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== Nathaniel Winter III ==
== Nathaniel Winter III ==
* [[Wild:Nathaniel Winter/Personality Profile|Nathaniel Winter/Personality Profile]]
* [[Wild:Nathaniel Winter/Logsheet|Nathaniel Winter/Logsheet]]
* [[Wild:Nathaniel Winter/Patron Deity|Nathaniel Winter/Patron Deity]]
* [[Wild:Nathaniel Winter/Race and Template|Nathaniel Winter/Race and Template]]
* [[Wild:Nathaniel Winter/Binder Build]]


=== Build ===
<div style="background:#98AFC7; float:right; padding:1em; color:#fff !important;">
Dread Necromancer 2 + Chameleon template (Underdark p83 LA+1)<br/>
[[File:Nathaniel-oots.png]]
Dread Necromancer 2
* [[Wild:PC/Nathaniel/Personality Profile|Personality Profile]]
TN Medium Undead (Reptilian) ''formerly human''<br/>
* [[Wild:PC/Nathaniel/Logsheet|Logsheet]]
'''Init''' +0; '''Senses:''' Low-light Vision, Darkvision 60'; Listen +0; Spot +0
* [[Wild:PC/Nathaniel/Servants|Servants]]
<hr>
* [[Wild:PC/Nathaniel/Racial|Racial]]
'''AC:''' 10; '''Touch:''' 10; '''Flat-footed:''' 10<br/>(+0 dex; )<br/>
* [[Wild:PC/Nathaniel/Patron Deity|Patron Deity]]
'''HP:''' 00 (2d12)<br/>
* [[Wild:PC/Nathaniel/Island|Island]]
'''Fort:''' +0, '''Ref''' +0, '''Will''' +3<br/>
</div>
'''Immune''' All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
<!-- Breakdown - Class, including racial skill point
<hr>
#  Class    BAB    FORT    REF    WILL    HD/DP  Skill  Feats
1  Arch    0.50  2.50    0.33  2.50    6/?      36      1HD, human
2  Arch    0.50    .50    0.33    .50    6/?      9      -
3  Arch    0.50    .50    0.33    .50    6/?      9      3HD
4  Arch    0.50    .50    0.33    .50    6/?      9      -
5  Arch    0.50    .50    0.33    .50    6/?      9      -
6  Arch    0.50    .50    0.33    .50    6/?      9      6HD
7  Arch    0.50    .50    0.33    .50    6/?      9      -
8  Arch    0.50    .50    0.33    .50    6/?      9      -
====================================================================================
8            4.00  6.00    2.66  6.00              99      4
 
Maxed skills (for free): Profession (Storyteller) and Knowledge (Religion)
Bonus skill points: 1 rank to Profession (Scribe)
Strength counts as one higher for carrying capacity
Daryl Points: 5 for Draconic Archivist
 
-->
'''Archivist 8''' LN(E) Medium Undead (Reptilian) ''formerly middle-aged human''<br/>
'''Init''' +2; '''Senses:''' Low-light Vision, Darkvision 60'; Spot/Listen +7<br/>
'''Action Points:''' 10
 
=== Defense ===
 
'''AC:''' 17; '''Touch:''' 13; '''Flat-footed:''' 14 (+3 dex; +4 armor)<br/>
'''HP:''' 67 (8d12, 13HD for turning)<br/>
'''Fort:''' +6 (8), '''Ref''' +5 (7), '''Will''' +9 (11) | +2 profane to Will saves to resist ''Control Undead''<br/>
<small style="line-height:1.2em">'''Immune''' All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</small>
 
=== Offense ===
 
'''Speed:''' 30'; Climb 15'<br/>
'''Speed:''' 30'; Climb 15'<br/>
'''Melee:''' Touch +0 <br/>
'''Melee:''' Gauntlet, Spiked +3 (1d4 20&times;2) <br/>
'''Ranged:''' Tongue +1 (no dmg) <br/>
'''Ranged:''' Tongue +7 (no dmg / 10')<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +1; '''Grapple:''' +1<br/>
'''Ranged:''' Light Crossbow +8 (1d8 / 19&times;2 / 80' / Move to reload)<br/>
<hr>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +4; '''Grapple:''' +3<br/>
'''Class Spells''' CL2 '''DC''' 10+lvl<br/>
 
