Difference between revisions of "Wild:5 D-FENCE"
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We realized that the most likely day for them to attack was market day. With the gate closed, there was little they could do- market day was canceled, I assume. In any case, we didn't sell our goods. | We realized that the most likely day for them to attack was market day. With the gate closed, there was little they could do- market day was canceled, I assume. In any case, we didn't sell our goods. | ||
{{Nathaniel}}: Considering the impending doom for the citizens and my inexperience with war preparations, I defaulted to that which I do best—interview the soon to be dead, so that their stories will be remembered and passed on. After a decent sampling of stories, a master narrative was constructed, a tale of struggle and the never ending demands of an unfair life. | |||
Satisfied with the tale I sought out the inebriated clergy in the hopes of rendering them unconscious so that we might use the alcohol as fuel for Molotov cocktails. My natural resistance to the poisonous liquid had left me with no effect as we drank and drank and drank. Words slurred and unintelligible, the holy men were obviously drinking professionals. In another society I'm certain they would've made great beggars. | |||
== Combat == | == Combat == | ||
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Rake nearly died, but the tengu ''did'' die- so the victory goes to Rake. | Rake nearly died, but the tengu ''did'' die- so the victory goes to Rake. | ||
{{Nathaniel}}: "...and thus did Rake pummel the creature to death using the ground. An ironic end to an avian creature." | |||
== Survival == | == Survival == | ||
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The next day, we set out after them again. The trail was cold, but Ko's nose still picked it up. Before long, we found ourselves standing outside of another unnamed village. No wall, but plenty of hovels scattered around in a clearing. This is where the clerics had fled. | The next day, we set out after them again. The trail was cold, but Ko's nose still picked it up. Before long, we found ourselves standing outside of another unnamed village. No wall, but plenty of hovels scattered around in a clearing. This is where the clerics had fled. | ||
{{Nathaniel}}: Of course the unholy servants of the lord of slaughter were able to escape us while leaving a relatively easy-to-follow trail. A chase scene helps to build suspense, allowing those hearing the stories retold to feel a sense of anticipation. The question remains, how will the story continue? Was the trail a false one? Have they set a trap for us? Will they have more undead creations?! | |||
== Rewards == | == Rewards == |
Revision as of 18:30, 1 April 2009
Starring: Nathaniel, Brilla, Bo & Ko, Fuelwen, Rake
Guest Starring: Deenar, Ethyl, Yelena, Kordrik
Challenge: Gargoyle, Tengu sorcerer
Location: Lull, Quiet Citadel, ?.
Date Played: 19 Mar 2009
Preparations & Market day
Fuelwen: Against my better judgment, it was time to prepare to defend the town. Much to my surprise, the townsfolk rallied and were prepared to actually take up arms and work to defend themselves. Not entirely toothless, then.
We worked to fortify the defenses, closing the gates, arming the public. We moved one ballista from our boat to the wall, prepared fire pots filled with sand. Numbers were on our side, and the fact that there'd be even a token resistance gave us the element of surprise. I did my best to get people on the walls in the best distribution, and set up the most realistic plan for holding it.
We realized that the most likely day for them to attack was market day. With the gate closed, there was little they could do- market day was canceled, I assume. In any case, we didn't sell our goods.
Nathaniel: Considering the impending doom for the citizens and my inexperience with war preparations, I defaulted to that which I do best—interview the soon to be dead, so that their stories will be remembered and passed on. After a decent sampling of stories, a master narrative was constructed, a tale of struggle and the never ending demands of an unfair life.
Satisfied with the tale I sought out the inebriated clergy in the hopes of rendering them unconscious so that we might use the alcohol as fuel for Molotov cocktails. My natural resistance to the poisonous liquid had left me with no effect as we drank and drank and drank. Words slurred and unintelligible, the holy men were obviously drinking professionals. In another society I'm certain they would've made great beggars.
Combat
Fuelwen: They attacked near nightfall on market day. In the heat of combat, I didn't stop to consider it- but this was only my third such battle, and the first one where I laid the plans, and my first on dry land. Tactical principles are the same, especially the one about the best laid plans falling first in battle.
The clerics leading the army did not attack. One appeared, laid down blessings of their bloodthirsty god, and hid or fled.
Our small band couldn't manage the entire battle, and instead held off a pair of gargoyles- or so it seemed. One of the gargoyles was actually a crow-like being in disguise as a gargoyle. It's irrelevant. It was a near thing, in the battle, but we bested them both. The tengu was wielding magic, and nearly felled me with a single spell. Rake fared better, and wrestled with the being in the air; the two of them found the ground. Repeatedly.
Rake nearly died, but the tengu did die- so the victory goes to Rake.
Nathaniel: "...and thus did Rake pummel the creature to death using the ground. An ironic end to an avian creature."
Survival
The town's survival rate was 50%, with moderate fire damage.
Fuelwen: Four gargoyles were dead. We held our wall, the peasants held theirs with Kordrik's support- and he didn't blow any of them up! Quite the feat, for him. The local clerics did their part, and the day was won. All in all, I was impressed by the response of the town. They're not quite as hopeless as I feared.
Tracking
Fuelwen: The clerics behind the attack escaped, and we wanted to move while the trail was hot. With Ko's nose guiding us, we set off after the one we had seen at the start of the battle. It was slow going, as tracking usually is, but we were brought up short when we came across four gargoyle statues. Actually statues. Statues from the Salty Dog in town.
This put our minds racing. Were the gargoyles we fought attacking from inside the town? Or were other gargoyles waiting there? We gave up on the clerics for the night, and hurried back to the Salty Dog. A quick search confirmed that there were no other lurking gargoyles and there were four statues missing. With that, we went to bed to prepare ourselves for the next day.
The next day, we set out after them again. The trail was cold, but Ko's nose still picked it up. Before long, we found ourselves standing outside of another unnamed village. No wall, but plenty of hovels scattered around in a clearing. This is where the clerics had fled.
Nathaniel: Of course the unholy servants of the lord of slaughter were able to escape us while leaving a relatively easy-to-follow trail. A chase scene helps to build suspense, allowing those hearing the stories retold to feel a sense of anticipation. The question remains, how will the story continue? Was the trail a false one? Have they set a trap for us? Will they have more undead creations?!
Rewards
Loot on slush.
+1000 XP
- Brilla
- Your ancestor shines her blessing on you (kind of creepily). +5 to next binding check for Camille; can expunge (w/o feat) your current vestige & rebind to Camille as a 1 round action for this once.
- Nathaniel
- That bird doo-doo on your tongue starts to grow. Your next tongue attack inflicts a filth fever, no incubation, DC 10 + 1/2 HD + CON.
- Bo
- Ko's ferocity is starting to take over. Ko's next successful trip triggers an Improved Grab. He must stay with that foe until it or he is dead (not just down, but dead).
- Rake
- Fate would have it that you should be enraged. The next time you rage, you can rage as an immediate action. (If you rage normally, this goes away.)
- Fuelwen
- You are starting to become disappointed with your lack of successes in combat. The next two times you charge, you get a full attack at the end of it (as if you had the Pounce extraordinary special attack.)