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[[Image: Taoist.jpg |300px]]<br />
[[Image: Taoist.jpg |300px]]<br />
'''Quick links'''<br />
'''Quick links'''<br />
[[Wild:Bo/Personality Profile|Personality Profile]] • [[Wild:Bo/Island|Island]] • [[Wild:Bo/Logsheet|Logsheet]] • [[Wild:Bo/Companion|Companion]]
[[Wild:PC/Bo/Personality Profile|Personality Profile]] • [[Wild:PC/Bo/Island|Island]] • [[Wild:PC/Bo/Spells|Spells]] • [[Wild:PC/Bo/Logsheet|Logsheet]] • [[Wild:PC/Bo/Companion|Companion]]
|}
|}
'''Shaman 3''' <br>
Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic] <br>
Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic] <br>
Sex: Male | Height: 5'6" | Weight: 137# | Hair: Silver | Eyes: Amber <br>
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber <br>
Patron Deity: Mershaulk<br>
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk<br>
'''Abilities'''  
'''Abilities'''  
Str 8 -1 |  
Str 7 -2 |  
Dex 10 +0 |  
Dex 14 +2 |  
Con 16 +3 |  
Con 14 +2 |  
Int 13 +1 |  
Int 12 +1 |  
Wis 17 +3 |  
Wis 21{23} +6 |  
Cha 17 +3<br>
Cha 22 +6 <br>
 
== Defense ==
== Defense ==
'''AC''' 13, touch 10, flat-footed 13 | ''(+3 armor)'' <br>
'''AC''' 32, touch 20, flat-footed 30 (+7 AC, +8 armor, +4 enh, +1 deflection, +2 dex) <br>
'''HP''' 15+ (HD:3d6+9)<br>
'''HP''' 86+ (15HD+30)<br>
<!-- ===============================
<!-- ===============================


     HP Rolled Log:
     HP Rolled Log:
     1d6 = 1sha = 6
     d6 = sha = 6, 4, 5, 5, 2, 3, 4, 6, 5, 2, 2, 3, 6, 3,
     2d6 = 2sha =
     Total = 56
    3d6 = 3sha =  


    HP Rolled dream:
    d4 = com = 4, 3, 3, 3, 4, 2,
    Total = 19
==================================== -->
==================================== -->
 
'''Init''' +3 <br>
'''Init''' +0 <br>
'''Speed''' 30' <br>
'''Speed''' 30' <br>
'''Fort''' +4, '''Ref''' +1, '''Will''' +6<br>
'''Fort''' +13, '''Ref''' +13, '''Will''' +21<br>
<!-- ===============================
<!-- ===============================
     Saving Throw calculations:
     Saving Throw calculations:
     F = 1sha + 3con = 4
     F = 5sha + 2con + 6sf = 13
     R = 1sha + 0dex = 1
     R = 5sha + 2dex + 6sf = 13
     W = 3sha + 3wis = 6
     W = 9.5sha + 6wis + 6sf = 21
 
    Saving Throw dream:
    F = 2com + 6con + 5sf = 13
    R = 2com + 3dex + 5sf = 10
    W = 2com + 6wis + 5sf = 13
==================================== -->
==================================== -->
'''Action Points''' 7
'''Action Points'''(3d6): 13
 