'''Close''' 30' [6] '''Medium''' 120' '''Long''' Far<br/>
{{Page-break}}
*'''1st (0)''' Spells
 
<hr>
=== Spells & Consumables ===
'''Abilities''' Str 8 | Dex 14+1d4 | Con --- | Int 12+1d4  | Wis 12+1d4  | Cha 16  <br/>
 
*'''Feats'''<br/>
'''Spells''' CL8 '''DC''' 14+lvl '''Close''' 45' [8] '''Medium''' 180' '''Long''' Far<br/>
** Hu: Improved Toughness?
{|
** 1: Arcane Disciple (Spell domain)
| valign="top" width="45%" |
*'''4th (4)'''
** '''Dismissal''' [S-only&times;1]
** Divination
** '''Freedom of Movement''' [S&times;1]
** Haste
** Holy Transformation, Lessor - Extended and provides breastplate, heavy shield and a longsword.
** Imbue with Spell Ability
** '''Inflict Critical Wounds''' [P-only&times;1] ''4d8+9''
** '''Planar Tolerance''' [S&times;1]
** Shield of Faith, Mass ''+3 deflection''
** '''Swim, Mass*''' [S&times;1]
** Summon Undead 4
 
*'''3rd (5)'''  
** Animate Dead
** Bestow Curse
** Inflict Serious Wounds ''3d8+7''
** Magic Vestment
** Recitation ''+2 AC/att/saves''
** '''Resist Energy Mass ''Resist 20''''' [S&times;1]
** Speak with Dead
** Summon Undead 3
** '''Vigor, Mass Lessor*''' [S&times;1]
** Vine Mine ''Medium, 10*CL radius, multiple effects'' (Gained after going into town)
| valign="top" width="45%" |
*'''2nd (5)'''  
** Barkskin ''Touch, +3 natural AC''
** '''Bull's Strength''' [S&times;1]
** Close Wounds ''Swift, 1d4+5''
** Cure Moderate Wounds*
** Decomposition ''Living enemies w/i 50' bleed for 3 after taking a wound''
** Desecrate
** Divine Insight
** '''Divine Protection''' [S&times;1] ''+1 morale AC/Saves, 20'rad, CL@min''
** Fins to Feet*
** '''Invisibility''' [S&times;3]
** '''Inflict Moderate Wounds''' [P-only&times;1] ''2d8+3''
** '''Lesser Restoration''' [S&times;2]
** '''Silence''' [S&times;3]
** '''Snake's Swiftness Mass''' [S&times;3] [W&times;47]
** '''Spiritual Weapon''' [S&times;1] ''dagger +6 / 1d8+2''
** '''Swim''' [S&times;2] ''1 round cast, medium, 10min@CL''
** '''Summon Undead 2''' [S&times;2]
 
*'''1st (6)'''
** '''Bless''' [S&times;1]
** Cure Light Wounds
** Cause Fear
** Conviction ''+2 morale saves''
** '''Faerie Fire''' [S-only&times;2]
** Gentle Repose
** Grease
** '''Hide from Undead''' [S-only&times;1]
** '''Inflict Light Wounds''' [W&times;34]
** Longstrider
** '''Magic Weapon''' [S&times;3] [P&times;1]
** '''Obscuring Mist''' [S&times;2]
** '''Shield of Faith''' [S&times;2] ''+3 deflection AC''
** Skeletal Companion
** Summon Undead I
** Updraft
 
*'''0th (4)''' All cleric zeros
|}
<nowiki>*</nowiki> Spell are in the ship's spellbook
<hr>
 
