Wild:PC/Bo: Difference between revisions
>Arz m →Attacks: lvl11+equ |
>Arz m →Abilities: lvl11 |
||
Line 112: | Line 112: | ||
| valign="top" | | | valign="top" | | ||
== Abilities == | == Abilities == | ||
'''Shaman | '''Shaman 11 ''' | ||
:Proficient in light armor | :Proficient in light armor | ||
:Proficient with simple weapons | :Proficient with simple weapons | ||
*'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 9/day. Check=Cha. HD=2d6+lvl+cha | *'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 9/day. Check=Cha. HD=2d6+lvl+cha | ||
*'''Grave''': Once per day you may use the dim mak. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies. | |||
*'''Hero''': Once per day, add shaman level to attack roll. | *'''Hero''': Once per day, add shaman level to attack roll. | ||
*'''Animal Companion'''(ex): As druid of equal level. [[d20:monsters/elasmosurus|Elasmosaurus]] | *'''Animal Companion'''(ex): As druid of equal level. [[d20:monsters/elasmosurus|Elasmosaurus]] | ||
Line 121: | Line 122: | ||
*'''Turn Undead'''(su): Effective turn level is [sha-2] = 8. May turn [3+cha] = 9/day. Check=cha. HD=2d6+lvl+cha | *'''Turn Undead'''(su): Effective turn level is [sha-2] = 8. May turn [3+cha] = 9/day. Check=cha. HD=2d6+lvl+cha | ||
*'''Spirit's Favor''': Apply your charisma modifier as a bonus on all saving throws. | *'''Spirit's Favor''': Apply your charisma modifier as a bonus on all saving throws. | ||
*'''Pool of Healing''' (sp): Pool of positive energy 5*(1+CL+DSP) = | *'''Pool of Healing''' (sp): Pool of positive energy 5*(1+CL+DSP) = 75 | ||
|} | |} | ||
==Skills== | ==Skills== | ||
<!-- =============================== | <!-- =============================== |
Revision as of 20:47, 13 September 2010
|
Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities
Str 7 -2 |
Dex 14 +2 |
Con 14 +2 |
Int 12 +1 |
Wis 20{22} +6 |
Cha 22 +6
Defense
AC 20, touch 20, flat-footed 18 (+7 AC, +1 deflection, +2 dex)
HP 64? (11HD+22)
Init +3
Speed 30'
Fort +11, Ref +11, Will +19
Action Points 11
Attacks
- Longspear +7/+2 | 1d8-2 | 20/*3 | P | | Range 0' | 9 lbs.
Special: Mw, reach - Unarmed +6/+1 | 1d10-2 | Crit 20/*2 | B/S | Range 0' | 0 lbs.
Special: poison bite if grappling, subdual, ghost touch, magic - Claws +1 | 1d6-2 | Crit 20/*2 | P/S | Range 0' | 0 lbs.
Special: secondary, magic - Light Crossbow +11 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.
Special: Mw, aquatic
Base Attack +8/+3 | Grapple +14 (+8 BAB, -2 Str, +4, +4)
Racial
Middle-Aged: -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha
- +2 wis, +2 cha
- Resistance to acid, cold, and electricity 5
- Daylight(sp): 1/day. Object; Touch; 10min/lvl.
- +2 racial bonus to listen and spot.
- +2 con
- Poison(ps): 1/day; Fort DC 21 [10+lvl/2+wis] negates, initial and secondary 1d10 con damage. Touch; SR:Yes.
- Polymorph(ps): 3/day, into a viper form. Personal; 1min/lvl.
- Poison Bite(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 17 [10+lvl/2+con] negates, initial and seconday 1d4 con damage.
- Poison Immunity(ex): Immune to all forms of snake venom.
- Spell Resistance(ex): 12+1/3lvls = 15
- Bonus feat of alertness.
Snakes
Skills: All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics.
Tiny ViperTiny, Reach 0; NA+2; Str 4, Dex 17, Con 11 |
Constrictor SnakeMedium, Reach 5; NA +2; Str 17, Dex 17, Con 13 Dire SnakeHuge, Reach 10'; NA+5; Str 24, Dex 20, Con 16 |
Feats
|
AbilitiesShaman 11
|
Skills
|
|
Languages: Gnoll, Auran, Celestial, Sylvan, Yuan-ti
|