==Attacks==
==Attacks==
*'''Longspear''' +1 | 1d8-1 | 20/*3 | P |  | Range 0' | 9 lbs.<br>Special: <br>
*[[d20:equipment/weapons.htm#longspear|Longspear]] +10/+5/+0 | 1d8-2 | 20/*3 | P |  | Range 0' | 9 lbs.<br>Special: Mw, reach<br>
*'''Unarmed''' +1 | 1d6-1 | Crit 20/*2 | B | Range 0' | 0 lbs.<br>
*[[d20:equipment/weapons.htm#unarmedStrike|Unarmed]] +9/+4/-1 | 2d8-2 | Crit 20/*2 | B/S | Range 0' | 0 lbs.<br>Special: poison bite if grappling, subdual, magic<br>
'''Base Attack''' +2 | '''Grapple''' +1 (+2 BAB, -1 Str)<br>
*'''Claw''' +4 | 1d6-2 | 20/*2 | P/S | Range - | 0 lbs.<br>Special: secondary<br>
*[[d20:equipment/weapons.htm#crossbowLight|Light Crossbow]] +14 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.<br>Special: Mw, aquatic<br>
'''Base Attack''' +11/+6/+1 | '''Grapple''' +17 (+11 BAB, -2 Str, +4, +4)<br>
<!-- ===============================
<!-- ===============================
     BAB calculation:
     BAB calculation:
     +2sha
     +11.25sha
 
    BAB dream:
    +3 com
==================================== -->
==================================== -->
==Racial==
''Middle-Aged'': -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha
:+2 wis, +2 cha
:Resistance to acid, cold, and electricity 5
:[[d20:spells/daylight.htm|Daylight]](sp): 1/day. Object; Touch; 10min/lvl.
:+2 racial bonus to listen and spot.
:+2 con
:'''Dream Lock'''(ps): 1/day; Will DC 18 negates, 1 round dazed, then shaken and opponents gain concealment. Give [[d20:spells/suggestion.htm|Suggestion]] while dream-touched. Close; 5 targets; 1 min/lvl; SR:Yes.
:• Alternate Form(Sp): You can assume the form of a Tiny to Large viper.
:''Poison Bite''(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 19 [10+lvl/2+con] negates, initial and seconday 1d4 wis damage.
:''Poison Immunity''(ex): Immune to all forms of snake venom.
:[[d20:specialAbilities.htm#spellResistance|Spell Resistance]](ex): 12+1/3lvls = 17
:Bonus feat of alertness.
==Snakes==
{|
| valign="top" width="50%" |
'''Skills:''' All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics.
:'''Sea Snakes:''' Decrease land spd by 10' and increase swim by 10'. +2 racial bonus to poison save DC. Can hold its breath for 6 times its Constitution.
:''Size:'' 1d8>1d6>1d4>1d3; -2 Str per size decrease; +3 NA & no reach @ Tiny
| valign="top" |
===[[d20:monsters/snake.htm#viperSnake|Dream Serpent]]===
Large, Reach 5; NA +4; Str 23, Dex 16, Con 13
'''Movement''' 30' / 20' climb / 20' swim<br/>
'''AC''' 36, touch 20, flat 33 (+7 AC, +8 armor, +1 def, +3 dex, +4 enh, +4 nat, -1 Size) <br/>
'''Attacks''' Unarmed +15/+10 (3d8+6) & Bite +10 (1d8+9)<br/>
'''Poison'''(ex) 1d6 wis. Fort DC is 15
|}
{|
{|
| valign="top" width="65%" |
| valign="top" width="50%" |
 
== Feats ==  
== Feats ==  
*Aa: '''Guarded''' +2 to sense motive and notice
;Unspent DP = 6
 
*Yu: [[d20:feats.htm#alertness|Alertness]] +2 to listen and spot
*Yu: '''Mindful''' +2 to concentration and notice
*1st: '''Augment Healing'''(CD 79) +2/spell lvl healed by conj(healing).
 
*Sha1: [[d20:feats.htm#improvedUnarmedStrike|Improved Unarmed Strike]]
*1st: '''Augment Healing''' +2/spell lvl healed by conj(healing).
*3rd: '''Divine Defiance'''(FCII 83): Spend turn/rebuke as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
 
*Sha4: [[d20:feats.htm#improvedGrapple|Improved Grapple]]
*Sha1: '''Improved Unarmed Strike'''
*6th: ''' Divine Spell Power'''(CD 80): Free action, turning check w/ +3 bonus modifies divine caster level.
 
