30 (+7 AC, +8 armor, +4 enh, +1 deflection, +2 dex)
HP 86+ (15HD+30)
Init +3
Speed 30'
Fort +13, Ref +13, Will +21
Action Points(3d6): 13

Attacks

  • Longspear +10/+5/+0 | 1d8-2 | 20/*3 | P | | Range 0' | 9 lbs.
    Special: Mw, reach
  • Unarmed +9/+4/-1 | 2d8-2 | Crit 20/*2 | B/S | Range 0' | 0 lbs.
    Special: poison bite if grappling, subdual, magic
  • Claw +4 | 1d6-2 | 20/*2 | P/S | Range - | 0 lbs.
    Special: secondary
  • Light Crossbow +14 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.
    Special: Mw, aquatic

Base Attack +11/+6/+1 | Grapple +17 (+11 BAB, -2 Str, +4, +4)

Racial

Middle-Aged: -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha

+2 wis, +2 cha
Resistance to acid, cold, and electricity 5
Daylight(sp): 1/day. Object; Touch; 10min/lvl.
+2 racial bonus to listen and spot.
+2 con
Dream Lock(ps): 1/day; Will DC 18 negates, 1 round dazed, then shaken and opponents gain concealment. Give Suggestion while dream-touched. Close; 5 targets; 1 min/lvl; SR:Yes.
• Alternate Form(Sp): You can assume the form of a Tiny to Large viper.
Poison Bite(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 19 [10+lvl/2+con] negates, initial and seconday 1d4 wis damage.
Poison Immunity(ex): Immune to all forms of snake venom.
Spell Resistance(ex): 12+1/3lvls = 17
Bonus feat of alertness.

Snakes

Skills: All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics.

Sea Snakes: Decrease land spd by 10' and increase swim by 10'. +2 racial bonus to poison save DC. Can hold its breath for 6 times its Constitution.
Size: 1d8>1d6>1d4>1d3; -2 Str per size decrease; +3 NA & no reach @ Tiny

Dream Serpent

Large, Reach 5; NA +4; Str 23, Dex 16, Con 13 Movement 30' / 20' climb / 20' swim
AC 36, touch 20, flat 33 (+7 AC, +8 armor, +1 def, +3 dex, +4 enh, +4 nat, -1 Size)
Attacks Unarmed +15/+10 (3d8+6) & Bite +10 (1d8+9)
Poison(ex) 1d6 wis. Fort DC is 15

Feats

Unspent DP = 6
  • Yu: Alertness +2 to listen and spot
  • 1st: Augment Healing(CD 79) +2/spell lvl healed by conj(healing).
  • Sha1: Improved Unarmed Strike
  • 3rd: Divine Defiance(FCII 83): Spend turn/rebuke as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
  • Sha4: Improved Grapple
  • 6th: Divine Spell Power(CD 80): Free action, turning check w/ +3 bonus modifies divine caster level.
  • DF2: Mounted Combat
  • Sha8: Blind-Fight
  • 9th: Planar Touchstone(PlH 41): Gain base ability for that touchstone
  • Sha12: Stunning Fist(PH 101)²: Stun opponent with unarmed strike. Will DC 22; 3 uses per day.
  • 12th: Action Surge(ECS 50): Spend 2 action points to take extra move or standard action.
  • 15th: Extraordinary Spell Aim(CAd 109): Exclude one creature from spell area

Abilities

Shaman 13

Proficient in light armor
Proficient with simple weapons
  • Celestial: Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 9/day. Check=Cha+3. HD=2d6+lvl+cha
  • Grave: Once per day you may use the dim mak. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies.
  • Hero: Once per day, add shaman level to attack roll.
  • Animal Companion(ex): As druid of equal level.
  • Spirit Sight: May see ethereal creatures and distinguish between material creatures and objects.
  • Turn Undead(su): Effective turn level is [sha-2] = 8. May turn [3+cha] = 9/day. Check=cha+3. HD=2d6+lvl+cha
  • Spirit's Favor: Apply your charisma modifier as a bonus on all saving throws.
  • Pool of Healing (sp): Pool of positive energy 5*(1+CL+DSP) = 100

Skills

Str 7 -2
  • Athletics (0 ranks)-6
Climb
Jump
Swim
Int 12 +1
Appraise
Search
Decipher Script
Forgery
  • Magic (18 ranks)
Psicraft
Spellcraft
  • Mechanics (0 ranks)
Disable Device
Open Locks-6
Dex 14 +2
  • Acrobatics (0 ranks)-6
Balance
Tumble
  • Legerdemain (0 ranks)-6
Escape Artist
Sleight of Hand
  • Stealth (0 ranks)-6-5
Hide+2=-7
Move Silently+1=-8
Wis 21{23} +6 +1
  • Heal+2(8 ranks)
  • Notice (18 ranks)+2+2
Listen+1=29
Spot+5=33
Gather Information=26
Sense Motive
  • Survival (0 ranks)
Survival
Use Rope-6
Other

Languages: Gnoll, Auran, Celestial, Sylvan, Yuan-ti

Con 14 +2
  • Concentration (18 ranks)
Autohypnosis
Concentration
Cha 22 +6 +1 +3
  • Animals (10 ranks)
Handle Animal+4=24
Ride+4+2=18
  • Artifice (0 ranks)
Use Magic Device
Use Psionic Device
  • Deception (0 ranks)
Bluff
Disguise
  • Influence (0 ranks)
Diplomacy
Intimidate