Drinking & Dragons

Difference between revisions of "Wild:PC/Nathaniel"

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6  Arch    0.50    .50    0.33    .50    6/?      9      6HD
6  Arch    0.50    .50    0.33    .50    6/?      9      6HD
7  Arch    0.50    .50    0.33    .50    6/?      9      -
7  Arch    0.50    .50    0.33    .50    6/?      9      -
8  Arch    0.50    .50    0.33    .50    6/?      9      -
====================================================================================
====================================================================================
7           3.50   5.50   2.33   5.50             90     4
8           4.00   6.00   2.66   6.00             99     4


Maxed skills (for free): Profession (Storyteller) and Knowledge (Religion)
Maxed skills (for free): Profession (Storyteller) and Knowledge (Religion)
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-->
-->
'''Archivist 7''' LN(E) Medium Undead (Reptilian) ''formerly middle-aged human''<br/>
'''Archivist 8''' LN(E) Medium Undead (Reptilian) ''formerly middle-aged human''<br/>
'''Init''' +2; '''Senses:''' Low-light Vision, Darkvision 60'; Spot/Listen +7<br/>
'''Init''' +2; '''Senses:''' Low-light Vision, Darkvision 60'; Spot/Listen +7<br/>
'''Action Points:''' 9
'''Action Points:''' 10


=== Defense ===
=== Defense ===


'''AC:''' 17; '''Touch:''' 13; '''Flat-footed:''' 14 (+3 dex; +4 armor)<br/>
'''AC:''' 17; '''Touch:''' 13; '''Flat-footed:''' 14 (+3 dex; +4 armor)<br/>
'''HP:''' 55+1d12 (7d12, 12HD for turning)<br/>
'''HP:''' 67 (8d12, 13HD for turning)<br/>
'''Fort:''' +5 (7), '''Ref''' +5 (7), '''Will''' +8 (10) | +2 profane to Will saves to resist ''Control <small style="line-height:1.2em">Undead''<br/>
'''Fort:''' +6 (8), '''Ref''' +5 (7), '''Will''' +9 (11) | +2 profane to Will saves to resist ''Control Undead''<br/>
'''Immune''' All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</small>
<small style="line-height:1.2em">'''Immune''' All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</small>


=== Offense ===
=== Offense ===


'''Speed:''' 30'; Climb 15'<br/>
'''Speed:''' 30'; Climb 15'<br/>
'''Melee:''' Gauntlet, Spiked +2 (1d4 20&times;2) <br/>
'''Melee:''' Gauntlet, Spiked +3 (1d4 20&times;2) <br/>
'''Ranged:''' Tongue +6 (no dmg / 10')<br/>
'''Ranged:''' Tongue +7 (no dmg / 10')<br/>
'''Ranged:''' Light Crossbow +7 (1d8 / 19&times;2 / 80' / Move to reload)<br/>
'''Ranged:''' Light Crossbow +8 (1d8 / 19&times;2 / 80' / Move to reload)<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +3; '''Grapple:''' +3<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +4; '''Grapple:''' +3<br/>
 