*DF2: [[d20:feats.htm#mountedCombat|Mounted Combat]]
*3rd: '''Sacred Healing''' Sw; +2/die healed by conj(healing) and +5 to heal checks for 1r.
*Sha8: [[d20:feats.htm#blindfight|Blind-Fight]]
 
*9th:''' Planar Touchstone'''(PlH 41): Gain base ability for that touchstone
*Sha12: [[d20:feats.htm#stunningfist|Stunning Fist]](PH 101)²: Stun opponent with unarmed strike. Will DC 22; 3 uses per day.
*12th: '''Action Surge'''(ECS 50): Spend 2 action points to take extra move or standard action.
*15th: '''Extraordinary Spell Aim'''(CAd 109): Exclude one creature from spell area
| valign="top" |
| valign="top" |
== Skills==
== Abilities ==
'''Shaman 13 '''
:Proficient in light armor
:Proficient with simple weapons
*'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 9/day. Check=Cha+3. HD=2d6+lvl+cha
*'''Grave''': Once per day you may use the dim mak. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies.
*'''Hero''': Once per day, add shaman level to attack roll.
*'''Animal Companion'''(ex): As druid of equal level.
*'''Spirit Sight''': May see ethereal creatures and distinguish between material creatures and objects.
*'''Turn Undead'''(su): Effective turn level is [sha-2] = 8. May turn [3+cha] = 9/day. Check=cha+3. HD=2d6+lvl+cha
*'''Spirit's Favor''': Apply your charisma modifier as a bonus on all saving throws.
*'''Pool of Healing''' (sp): Pool of positive energy 5*(1+CL+DSP) = 100
|}
==Skills==
<!-- ===============================
<!-- ===============================
 
Int mod = 1
Int mod = 3
Sha 1-15: (4+int)*18 = 90
 
DP Bonus: (7)*2 = 14
Sha 3: (4+int)*6 = 30
TOTAL = 104
DP Bonus: (0) = 0
Free Craft (sculptor)
 
TOTAL = 30
 
Free Profession (instructor)
Free Knowledge (the planes)
Free Knowledge (the planes)
==================================== -->
==================================== -->
 