*'''Orbs''' ''full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each''
** Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.)
{{Page-break}}
=== Special Abilities ===
 
==== Offensive ====
 
'''Contagion (Ex, Usable once)''' Touch; Fort DC 13 (negates) or [http://www.drinkinganddragons.com/dndrupal/spell/contagion contract a disease from this list]. <br/>
'''Curse of the Sea Witch (Sp) 1/day:''' As ''Bestow Curse'' except only "other" curses and may be removed by spending an hour one mile away from all large bodies of water. (Stormwrack, p68) <br/>
'''Dark Knowledge 5/day''' Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves); Foe (+xd6) : 15 = +1; 25 = +2; 35 = +3
{|
| valign="top" width="30%" |
* Arcana (constructs, dragons, magical beasts)
* Dungeoneering (aberrations)
| valign="top" width="30%" |
* Nature (fey, giants)
* Religion (undead)
| valign="top" width="30%" |
* The planes (outsiders, elementals)
|}
 
==== Utility ====


'''Bardic Knowledge''' +11<br/>
'''Boots of Jump''' (Swift, +20)<br/>
'''Contingent ''Blindsight, Greater''''' Immediate action; Grants Blindsight 60' and lasts 11 minutes.
{{Page-break}}
=== Statistics ===
'''Abilities''' Str 8 -1 | Dex 16 +3 | Con ---  | Int 18 +4 | Wis 17 +3 | Cha 15 +2  <br/>
*'''Feats''' Hu: Lifebond (+4 turn resistance and +2 saves); 1: Archivist of Nature (Giants &amp; Fey); A1: Scribe Scroll; D: Draconic Archivist (Dragons &amp; Constructs); 3: Corpsecrafter; 6: Bolster Resistance (+4 turn res)
*'''Daryl Points:''' 1
*'''Skills'''
*'''Skills'''
** Skill +0
{|
<!--
| valign="top" width="30%" |
==========================================================
 
  Dread 1: (2+int)*4 = 
;Acrobatics (Dex) (0 ranks)
Dread 2: 2+int    =
: [[d20:skills.htm#balance|Balance]] +3
========================================================== -->
: [[d20:skills.htm#tumble|Tumble]] +3
<hr>
 
'''Items''' Gear
;Athletics (Str) (0 ranks)
<hr>
: [[d20:skills.htm#climb|Climb]]  -1
'''Charnel Touch (Su):''' Negative energy flows through a dread necromancer's body, concentrating in her hands. At will, but no more than once per round, she can make a melee touch attack against a living foe that deals 1d8 points of damage, +1 per four class levels. This touch heals undead creatures, restoring 1 hit point per touch, +1 per four class levels. A dread necromancer can use the spectral hand spell to deliver this attack from a distance.
: [[d20:skills.htm#jump|Jump]] -1 (+19 with Boots)
: [[d20:skills.htm#swim|Swim]] -1
 
;Animals (Cha) (0 ranks)
: [[d20:skills.htm#handleanimal|Handle Animal]] +2
: [[d20:skills.htm#ride|Ride]] +2
 
;Concentration (Con) (10 ranks)  
: [[d20:skills.htm#autohypnosis|Autohypnosis]] +10
: [[d20:skills.htm#concentration|Concentration]] +10
 
;[[d20:skills.htm#craft|Craft]] (Int) +4
: Skill (0 ranks)
 
;Deception (Cha) (6 ranks)  
: [[d20:skills.htm#bluff|Bluff]] +8
: [[d20:skills.htm#disguise|Disguise]] +8 (+18 hat)
 
;[[d20:skills.htm#heal|Heal]] (Wis) (2 ranks) +5


'''Rebuke undead (Su):''' A dread necromancer can rebuke or command undead creatures by channeling negative energy through her body.
;Influence (Cha)(6 ranks)
: [[d20:skills.htm#diplomacy|Diplomacy]] +8
: [[d20:skills.htm#intimidate|Intimidate]] +8


