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*'''Thri-kreen'''
<div style="background:#98AFC7; float:right; padding:1em; color:#fff !important;">
* +2 Strength, +4 Dexterity, –2 Intelligence, +2 Wisdom, –4 Charisma: Thri-kreen are strong and quick, but they think differently from most humanoids and have a hard time relating to folk of other races.  
[[File:none.jpg]]
* Monstrous Humanoid: Thri-kreen are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
* [[Wild:PC/Nathaniel/Personality Profile|Personality Profile]]
* Medium: As Medium creatures, thri-kreen have no special bonuses or penalties due to their size.
* [[Wild:PC/Nathaniel/Logsheet|Logsheet]]
* Thri-kreen base land speed is 40 feet.
* [[Wild:PC/Nathaniel/Racial|Racial]]
* Darkvision out to 60 feet.
* [[Wild:PC/Nathaniel/Patron Deity|Patron Deity]]
* Immunity to magic sleep effects.
* [[Wild:PC/Nathaniel/Island|Island]]
* +3 Natural Armor: A thri-kreen’s exoskeleton is tough and resistant to blows.
</div>
* Multiple Limbs: Thri-kreen have four arms, and thus can take the Multiweapon Fighting feat (page 304 of the Monster Manual) instead of the Two-Weapon Fighting feat. Thri-kreen can also take the Multiattack feat. (These are not bonus feats.)
<!-- Breakdown
* Natural Attacks: Thri-kreen can attack with four claws and a bite. The claws deal 1d4 points of damage, and the bite is a secondary attack that also deals 1d4 points of damage. A thri-kreen can attack with a weapon (or multiple weapons) at its normal attack bonus, and make either a bite or claw attack as a secondary attack. For example, a thri-kreen ranger with the Multiweapon Fighting feat who is armed with three short swords could attack with all three swords at a –2 penalty (the normal penalty for fi ghting with multiple weapons while using light weapons in its off hands) and also make a bite attack at a –5 penalty.  
#  Class    BAB    FORT    REF    WILL    HD/HP  Skill  Feats
* Poison (Ex): Bite, initial damage 1d6 Dex, secondary damage paralysis, DC 11 + Con modifi er. A thri-kreen produces suffi cient poison for only one poisonous bite per day.  
1  Race    1.00  0.33    2.50  2.50    8/8    2+int  1HD
* Leap (Ex): Thri-kreen are natural jumpers. They have a +30 racial bonus on Jump checks.
2  Race    0.50    .33    0.50    .50    8/?    2+int  -
* Weapon Familiarity: Thri-kreen can treat gythkas and chatkchas (see the sidebar) as martial weapons rather than exotic weapons.
3  Scot 0.75  0.33    0.50    .33     8/?    8+int 3HD
* Naturally Psionic: Thri-kreen gain 1 bonus power point at 1st level. This benefi t does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.  
4  Scot 0.75  0.33    0.50    .33     8/?    8+int -
* Psi-Like Abilities: 3/day—chameleon, know direction; 1/day— psionic displacement, metaphysical claw. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DCs are Charisma-based.
5  Scot 0.75  0.33    0.50    .33     8/?    8+int  -
* Racial Hit Dice: A thri-kreen character begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.  
6  Figh 1.00  0.33    0.50    .33     10/?    2+int 6HD, F1
* Racial Skills: A thri-kreen’s monstrous humanoid levels give him skill points equal to 5 × (2 + Int modifi er). His class skills are Balance, Climb, Hide, Jump, Listen, and Spot.  
7  ExEp 0.75  0.33    0.50    .33     8/?    6+int -
* Thri-kreen have a +4 racial bonus on Hide checks in sandy or arid settings.
====================================================================================
* Racial Feats: A thri-kreen character has Defl ect Arrows as a bonus feat. In addition, his monstrous humanoid levels give him one feat.
7            5.50  2.33    5.50  4.66             
* Automatic Languages: Common, Thri-Kreen. Bonus Languages: Elven, Giant, Gnoll, Goblin, Halfl ing.  
* Favored Class: Ranger.  
* Level Adjustment: +2.