{|
'''Languages:''' Common, Celestial, Yuan-ti<br>
| valign="top" width="34%" |
 
;Str 7 -2
*Acrobatics +0 (0 ranks)  
*Athletics (0 ranks)-6
*Animals +13 (6 ranks) +4
:[[d20:skills.htm#climb|Climb]] 
*Athletics +2
:[[d20:skills.htm#jump|Jump]] 
*Concentration +9 (6 ranks) +2
:[[d20:skills.htm#swim|Swim]]
*Craft () + ( ranks)
;Int 12 +1
*Deception +3 (0 ranks)
*[[d20:skills.htm#craft|Craft(sculptor)]]+2(18 ranks)
*Diplomacy +3 (0 ranks)
*Inspect (0 ranks)
*Heal +9 (6 ranks)  
:[[d20:skills.htm#appraise|Appraise]]
*Initiative (0 ranks)
:[[d20:skills.htm#search|Search]]
*Inspect +1
*[[d20:skills.htm#knowledge|Knowledge(nature)]] (6 ranks)
*Intimidate +3
*[[d20:skills.htm#knowledge|Knowledge(religion)]] (6 ranks)
*Knowledge (arcana) +2 (1 ranks)
*[[d20:skills.htm#knowledge|Knowledge(planes)]] (18 ranks)
*Knowledge (architecture) +0 (0 ranks)
*Linguistics (0 ranks)
*Knowledge (dungeoneering) +2 (1 ranks)
:[[d20:skills.htm#decipherscript|Decipher Script]] 
*Knowledge (geography) +0 (0 ranks)
:[[d20:skills.htm#forgery|Forgery]]
*Knowledge (history) + (0 ranks)
*Magic (18 ranks)
*Knowledge (local) + (0 ranks)
:[[d20:skills.htm#psicraft|Psicraft]]
*Knowledge (nature) +1 (1 ranks)
:[[d20:skills.htm#spellcraft|Spellcraft]]
*Knowledge (nobility) +0 (0 ranks)
*Mechanics (0 ranks)
*Knowledge (religion) +6 (5 ranks)
:[[d20:skills.htm#disable device|Disable Device]]
*Knowledge (tactics) +0 (0 ranks)
:[[d20:skills.htm#openlocks|Open Locks]]-6
*Knowledge (the planes) +7 (6 ranks)
| valign="top" width="33%" |
*Linguistics + (0 ranks)
;Dex 14 +2
*Mechanics +0 (0 ranks)
*Acrobatics (0 ranks)-6
*Notice +7 (0 ranks) +2 +2
:[[d20:skills.htm#balance|Balance]]
*Perform +3 ( ranks)
:[[d20:skills.htm#tumble|Tumble]]
*Profession (instructor) +9 (6 ranks)
*Legerdemain (0 ranks)-6
*Sense Motive +5 (0 ranks) +2
:[[d20:skills.htm#escapeartist|Escape Artist]]
*Sleight of Hand +0 (0 ranks)
:[[d20:skills.htm#sleightofhand|Sleight of Hand]]
*Speak Language
*Stealth (0 ranks)-6-5
*Spellcraft +5 (4 ranks)
:[[d20:skills.htm#hide|Hide]]+2=-7
*Stealth +2
:[[d20:skills.htm#movesilently|Move Silently]]+1=-8
*Survival +3
;Wis 21{23} +6 +1
*Use Magic Device+ (0 ranks)
*[[d20:skills.htm#heal|Heal]]+2(8 ranks)
 
*Notice (18 ranks)+2+2
:[[d20:skills.htm#listen|Listen]]+1=29
:[[d20:skills.htm#spot|Spot]]+5=33
*[[d20:skills.htm#profession|Profession]] (0 ranks)
*Streetwise (18 ranks)  
:[[d20:skills.htm#gatherinformation|Gather Information]]=26
:[[d20:skills.htm#sensemotive|Sense Motive]]
*Survival (0 ranks)
:[[d20:skills.htm#survival|Survival]]
:[[d20:skills.htm#userope|Use Rope]]-6
| valign="top" |
;Other
*Initiative (2 ranks)
*[[d20:skills.htm#speaklanguage|Speak Language]] (0 ranks)
'''Languages:''' Gnoll, Auran, Celestial, Sylvan, Yuan-ti<br>
;Con 14 +2  
*Concentration (18 ranks)  
:[[d20:skills.htm#autohypnosis|Autohypnosis]]
:[[d20:skills.htm#concentration|Concentration]]
;Cha 22 +6 +1 +3
*Animals (10 ranks)  
:[[d20:skills.htm#handleanimal|Handle Animal]]+4=24
:[[d20:skills.htm#ride|Ride]]+4+2=18
*Artifice (0 ranks)
:[[d20:skills.htm#usemagicdevice|Use Magic Device]] 
:[[d20:skills.htm#usepsionicdevice|Use Psionic Device]]
*Deception (0 ranks)  
:[[d20:skills.htm#bluff|Bluff]]
:[[d20:skills.htm#disguise|Disguise]]
*Influence (0 ranks)
:[[d20:skills.htm#diplomacy|Diplomacy]]
:[[d20:skills.htm#intimidate|Intimidate]]
*[[d20:skills.htm#perform|Perform]] (0 ranks)
|}
|}
== Abilities ==
:Proficient in light armor
:Proficient with simple weapons
*'''Animal Companion''' As druid of equal level. Dog
*'''Spirit Sight''': May see ethereal creatures and distinguish between material creatures and objects.
*'''Turn Undead''': Effective turn level is [sha-2] = 1. May turn [3+cha] = 6/day.
==Racial==
:Spell Resistance 13
:Resistance to acid, cold, and electricity 5
:''Daylight''(sp): 1/day
:+2 racial bonus to listen and spot. Converted to Guarded: +2 to sense motive and notice
:'''Poison Bite'''(ex): To use must successfully make a graple check and make a melee attack against that foe. Fort DC 14 [10+.5*lvl+con] negates, initial and seconday 1d4 con damage.
:'''Poison Immunity'''(ex) Immune to all forms of snake venom.
:''Poison''(ps): 1/day; Fort DC 16 [13+cha]
:''Polymorph''(ps): 3/day, into a viper form.
:Bonus feat of alertness. Converted to Mindful: +2 to concentration and notice
==Spells==
*'''Spontaneous Casting''': May lose a prepared spell to cast a cure spell of that level or lower.
*'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] /day.
*'''Hero''': Once per day, add shaman level to attack roll.
*'''Grave''': Once per day you may use the dim mok. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies.
*'''Save DC''' = 13 + spell level '''Caster Level''' = 3
:'''Close'' = 25 + 5/2lvl = 30'
'''Medium''' = 100 + 10/lvl = 130'
'''Long''' = 400+ 40/lvl = 520'
*2nd = 2 + D
*1st = 3 + D
*0th = 4
Combat: Bull Strength, Lesser Restoration, Remove Paralysis; Bless, Divine Favor, Protection from Evil, Weapon Bless
Spirit: Commune with Lesser Spirit, Invisibility to Spirits, Speak with Plants; Bless, Charm Animal, Speak with Animals, Trance
==Spirits==
Several of the shaman's abilities affect spirits. For purposes of the ability, a "spirit" includes any of the following creatures:
*All incorporeal undead
*All fey
*All elementals
*Creatures in astral form or with astral bodies(but not a creature physically present on the astral plane)
*All creatures of the spirit subtype(see Oriental Adventures)
*Spirit folk and telthors(see Unapproachable East)
*Spirit creatures created by spells such as dream sight and wood wose.
In the shaman's worldview, elementals and fey are simply spirits of nature, and incorporeal undead are the spirits of the dead.