{{Page-break}}


=== Spells & Consumables ===
=== Spells & Consumables ===


'''Spells''' CL7 '''DC''' 14+lvl '''Close''' 40' [7] '''Medium''' 170' '''Long''' Far<br/>
'''Spells''' CL8 '''DC''' 14+lvl '''Close''' 45' [8] '''Medium''' 180' '''Long''' Far<br/>
*'''4th (3)''' Shield of Faith, Mass (+3 deflection); Summon Undead 4
{|
*'''3rd (4)''' Animate Dead; Bestow Curse; Inflict Serious Wounds (3d8+7); Magic Vestment; Speak with Dead; Summon Undead 3
| valign="top" width="45%" |
*'''2nd (5)''' Barkskin (touch, +3 natural AC); Bull's Strength; Close Wounds (Swift); Decomposition (Living enemies w/i 50' bleed for 3 after taking a wound); Desecrate; Divine Protection (+1 morale AC/Saves, 20'rad; CL@min); Invisibility; Lesser Restoration; Silence; Snake's Swiftness Mass (allies, 20'rad); Spiritual Weapon (dagger +6 / 1d8+2); Swim; Summon Undead 2
*'''4th (4)'''  
*'''1st (6)''' Bless; Cure Light Wounds; Cause Fear; Conviction (+2 morale saves); Gentle Repose; Grease; Inflict Light Wounds; Longstrider; Magic Weapon; Obscuring Mist; Shield of Faith (+3 deflection AC); Skeletal Companion; Summon Undead I; Updraft
** '''Dismissal''' [S-only&times;1]
*'''0th (4)''' All cleric zeros
** Divination
<hr>
** '''Freedom of Movement''' [S&times;1]
*'''2nd Scrolls''' Barkskin (2); Bull's Strength (1); Divine Protection (1); Invisibility (2); Lesser Restoration (2); Silence (2); Snakes Swiftness Mass (3); Spiritual Weapon (1); Swim (2); Summon Undead II (2)
** Haste
*'''1st Scrolls''' Bless (1); Faerie Fire (2); Hide from Undead (1); Magic Weapon (3); Obscuring Mist (2); Summon Undead I (1); Shield of Faith (2)
** Holy Transformation, Lessor - Extended and provides breastplate, heavy shield and a longsword.
<hr>
** Imbue with Spell Ability
*'''Potions & Oils''' ICW (4d8+9healing); IMW (2d8+3); Magic Weapon
** '''Inflict Critical Wounds''' [P-only&times;1] ''4d8+9''
<hr>
** '''Planar Tolerance''' [S&times;1]
*'''Wand''' ''Inflict Light Wounds''
** Shield of Faith, Mass ''+3 deflection''
<hr/>
** '''Swim, Mass*''' [S&times;1]
** Summon Undead 4
 
*'''3rd (5)'''  
** Animate Dead
** Bestow Curse
** Inflict Serious Wounds ''3d8+7''
** Magic Vestment
** Recitation ''+2 AC/att/saves''
** '''Resist Energy Mass ''Resist 20''''' [S&times;1]
** Speak with Dead
** Summon Undead 3  
** '''Vigor, Mass Lessor*''' [S&times;1]
** Vine Mine ''Medium, 10*CL radius, multiple effects'' (Gained after going into town)
| valign="top" width="45%" |
*'''2nd (5)'''  
** Barkskin ''Touch, +3 natural AC''
** '''Bull's Strength''' [S&times;1]
** Close Wounds ''Swift, 1d4+5''
** Cure Moderate Wounds*
** Decomposition ''Living enemies w/i 50' bleed for 3 after taking a wound''
** Desecrate
** Divine Insight
** '''Divine Protection''' [S&times;1] ''+1 morale AC/Saves, 20'rad, CL@min''
** Fins to Feet*
** '''Invisibility''' [S&times;3]
** '''Inflict Moderate Wounds''' [P-only&times;1] ''2d8+3''
** '''Lesser Restoration''' [S&times;2]
** '''Silence''' [S&times;3]
** '''Snake's Swiftness Mass''' [S&times;3] [W&times;47]
** '''Spiritual Weapon''' [S&times;1] ''dagger +6 / 1d8+2''
** '''Swim''' [S&times;2] ''1 round cast, medium, 10min@CL''
** '''Summon Undead 2''' [S&times;2]
 
*'''1st (6)'''
** '''Bless''' [S&times;1]
** Cure Light Wounds
** Cause Fear
** Conviction ''+2 morale saves''
** '''Faerie Fire''' [S-only&times;2]
** Gentle Repose
** Grease
** '''Hide from Undead''' [S-only&times;1]
** '''Inflict Light Wounds''' [W&times;34]
** Longstrider
** '''Magic Weapon''' [S&times;3] [P&times;1]
** '''Obscuring Mist''' [S&times;2]
** '''Shield of Faith''' [S&times;2] ''+3 deflection AC''
** Skeletal Companion
** Summon Undead I
** Updraft
 
*'''0th (4)''' All cleric zeros
|}
<nowiki>*</nowiki> Spell are in the ship's spellbook
<hr>  
 
*'''Orbs''' ''full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each''
*'''Orbs''' ''full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each''
** Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.)
** Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.)
** Touch of Idiocy (Touch, 1d6 penalty to Int/Wis/Chr), Summon Monster I, Summon Monster II
{{Page-break}}
=== Special Abilities ===