'''Classes:''' Racial (2), LA (2), Scout (3), Fighter (1), Extreme Explorer (2)
Maxed skills (for free): Profession (Hunter) and Knowledge (Nature)


;Feats
-->
: 1: Action Boost  
Thri-kreen 2, Scout 3, Fighter 1, Extreme Explorer 1 (ECL 10)<br/>
: 3: Multiweapon Fighting
N Medium Monstrous Humanoid (Reptile [Chameleon template])<br/>
: Scout4: Dodge
'''Init''' +1+dex; '''Senses:''' Darkvision 60', Low-light; Listen/Spot +0<br/>
: 6: Mobility
'''Action Points''' 12 (d8s)
<hr>
'''AC:''' 10; '''Touch:''' 10; '''Flat-footed:''' 10<br/>(+0 dex; +3 natural)<br/>
'''HP:''' 00 (6d8+1d10+con)<br/>
'''Fort:''' +3, '''Ref''' +5, '''Will''' +4<br/>
'''Immune''' Magic sleep effects<br/>
<hr>
'''Speed:''' 60' (40' +10' insight, +10' enhancement); Climb 20'<br/>
'''Melee:''' Claw +0/0/0/0 (1d4+str) and Bite -5 (1d4+.5str+poison 1/day [Fort 11+con; 1d6 dex, Paralysis) <br/>
'''Ranged:''' Tongue +0 (-) <br/>
'''Skirmish''' +1d6, +1 AC<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +5; '''Grapple:''' +5<br/>
<hr>
* '''Powers''' caster level .5HD
** 3/day: Chameleon
** 3/day: Know Direction
** 1/day: Psionic Displacement
** 1/day: Metaphysical Claw
'''Power Points''': 1
<hr>
'''Abilities''' Str 10 +0 | Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0 <br/>
*'''Feats'''<br/>
** Race: Deflect Arrows
**1: Action Boost
**3: Multiweapon Fighting
**F1: Weapon Finesse
**6: Speed of Thought
*'''Skills'''
{|
| valign="top" width="40%" |
 
;Acrobatics (Dex) (0 ranks)
: [[d20:skills.htm#balance|Balance]]
: [[d20:skills.htm#tumble|Tumble]]
 
;Athletics (Str) (0 ranks)
: [[d20:skills.htm#climb|Climb]] 
: [[d20:skills.htm#jump|Jump]]  (+30 racial)
: [[d20:skills.htm#swim|Swim]]
 
;Animals (Cha) (0 ranks)
: [[d20:skills.htm#handleanimal|Handle Animal]]
: [[d20:skills.htm#ride|Ride]]
 
;Concentration (Con) (0 ranks)
: [[d20:skills.htm#autohypnosis|Autohypnosis]]
: [[d20:skills.htm#concentration|Concentration]]
 
;[[d20:skills.htm#craft|Craft]] (Int)
: Skill (0 ranks)
 
;Deception (Cha) (0 ranks)
: [[d20:skills.htm#bluff|Bluff]]
: [[d20:skills.htm#disguise|Disguise]]
 
;Influence (Cha)(0 ranks)
: [[d20:skills.htm#diplomacy|Diplomacy]]
: [[d20:skills.htm#intimidate|Intimidate]]
 
;[[d20:skills.htm#heal|Heal]] (Wis) (0 ranks)
 
;Inspect (Int) (0 ranks)
: [[d20:skills.htm#appraise|Appraise]]
: [[d20:skills.htm#search|Search]]
 
;Legerdemain (Dex) (0 ranks)
: [[d20:skills.htm#escapeartist|Escape Artist]]
: [[d20:skills.htm#sleightofhand|Sleight of Hand]]
 
;Linguistics (Int) (0 ranks)
: [[d20:skills.htm#decipherscript|Decipher Script]] 
: [[d20:skills.htm#forgery|Forgery]]
 
| valign="top" width="40%" |
 
;Mechanics (Dex) (0 ranks)
: [[d20:skills.htm#disable device|Disable Device]]
: [[d20:skills.htm#openlocks|Open Locks]]
 
;Notice (Wis) (0 ranks)
: [[d20:skills.htm#listen|Listen]]
: [[d20:skills.htm#spot|Spot]]
 
;[[d20:skills.htm#perform|Perform]] (Cha) (0 ranks)
 
;[[d20:skills.htm#profession|Profession]] (Wis) (0 ranks)
 
;Streetwise (Wis) (0 ranks)
: [[d20:skills.htm#gatherinformation|Gather Information]]
: [[d20:skills.htm#sensemotive|Sense Motive]]
 
;Spellcraft (Int) (0 ranks)
: [[d20:skills.htm#psicraft|Psicraft]]
: [[d20:skills.htm#spellcraft|Spellcraft]]
 
;Stealth (Dex) (0 ranks)
: [[d20:skills.htm#hide|Hide]] (+10 racial, +4 racial in sandy/arid)
: [[d20:skills.htm#movesilently|Move Silently]] (+4 racial)
 