'''Lich Body''' Starting at 2nd level, a dread necromancer begins her journey into undeath. The first symptom is her body's increased resilience to physical harm. She gains DR 2/ bludgeoning and magic. As the dread necromancer increases in level, this DR increases in effectiveness, to DR 4 at 7th level, DR 6 at 11th level, and DR 8 at 15th level.
| valign="top" width="30%" |


=== Chameleon Creature ===
;Inspect (Int) (0 ranks)
: [[d20:skills.htm#appraise|Appraise]] +4
: [[d20:skills.htm#search|Search]] +4


"Chameleon creature" is an inherited template that can be added to any corporeal creature except a construct, undead, or elemental (referred to hereafter as the base creature). '''This template was applied preundead state.'''
;Legerdemain (Dex) (0 ranks)
: [[d20:skills.htm#escapeartist|Escape Artist]] +3
: [[d20:skills.htm#sleightofhand|Sleight of Hand]] +3


'''Size and Type:''' Type remains the same, but it has the reptilian subtype. Sized unchanged.
;Linguistics (Int) (3 ranks)
: [[d20:skills.htm#decipherscript|Decipher Script]] +9
: [[d20:skills.htm#forgery|Forgery]] +9


'''Attacks:''' A chameleon creature has a tongue attack with a 10' reach. This attack deals no damage, but it is especially useful for delivering touch spells.
;Mechanics (Dex) (0 ranks)
: [[d20:skills.htm#disable device|Disable Device]] +3
: [[d20:skills.htm#openlocks|Open Locks]] +3


'''Speed:''' Gains a climb speed equal to 1/2 creatures highest nonflying speed.
;Notice (Wis) (4 ranks)
: [[d20:skills.htm#listen|Listen]] +7
: [[d20:skills.htm#spot|Spot]] +7


'''Special Qualities:''' Gains low-light vision.
;[[d20:skills.htm#perform|Perform]] (Oratory/Storytelling) (Cha) (11 ranks) +13


'''Skills:''' +10 racial to Hide; +4 racial to Move Silently
;[[d20:skills.htm#profession|Profession]] (Barrister) (Wis) (2 ranks) +5
;[[d20:skills.htm#profession|Profession]] (Hunter) (Wis) (1 ranks) +4
;[[d20:skills.htm#profession|Profession]] (Scribe) (Wis) (1 ranks) +4


'''Level Adjustment:''' +1
;Streetwise (Wis) (2 ranks)
: [[d20:skills.htm#gatherinformation|Gather Information]] +5
: [[d20:skills.htm#sensemotive|Sense Motive]] +5


=== Necropolitan ===
| valign="top" width="30%" |


“Necropolitan” is an acquired template that can be added to any humanoid or monstrous humanoid (referred to hereafter as the base creature).
;Spellcraft (Int) (3 ranks)
: [[d20:skills.htm#psicraft|Psicraft]] +7
: [[d20:skills.htm#spellcraft|Spellcraft]] +12


A necropolitan speaks any languages it knew in life, and it has all the base creature’s statistics and special abilities except as noted here.
;Stealth (Dex) (7 ranks)
Size and Type: The creature’s type changes to undead, and it gains the augmented subtype. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
: [[d20:skills.htm#hide|Hide]] +20 (+10 racial)
: [[d20:skills.htm#movesilently|Move Silently]] +14 (+4 racial)


'''Hit Dice:''' Increase to d12.
;Survival (Wis) (0 ranks)
: [[d20:skills.htm#survival|Survival]]
: [[d20:skills.htm#userope|Use Rope]]


'''Special Qualities:''' A necropolitan retains all the special qualities of the base creature and gains those described below.
;Use Magic (Int) (0 ranks)
: [[d20:skills.htm#usemagicdevice|Use Magic Device]] 
: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]]


'''Resist Control (Ex):''' Necropolitans have a +2 profane bonus on their Will saving throws to resist the effect of a control undead spell.
;[[d20:skills.htm#knowledge|Knowledge]] (Arcana, Dungeoneering, History, Nature, Religion, Planes) (10 ranks) +14 (+16 religion, +21 arcana)


'''Turn Resistance (Ex):''' A necropolitan has +2 turn resistance.
;Initiative (n/a) (0 ranks)
Unnatural Resilience (Ex): Necropolitans automatically heal hit point damage and ability damage at the same rate as a living creature. The Heal skill has no effect on necropolitans; however, negative energy (such as an infl ict spell) heals them.