=== Special Abilities ===
==== Offensive ====


'''Bardic Knowledge''' +11<br/>
'''Contagion (Ex, Usable once)''' Touch; Fort DC 13 (negates) or [http://www.drinkinganddragons.com/dndrupal/spell/contagion contract a disease from this list]. <br/>
'''Dark Knowledge 5/day''' Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves) : 15 = +1; 25 = +2  
'''Curse of the Sea Witch (Sp) 1/day:''' As ''Bestow Curse'' except only "other" curses and may be removed by spending an hour one mile away from all large bodies of water. (Stormwrack, p68) <br/>
'''Dark Knowledge 5/day''' Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves); Foe (+xd6) : 15 = +1; 25 = +2; 35 = +3
{|
{|
| valign="top" width="30%" |
| valign="top" width="30%" |
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* The planes (outsiders, elementals)
* The planes (outsiders, elementals)
|}
|}
'''Hag's Eye''' (1/day gaze attack, paralysis [Fort DC13 neg]); Boots of Jump (Swift, +20)<br/>
'''Curse of the Sea Witch (Sp) 1/day:''' As ''Bestow Curse'' except only "other" curses and may be removed by spending an hour one mile away from all large bodies of water. (Stormwrack, p68) <br/>


==== Utility ====
'''Bardic Knowledge''' +11<br/>
'''Boots of Jump''' (Swift, +20)<br/>
'''Contingent ''Blindsight, Greater''''' Immediate action; Grants Blindsight 60' and lasts 11 minutes.
{{Page-break}}
=== Statistics ===
=== Statistics ===


'''Abilities''' Str 8 -1 | Dex 16 +3 | Con ---  | Int 18 +4 | Wis 17 +3 | Cha 15 +2  <br/>
'''Abilities''' Str 8 -1 | Dex 16 +3 | Con ---  | Int 18 +4 | Wis 17 +3 | Cha 15 +2  <br/>
*'''Feats''' Hu: Lifebond (+4 turn resistance and +2 saves); 1: Archivist of Nature (Giants &amp; Fey); A1: Scribe Scroll; D: Draconic Archivist (Dragons &amp; Constructs); 3: Corpsecrafter; 6: Bolster Resistance (+4 turn res)
*'''Feats''' Hu: Lifebond (+4 turn resistance and +2 saves); 1: Archivist of Nature (Giants &amp; Fey); A1: Scribe Scroll; D: Draconic Archivist (Dragons &amp; Constructs); 3: Corpsecrafter; 6: Bolster Resistance (+4 turn res)
*'''Daryl Points:''' 4
*'''Daryl Points:''' 1
*'''Skills'''
*'''Skills'''
{|
{|
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: [[d20:skills.htm#ride|Ride]] +2
: [[d20:skills.htm#ride|Ride]] +2


;Concentration (Con) (9 ranks)  
;Concentration (Con) (10 ranks)  
: [[d20:skills.htm#autohypnosis|Autohypnosis]] +9
: [[d20:skills.htm#autohypnosis|Autohypnosis]] +10
: [[d20:skills.htm#concentration|Concentration]] +9
: [[d20:skills.htm#concentration|Concentration]] +10


;[[d20:skills.htm#craft|Craft]] (Int) +4
;[[d20:skills.htm#craft|Craft]] (Int) +4
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;Deception (Cha) (6 ranks)  
;Deception (Cha) (6 ranks)  
: [[d20:skills.htm#bluff|Bluff]] +8
: [[d20:skills.htm#bluff|Bluff]] +8
: [[d20:skills.htm#disguise|Disguise]] +8
: [[d20:skills.htm#disguise|Disguise]] +8 (+18 hat)


;[[d20:skills.htm#heal|Heal]] (Wis) (2 ranks) +5
;[[d20:skills.htm#heal|Heal]] (Wis) (2 ranks) +5
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: [[d20:skills.htm#spot|Spot]] +7
: [[d20:skills.htm#spot|Spot]] +7


;[[d20:skills.htm#perform|Perform]] (Oratory/Storytelling) (Cha) (10 ranks) +12
;[[d20:skills.htm#perform|Perform]] (Oratory/Storytelling) (Cha) (11 ranks) +13