;Survival (Wis) (0 ranks)
: [[d20:skills.htm#survival|Survival]]
: [[d20:skills.htm#userope|Use Rope]]
 
;Use Magic (Int) (0 ranks)
: [[d20:skills.htm#usemagicdevice|Use Magic Device]] 
: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]]
 
;[[d20:skills.htm#knowledge|Knowledge]] (Declare knowledge area)  (0 ranks)
 
;Initiative (n/a) (0 ranks)
 
;[[d20:skills.htm#speaklanguage|Speak Language]]
: Common (to be replaced by Daryl), Thri-kreen
: Int: list int bonus languages
: List languages purchased
 
;Truespeak (Int) (0 ranks)
|}
<hr>
'''Items''' Gear
<hr>
;Weapon Familiarity:
: Thri-kreen can treat gythkas and chatkchas (see the sidebar) as martial weapons rather than exotic weapons.
 
;Trapfinding
 
;Uncanny Dodge (Ex)
: At 2nd level, a Scout retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
 
;Trackless Step (Ex)
: Starting at 3rd level, a scout leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.
 
;Max Action Points +2
 
;Trap Sense +1 ref/AC


[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:Character Build]]

Revision as of 17:17, 7 June 2010

Thri-kreen 2, Scout 3, Fighter 1, Extreme Explorer 1 (ECL 10)
N Medium Monstrous Humanoid (Reptile [Chameleon template])
Init +1+dex; Senses: Darkvision 60', Low-light; Listen/Spot +0
Action Points 12 (d8s)


AC: 10; Touch: 10; Flat-footed: 10
(+0 dex; +3 natural)
HP: 00 (6d8+1d10+con)
Fort: +3, Ref +5, Will +4
Immune Magic sleep effects


Speed: 60' (40' +10' insight, +10' enhancement); Climb 20'
Melee: Claw +0/0/0/0 (1d4+str) and Bite -5 (1d4+.5str+poison 1/day [Fort 11+con; 1d6 dex, Paralysis)
Ranged: Tongue +0 (-)
Skirmish +1d6, +1 AC
Space: 5'; Reach: 5'; BAB: +5; Grapple: +5


  • Powers caster level .5HD
    • 3/day: Chameleon
    • 3/day: Know Direction
    • 1/day: Psionic Displacement
    • 1/day: Metaphysical Claw

Power Points: 1


Abilities Str 10 +0 | Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0

  • Feats
    • Race: Deflect Arrows
    • 1: Action Boost
    • 3: Multiweapon Fighting
    • F1: Weapon Finesse
    • 6: Speed of Thought
  • Skills
Acrobatics (Dex) (0 ranks)
Balance
Tumble
Athletics (Str) (0 ranks)
Climb
Jump (+30 racial)
Swim
Animals (Cha) (0 ranks)
Handle Animal
Ride
Concentration (Con) (0 ranks)
Autohypnosis
Concentration
Craft (Int)
Skill (0 ranks)
Deception (Cha) (0 ranks)
Bluff
Disguise
Influence (Cha)(0 ranks)
Diplomacy
Intimidate
Heal (Wis) (0 ranks)
Inspect (Int) (0 ranks)
Appraise
Search
Legerdemain (Dex) (0 ranks)
Escape Artist
Sleight of Hand
Linguistics (Int) (0 ranks)
Decipher Script
Forgery
Mechanics (Dex) (0 ranks)
Disable Device
Open Locks
Notice (Wis) (0 ranks)
Listen
Spot
Perform (Cha) (0 ranks)
Profession (Wis) (0 ranks)
Streetwise (Wis) (0 ranks)
Gather Information
Sense Motive
Spellcraft (Int) (0 ranks)
Psicraft
Spellcraft
Stealth (Dex) (0 ranks)
Hide (+10 racial, +4 racial in sandy/arid)
Move Silently (+4 racial)
Survival (Wis) (0 ranks)
Survival
Use Rope
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Declare knowledge area) (0 ranks)
Initiative (n/a) (0 ranks)
Speak Language
Common (to be replaced by Daryl), Thri-kreen
Int: list int bonus languages
List languages purchased
Truespeak (Int) (0 ranks)

Items Gear


Weapon Familiarity
Thri-kreen can treat gythkas and chatkchas (see the sidebar) as martial weapons rather than exotic weapons.
Trapfinding
Uncanny Dodge (Ex)
At 2nd level, a Scout retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Trackless Step (Ex)
Starting at 3rd level, a scout leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.
Max Action Points +2
Trap Sense +1 ref/AC