'''Abilities:''' Same as the base creature, except that as undead creatures, necropolitans have no Constitution score.
;[[d20:skills.htm#speaklanguage|Speak Language]]
: Replacing Common: Ignan
: Int: Elvish, Dwarven, Infernal, Giant


'''Advancement:''' By character class.
|}


'''Level Adjustment:''' Same as the base creature. (Becoming a necropolitan involves losing a level—see Ritual of Crucimigration, below—so the advantages of the undead type cancel out what would other wise be a larger adjustment.)


[[Category:Wild:PC]]
[[Category:Wild:NPC]]
[[Category:Wild]]
[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:PC]]
__NOTOC__

Latest revision as of 14:45, 2 June 2016

Nathaniel Winter III

Archivist 8 LN(E) Medium Undead (Reptilian) formerly middle-aged human
Init +2; Senses: Low-light Vision, Darkvision 60'; Spot/Listen +7
Action Points: 10

Defense

AC: 17; Touch: 13; Flat-footed: 14 (+3 dex; +4 armor)
HP: 67 (8d12, 13HD for turning)
Fort: +6 (8), Ref +5 (7), Will +9 (11) | +2 profane to Will saves to resist Control Undead
Immune All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

Offense

Speed: 30'; Climb 15'
Melee: Gauntlet, Spiked +3 (1d4 20×2)
Ranged: Tongue +7 (no dmg / 10')
Ranged: Light Crossbow +8 (1d8 / 19×2 / 80' / Move to reload)
Space: 5'; Reach: 5'; BAB: +4; Grapple: +3

Spells & Consumables

Spells CL8 DC 14+lvl Close 45' [8] Medium 180' Long Far

  • 4th (4)
    • Dismissal [S-only×1]
    • Divination
    • Freedom of Movement [S×1]
    • Haste
    • Holy Transformation, Lessor - Extended and provides breastplate, heavy shield and a longsword.
    • Imbue with Spell Ability
    • Inflict Critical Wounds [P-only×1] 4d8+9
    • Planar Tolerance [S×1]
    • Shield of Faith, Mass +3 deflection
    • Swim, Mass* [S×1]
    • Summon Undead 4
  • 3rd (5)
    • Animate Dead
    • Bestow Curse
    • Inflict Serious Wounds 3d8+7
    • Magic Vestment
    • Recitation +2 AC/att/saves
    • Resist Energy Mass Resist 20 [S×1]
    • Speak with Dead
    • Summon Undead 3
    • Vigor, Mass Lessor* [S×1]
    • Vine Mine Medium, 10*CL radius, multiple effects (Gained after going into town)
  • 2nd (5)
    • Barkskin Touch, +3 natural AC
    • Bull's Strength [S×1]
    • Close Wounds Swift, 1d4+5
    • Cure Moderate Wounds*
    • Decomposition Living enemies w/i 50' bleed for 3 after taking a wound
    • Desecrate
    • Divine Insight
    • Divine Protection [S×1] +1 morale AC/Saves, 20'rad, CL@min
    • Fins to Feet*
    • Invisibility [S×3]
    • Inflict Moderate Wounds [P-only×1] 2d8+3
    • Lesser Restoration [S×2]
    • Silence [S×3]
    • Snake's Swiftness Mass [S×3] [W×47]
    • Spiritual Weapon [S×1] dagger +6 / 1d8+2
    • Swim [S×2] 1 round cast, medium, 10min@CL
    • Summon Undead 2 [S×2]
  • 1st (6)
    • Bless [S×1]
    • Cure Light Wounds
    • Cause Fear
    • Conviction +2 morale saves
    • Faerie Fire [S-only×2]
    • Gentle Repose
    • Grease
    • Hide from Undead [S-only×1]
    • Inflict Light Wounds [W×34]
    • Longstrider
    • Magic Weapon [S×3] [P×1]
    • Obscuring Mist [S×2]
    • Shield of Faith [S×2] +3 deflection AC
    • Skeletal Companion
    • Summon Undead I
    • Updraft
  • 0th (4) All cleric zeros