;[[d20:skills.htm#profession|Profession]] (Barrister) (Wis) (2 ranks) +5
;[[d20:skills.htm#profession|Profession]] (Barrister) (Wis) (2 ranks) +5
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;Spellcraft (Int) (3 ranks)
;Spellcraft (Int) (3 ranks)
: [[d20:skills.htm#psicraft|Psicraft]] +7
: [[d20:skills.htm#psicraft|Psicraft]] +7
: [[d20:skills.htm#spellcraft|Spellcraft]] +7
: [[d20:skills.htm#spellcraft|Spellcraft]] +12


;Stealth (Dex) (7 ranks)  
;Stealth (Dex) (7 ranks)  
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: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]]
: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]]


;[[d20:skills.htm#knowledge|Knowledge]] (Arcana, Dungeoneering, History, Nature, Religion, Planes)  (9 ranks) +13 (+15 religion, arcana)
;[[d20:skills.htm#knowledge|Knowledge]] (Arcana, Dungeoneering, History, Nature, Religion, Planes)  (10 ranks) +14 (+16 religion, +21 arcana)


;Initiative (n/a) (0 ranks)
;Initiative (n/a) (0 ranks)
Line 184: Line 249:




[[Category:Wild:PC]]
[[Category:Wild:NPC]]
[[Category:Wild]]
[[Category:Wild]]
[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:PC]]
__NOTOC__
__NOTOC__

Latest revision as of 06:45, 2 June 2016

Nathaniel Winter III

Archivist 8 LN(E) Medium Undead (Reptilian) formerly middle-aged human
Init +2; Senses: Low-light Vision, Darkvision 60'; Spot/Listen +7
Action Points: 10

Defense

AC: 17; Touch: 13; Flat-footed: 14 (+3 dex; +4 armor)
HP: 67 (8d12, 13HD for turning)
Fort: +6 (8), Ref +5 (7), Will +9 (11) | +2 profane to Will saves to resist Control Undead
Immune All mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

Offense

Speed: 30'; Climb 15'
Melee: Gauntlet, Spiked +3 (1d4 20×2)
Ranged: Tongue +7 (no dmg / 10')
Ranged: Light Crossbow +8 (1d8 / 19×2 / 80' / Move to reload)
Space: 5'; Reach: 5'; BAB: +4; Grapple: +3

Spells & Consumables

Spells CL8 DC 14+lvl Close 45' [8] Medium 180' Long Far

  • 4th (4)
    • Dismissal [S-only×1]
    • Divination
    • Freedom of Movement [S×1]
    • Haste
    • Holy Transformation, Lessor - Extended and provides breastplate, heavy shield and a longsword.
    • Imbue with Spell Ability
    • Inflict Critical Wounds [P-only×1] 4d8+9
    • Planar Tolerance [S×1]
    • Shield of Faith, Mass +3 deflection
    • Swim, Mass* [S×1]
    • Summon Undead 4
  • 3rd (5)
    • Animate Dead
    • Bestow Curse
    • Inflict Serious Wounds 3d8+7
    • Magic Vestment
    • Recitation +2 AC/att/saves
    • Resist Energy Mass Resist 20 [S×1]
    • Speak with Dead
    • Summon Undead 3
    • Vigor, Mass Lessor* [S×1]
    • Vine Mine Medium, 10*CL radius, multiple effects (Gained after going into town)
  • 2nd (5)
    • Barkskin Touch, +3 natural AC
    • Bull's Strength [S×1]
    • Close Wounds Swift, 1d4+5
    • Cure Moderate Wounds*
    • Decomposition Living enemies w/i 50' bleed for 3 after taking a wound
    • Desecrate
    • Divine Insight
    • Divine Protection [S×1] +1 morale AC/Saves, 20'rad, CL@min
    • Fins to Feet*
    • Invisibility [S×3]
    • Inflict Moderate Wounds [P-only×1] 2d8+3
    • Lesser Restoration [S×2]
    • Silence [S×3]
    • Snake's Swiftness Mass [S×3] [W×47]
    • Spiritual Weapon [S×1] dagger +6 / 1d8+2
    • Swim [S×2] 1 round cast, medium, 10min@CL
    • Summon Undead 2 [S×2]
  • 1st (6)
    • Bless [S×1]
    • Cure Light Wounds
    • Cause Fear
    • Conviction +2 morale saves
    • Faerie Fire [S-only×2]
    • Gentle Repose
    • Grease
    • Hide from Undead [S-only×1]
    • Inflict Light Wounds [W×34]
    • Longstrider
    • Magic Weapon [S×3] [P×1]
    • Obscuring Mist [S×2]
    • Shield of Faith [S×2] +3 deflection AC
    • Skeletal Companion
    • Summon Undead I
    • Updraft
  • 0th (4) All cleric zeros

