Drinking & Dragons

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>Arz
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'''Movement''' 30' / 20' climb / 20' swim<br/>
'''Movement''' 30' / 20' climb / 20' swim<br/>
'''AC''' 36, touch 20, flat 33 (+7 AC, +8 armor, +1 def, +3 dex, +4 enh, +4 nat, -1 Size) <br/>
'''AC''' 36, touch 20, flat 33 (+7 AC, +8 armor, +1 def, +3 dex, +4 enh, +4 nat, -1 Size) <br/>
'''Attacks''' Unarmed +14/+9 (3d8+6) & Bite +9 (1d8+9)<br/>
'''Attacks''' Unarmed +15/+10 (3d8+6) & Bite +10 (1d8+9)<br/>
'''Poison'''(ex) 1d6 wis. Fort DC is 15
'''Poison'''(ex) 1d6 wis. Fort DC is 15
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== Feats ==  
== Feats ==  
;Unspent DP = 6
;Unspent DP = 6

Revision as of 18:12, 22 June 2011


Quick links
Personality ProfileIslandLogsheetCompanionSpells

Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities Str 7 -2 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 21{23} +6 | Cha 22 +6

Defense

AC 32, touch 20, flat-footed 30 (+7 AC, +8 armor, +4 enh, +1 deflection, +2 dex)
HP 84 (14HD+28)
Init +3
Speed 30'
Fort +12, Ref +12, Will +21
Action Points(3d6): 11

Attacks

  • Longspear +9/+4 | 1d8-2 | 20/*3 | P | | Range 0' | 9 lbs.
    Special: Mw, reach
  • Unarmed +8/+3 | 2d8-2 | Crit 20/*2 | B/S | Range 0' | 0 lbs.
    Special: poison bite if grappling, subdual, magic
  • Claw +3 | 1d6-2 | 20/*2 | P/S | Range - | 0 lbs.
    Special: secondary
  • Light Crossbow +13 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.
    Special: Mw, aquatic

Base Attack +10/+5 | Grapple +16 (+10 BAB, -2 Str, +4, +4)

Racial

Middle-Aged: -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha

+2 wis, +2 cha
Resistance to acid, cold, and electricity 5
Daylight(sp): 1/day. Object; Touch; 10min/lvl.
+2 racial bonus to listen and spot.
+2 con
Dream Lock(ps): 1/day; Will DC 18 negates, 1 round dazed, then shaken and opponents gain concealment. Give Suggestion while dream-touched. Close; 5 targets; 1 min/lvl; SR:Yes.
• Alternate Form(Sp): You can assume the form of a Tiny to Large viper.
Poison Bite(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 19 [10+lvl/2+con] negates, initial and seconday 1d4 wis damage.
Poison Immunity(ex): Immune to all forms of snake venom.
Spell Resistance(ex): 12+1/3lvls = 16
Bonus feat of alertness.

Snakes

Skills: All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics.

Sea Snakes: Decrease land spd by 10' and increase swim by 10'. +2 racial bonus to poison save DC. Can hold its breath for 6 times its Constitution.
Size: 1d8>1d6>1d4>1d3; -2 Str per size decrease; +3 NA & no reach @ Tiny

Dream Serpent

Large, Reach 5; NA +4; Str 23, Dex 16, Con 13 Movement 30' / 20' climb / 20' swim
AC 36, touch 20, flat 33 (+7 AC, +8 armor, +1 def, +3 dex, +4 enh, +4 nat, -1 Size)
Attacks Unarmed +15/+10 (3d8+6) & Bite +10 (1d8+9)
Poison(ex) 1d6 wis. Fort DC is 15

Feats

Unspent DP = 6
  • Yu: Alertness +2 to listen and spot
  • 1st: Augment Healing(CD 79) +2/spell lvl healed by conj(healing).
  • Sha1: Improved Unarmed Strike
  • 3rd: Divine Defiance(FCII 83): Spend turn/rebuke as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
  • Sha4: Improved Grapple
  • 6th: Divine Spell Power(CD 80): Free action, turning check w/ +3 bonus modifies divine caster level.
  • DF2: Mounted Combat
  • Sha8: Blind-Fight
  • 9th: Planar Touchstone(PlH 41): Gain base ability for that touchstone
  • Sha12: Stunning Fist(PH 101)²: Stun opponent with unarmed strike. Will DC 22; 3 uses per day.
  • 12th: Action Surge(ECS 50): Spend 2 action points to take extra move or standard action.

Abilities

Shaman 13

Proficient in light armor
Proficient with simple weapons
  • Celestial: Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 9/day. Check=Cha+3. HD=2d6+lvl+cha
  • Grave: Once per day you may use the dim mak. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies.
  • Hero: Once per day, add shaman level to attack roll.
  • Animal Companion(ex): As druid of equal level.
  • Spirit Sight: May see ethereal creatures and distinguish between material creatures and objects.
  • Turn Undead(su): Effective turn level is [sha-2] = 8. May turn [3+cha] = 9/day. Check=cha+3. HD=2d6+lvl+cha
  • Spirit's Favor: Apply your charisma modifier as a bonus on all saving throws.
  • Pool of Healing (sp): Pool of positive energy 5*(1+CL+DSP) = 95

Skills

Str 7 -2
  • Athletics (0 ranks)-6
Climb
Jump
Swim
Int 12 +1
Appraise
Search
Decipher Script
Forgery
  • Magic (17 ranks)
Psicraft
Spellcraft
  • Mechanics (0 ranks)
Disable Device
Open Locks-6
Dex 14 +2
  • Acrobatics (0 ranks)-6
Balance
Tumble
  • Legerdemain (0 ranks)-6
Escape Artist
Sleight of Hand
  • Stealth (0 ranks)-6-5
Hide+2=-7
Move Silently+1=-8
Wis 21{23} +6 +1
  • Heal+2(8 ranks)
  • Notice (17 ranks)+2+2
Listen+1=29
Spot+5=33
Gather Information=26
Sense Motive
  • Survival (0 ranks)
Survival
Use Rope-6
Other

Languages: Gnoll, Auran, Celestial, Sylvan, Yuan-ti

Con 14 +2
  • Concentration (17 ranks)
Autohypnosis
Concentration
Cha 22 +6 +1 +3
  • Animals (10 ranks)
Handle Animal+4=24
Ride+4+2=18
  • Artifice (0 ranks)
Use Magic Device
Use Psionic Device
  • Deception (0 ranks)
Bluff
Disguise
  • Influence (0 ranks)
Diplomacy
Intimidate