* Spell are in the ship's spellbook


  • Orbs full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each
    • Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.)

Special Abilities

Offensive

Contagion (Ex, Usable once) Touch; Fort DC 13 (negates) or contract a disease from this list.
Curse of the Sea Witch (Sp) 1/day: As Bestow Curse except only "other" curses and may be removed by spending an hour one mile away from all large bodies of water. (Stormwrack, p68)
Dark Knowledge 5/day Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves); Foe (+xd6) : 15 = +1; 25 = +2; 35 = +3

  • Arcana (constructs, dragons, magical beasts)
  • Dungeoneering (aberrations)
  • Nature (fey, giants)
  • Religion (undead)
  • The planes (outsiders, elementals)

Utility

Bardic Knowledge +11
Boots of Jump (Swift, +20)
Contingent Blindsight, Greater Immediate action; Grants Blindsight 60' and lasts 11 minutes.

Statistics

Abilities Str 8 -1 | Dex 16 +3 | Con --- | Int 18 +4 | Wis 17 +3 | Cha 15 +2

  • Feats Hu: Lifebond (+4 turn resistance and +2 saves); 1: Archivist of Nature (Giants & Fey); A1: Scribe Scroll; D: Draconic Archivist (Dragons & Constructs); 3: Corpsecrafter; 6: Bolster Resistance (+4 turn res)
  • Daryl Points: 1
  • Skills
Acrobatics (Dex) (0 ranks)
Balance +3
Tumble +3
Athletics (Str) (0 ranks)
Climb -1
Jump -1 (+19 with Boots)
Swim -1
Animals (Cha) (0 ranks)
Handle Animal +2
Ride +2
Concentration (Con) (10 ranks)
Autohypnosis +10
Concentration +10
Craft (Int) +4
Skill (0 ranks)
Deception (Cha) (6 ranks)
Bluff +8
Disguise +8 (+18 hat)
Heal (Wis) (2 ranks) +5
Influence (Cha)(6 ranks)
Diplomacy +8
Intimidate +8
Inspect (Int) (0 ranks)
Appraise +4
Search +4
Legerdemain (Dex) (0 ranks)
Escape Artist +3
Sleight of Hand +3
Linguistics (Int) (3 ranks)
Decipher Script +9
Forgery +9
Mechanics (Dex) (0 ranks)
Disable Device +3
Open Locks +3
Notice (Wis) (4 ranks)
Listen +7
Spot +7
Perform (Oratory/Storytelling) (Cha) (11 ranks) +13
Profession (Barrister) (Wis) (2 ranks) +5
Profession (Hunter) (Wis) (1 ranks) +4
Profession (Scribe) (Wis) (1 ranks) +4
Streetwise (Wis) (2 ranks)
Gather Information +5
Sense Motive +5
Spellcraft (Int) (3 ranks)
Psicraft +7
Spellcraft +12
Stealth (Dex) (7 ranks)
Hide +20 (+10 racial)
Move Silently +14 (+4 racial)
Survival (Wis) (0 ranks)
Survival
Use Rope
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Arcana, Dungeoneering, History, Nature, Religion, Planes) (10 ranks) +14 (+16 religion, +21 arcana)
Initiative (n/a) (0 ranks)
Speak Language
Replacing Common: Ignan
Int: Elvish, Dwarven, Infernal, Giant