* Spell are in the ship's spellbook


  • Orbs full round action to activate, provokes AoO; releases all spells inside as if cast by smasher; CL 7 each
    • Protection from Law 7min (+2 AC/Saves; Hedge); Protege 7min (grant bardic abilities as a 3rd level Bard; +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.)

Special Abilities

Offensive

Contagion (Ex, Usable once) Touch; Fort DC 13 (negates) or contract a disease from this list.
Curse of the Sea Witch (Sp) 1/day: As Bestow Curse except only "other" curses and may be removed by spending an hour one mile away from all large bodies of water. (Stormwrack, p68)
Dark Knowledge 5/day Tactics (Bonus to hit); Puissance (w/i 60'; Bonus to saves); Foe (+xd6) : 15 = +1; 25 = +2; 35 = +3

  • Arcana (constructs, dragons, magical beasts)
  • Dungeoneering (aberrations)
  • Nature (fey, giants)
  • Religion (undead)
  • The planes (outsiders, elementals)

Utility

Bardic Knowledge +11
Boots of Jump (Swift, +20)
Contingent Blindsight, Greater Immediate action; Grants Blindsight 60' and lasts 11 minutes.

Statistics

Abilities Str 8 -1 | Dex 16 +3 | Con --- | Int 18 +4 | Wis 17 +3 | Cha 15 +2

  • Feats Hu: Lifebond (+4 turn resistance and +2 saves); 1: Archivist of Nature (Giants & Fey); A1: Scribe Scroll; D: Draconic Archivist (Dragons & Constructs); 3: Corpsecrafter; 6: Bolster Resistance (+4 turn res)
  • Daryl Points: 1
  • Skills
Acrobatics (Dex) (0 ranks)
Balance +3
Tumble +3
Athletics (Str) (0 ranks)
Climb -1
Jump -1 (+19 with Boots)
Swim -1
Animals (Cha) (0 ranks)
Handle Animal +2
Ride +2
Concentration (Con) (10 ranks)
Autohypnosis +10
Concentration +10
Craft (Int) +4
Skill (0 ranks)
Deception (Cha) (6 ranks)
Bluff +8
Disguise +8 (+18 hat)
Heal (Wis) (2 ranks) +5
Influence (Cha)(6 ranks)
Diplomacy +8
Intimidate +8
Inspect (Int) (0 ranks)
Appraise +4
Search +4
Legerdemain (Dex) (0 ranks)
Escape Artist +3
Sleight of Hand +3
Linguistics (Int) (3 ranks)
Decipher Script +9
Forgery +9
Mechanics (Dex) (0 ranks)
Disable Device +3
Open Locks +3
Notice (Wis) (4 ranks)
Listen +7
Spot +7
Perform (Oratory/Storytelling) (Cha) (11 ranks) +13
Profession (Barrister) (Wis) (2 ranks) +5
Profession (Hunter) (Wis) (1 ranks) +4
Profession (Scribe) (Wis) (1 ranks) +4
Streetwise (Wis) (2 ranks)
Gather Information +5
Sense Motive +5
Spellcraft (Int) (3 ranks)
Psicraft +7
Spellcraft +12
Stealth (Dex) (7 ranks)
Hide +20 (+10 racial)
Move Silently +14 (+4 racial)
Survival (Wis) (0 ranks)
Survival
Use Rope
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Arcana, Dungeoneering, History, Nature, Religion, Planes) (10 ranks) +14 (+16 religion, +21 arcana)
Initiative (n/a) (0 ranks)
Speak Language
Replacing Common: Ignan
Int: Elvish, Dwarven, Infernal, Giant