Latest revision as of 19:12, 8 October 2011


Quick links
Personality ProfileIslandSpellsLogsheetCompanion

Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities Str 7 -2 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 21{23} +6 | Cha 22 +6

Defense

AC 32, touch 20, flat-footed 30 (+7 AC, +8 armor, +4 enh, +1 deflection, +2 dex)
HP 86+ (15HD+30)
Init +3
Speed 30'
Fort +13, Ref +13, Will +21
Action Points(3d6): 13

Attacks

  • Longspear +10/+5/+0 | 1d8-2 | 20/*3 | P | | Range 0' | 9 lbs.
    Special: Mw, reach
  • Unarmed +9/+4/-1 | 2d8-2 | Crit 20/*2 | B/S | Range 0' | 0 lbs.
    Special: poison bite if grappling, subdual, magic
  • Claw +4 | 1d6-2 | 20/*2 | P/S | Range - | 0 lbs.
    Special: secondary
  • Light Crossbow +14 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.
    Special: Mw, aquatic

Base Attack +11/+6/+1 | Grapple +17 (+11 BAB, -2 Str, +4, +4)

Racial

Middle-Aged: -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha

+2 wis, +2 cha
Resistance to acid, cold, and electricity 5
Daylight(sp): 1/day. Object; Touch; 10min/lvl.
+2 racial bonus to listen and spot.
+2 con
Dream Lock(ps): 1/day; Will DC 18 negates, 1 round dazed, then shaken and opponents gain concealment. Give Suggestion while dream-touched. Close; 5 targets; 1 min/lvl; SR:Yes.
• Alternate Form(Sp): You can assume the form of a Tiny to Large viper.
Poison Bite(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 19 [10+lvl/2+con] negates, initial and seconday 1d4 wis damage.
Poison Immunity(ex): Immune to all forms of snake venom.
Spell Resistance(ex): 12+1/3lvls = 17
Bonus feat of alertness.

Snakes

Skills: All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics.

Sea Snakes: Decrease land spd by 10' and increase swim by 10'. +2 racial bonus to poison save DC. Can hold its breath for 6 times its Constitution.
Size: 1d8>1d6>1d4>1d3; -2 Str per size decrease; +3 NA & no reach @ Tiny

Dream Serpent

Large, Reach 5; NA +4; Str 23, Dex 16, Con 13 Movement 30' / 20' climb / 20' swim
AC 36, touch 20, flat 33 (+7 AC, +8 armor, +1 def, +3 dex, +4 enh, +4 nat, -1 Size)
Attacks Unarmed +15/+10 (3d8+6) & Bite +10 (1d8+9)
Poison(ex) 1d6 wis. Fort DC is 15

Feats

Unspent DP = 6
  • Yu: Alertness +2 to listen and spot
  • 1st: Augment Healing(CD 79) +2/spell lvl healed by conj(healing).
  • Sha1: Improved Unarmed Strike
  • 3rd: Divine Defiance(FCII 83): Spend turn/rebuke as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
  • Sha4: Improved Grapple
  • 6th: Divine Spell Power(CD 80): Free action, turning check w/ +3 bonus modifies divine caster level.
  • DF2: Mounted Combat
  • Sha8: Blind-Fight
  • 9th: Planar Touchstone(PlH 41): Gain base ability for that touchstone
  • Sha12: Stunning Fist(PH 101)²: Stun opponent with unarmed strike. Will DC 22; 3 uses per day.
  • 12th: Action Surge(ECS 50): Spend 2 action points to take extra move or standard action.
  • 15th: Extraordinary Spell Aim(CAd 109): Exclude one creature from spell area

Abilities

Shaman 13

Proficient in light armor
Proficient with simple weapons
  • Celestial: Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 9/day. Check=Cha+3. HD=2d6+lvl+cha
  • Grave: Once per day you may use the dim mak. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies.
  • Hero: Once per day, add shaman level to attack roll.
  • Animal Companion(ex): As druid of equal level.
  • Spirit Sight: May see ethereal creatures and distinguish between material creatures and objects.
  • Turn Undead(su): Effective turn level is [sha-2] = 8. May turn [3+cha] = 9/day. Check=cha+3. HD=2d6+lvl+cha
  • Spirit's Favor: Apply your charisma modifier as a bonus on all saving throws.
  • Pool of Healing (sp): Pool of positive energy 5*(1+CL+DSP) = 100

Skills

Str 7 -2
  • Athletics (0 ranks)-6
Climb
Jump
Swim
Int 12 +1
Appraise
Search
Decipher Script
Forgery
  • Magic (18 ranks)
Psicraft
Spellcraft
  • Mechanics (0 ranks)
Disable Device
Open Locks-6
Dex 14 +2
  • Acrobatics (0 ranks)-6
Balance
Tumble
  • Legerdemain (0 ranks)-6
Escape Artist
Sleight of Hand
  • Stealth (0 ranks)-6-5
Hide+2=-7
Move Silently+1=-8
Wis 21{23} +6 +1
  • Heal+2(8 ranks)
  • Notice (18 ranks)+2+2
Listen+1=29
Spot+5=33
Gather Information=26
Sense Motive
  • Survival (0 ranks)
Survival
Use Rope-6
Other

Languages: Gnoll, Auran, Celestial, Sylvan, Yuan-ti

Con 14 +2
  • Concentration (18 ranks)
Autohypnosis
Concentration
Cha 22 +6 +1 +3
  • Animals (10 ranks)
Handle Animal+4=24
Ride+4+2=18
  • Artifice (0 ranks)
Use Magic Device
Use Psionic Device
  • Deception (0 ranks)
Bluff
Disguise
  • Influence (0 ranks)
Diplomacy
Intimidate