Drinking & Dragons

Wild:PC/Bo: Difference between revisions

From Drinking and Dragons
>Arz
>Arz
Line 177: Line 177:
*Notice (15 ranks)+2+2
*Notice (15 ranks)+2+2
:[[d20:skills.htm#listen|Listen]]+1 = 27
:[[d20:skills.htm#listen|Listen]]+1 = 27
:[[d20:skills.htm#spot|Spot] = 26
:[[d20:skills.htm#spot|Spot]] = 26
*[[d20:skills.htm#profession|Profession]] (0 ranks)
*[[d20:skills.htm#profession|Profession]] (0 ranks)
*Streetwise (15 ranks)  
*Streetwise (15 ranks)  

Revision as of 21:47, 4 December 2010


Quick links
Personality ProfileIslandLogsheetCompanionSpells

Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities Str 7 -2 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 21{23} +6 | Cha 22 +6

Defense

AC 32, touch 20, flat-footed 30 (+7 AC, +8 armor, +4 enh, +1 deflection, +2 dex)
HP 71 (12HD+24)
Init +3
Speed 30'
Fort +12, Ref +12, Will +20
Action Points 8

Attacks

  • Longspear +8/+3 | 1d8-2 | 20/*3 | P | | Range 0' | 9 lbs.
    Special: Mw, reach
  • Unarmed +7/+2 | 1d10-2 | Crit 20/*2 | B/S | Range 0' | 0 lbs.
    Special: poison bite if grappling, subdual, magic
  • Claw +2 | 1d6-2 | 20/*2 | P/S | Range - | 0 lbs.
    Special: secondary
  • Light Crossbow +12 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.
    Special: Mw, aquatic

Base Attack +9/+4 | Grapple +15 (+9 BAB, -2 Str, +4, +4)

Racial

Middle-Aged: -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha

+2 wis, +2 cha
Resistance to acid, cold, and electricity 5
Daylight(sp): 1/day. Object; Touch; 10min/lvl.
+2 racial bonus to listen and spot.
+2 con
Poison(ps): 1/day; Fort DC 22 [10+lvl/2+wis] negates, initial and secondary 1d10 con damage. Touch; SR:Yes.
Polymorph(ps): 3/day, into a viper form. Personal; 1min/lvl.
Poison Bite(ex): To use must successfully make a grapple check and make a melee attack against that foe. Fort DC 17 [10+lvl/2+con] negates, initial and seconday 1d4 con damage.
Poison Immunity(ex): Immune to all forms of snake venom.
Spell Resistance(ex): 12+1/3lvls = 16
Bonus feat of alertness.

Snakes

Skills: All snakes have a +4 racial bonus to listen, spot, hide, and movesilently as well as a +8 racial bonus to balance, climb, and swim. May use strength or dexterity for climb and swim checks, take 10 even while threatened, and use the run action while using athletics.

Sea Snakes: Decrease land spd by 10' and increase swim by 10'. +2 racial bonus to poison save DC. Can hold its breath for 6 times its Constitution.

Tiny Viper

Tiny, Reach 0; NA+2; Str 4, Dex 17, Con 11 Movement 15' / 15' climb / 15' swim
Attacks Bite +13 (1 + poison); +2 Size

Poison(ex) 1d6 con. Fort DC is 10

Constrictor Snake

Medium, Reach 5; NA +2; Str 17, Dex 17, Con 13 Movement 20' / 20' climb / 20' swim
Attacks Bite +11 (1d3+str*1.5); -0 Size
Constrict(Ex) 1d3+4 Improved Grab(Ex) +19

Dire Snake

Huge, Reach 10'; NA+5; Str 24, Dex 20, Con 16 Movement 30' / 20' climb / 20' swim
Attacks Bite +13 (2d6+str*1.5+poison); -2 Size
Constrict(Ex) 1d8+10 Improved Grab(Ex) +31 Poison(ex) 1d6 con. Fort DC is 16

Feats

Unspent DP = 4
  • Yu: Alertness +2 to listen and spot
  • 1st: Augment Healing [CD:79] +2/spell lvl healed by conj(healing).
  • Sha1: Improved Unarmed Strike
  • 3rd: Ancestral Defiance [FCII:83] Spend rebuke spirits as immediate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.
  • Sha4: Improved Grapple
  • 6th: Divine Spell Power (CD:80) Free action, turning check w/ +3 bonus modifies divine caster level.
  • DF2: Mounted Combat
  • Sha8: Blind-Fight
  • 9th: Planar Touchstone (PlH 41) : Gain base ability for that touchstone
  • Sha12: Stunning Fist (PH 101)² : Stun opponent with unarmed strike. Will DC 22; 3 uses per day.
  • 12th: Action Surge (ECS 50) : Spend 2 action points to take extra move or standard action.

Abilities

Shaman 12

Proficient in light armor
Proficient with simple weapons
  • Celestial: Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 9/day. Check=Cha+3. HD=2d6+lvl+cha
  • Grave: Once per day you may use the dim mak. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies.
  • Hero: Once per day, add shaman level to attack roll.
  • Animal Companion(ex): As druid of equal level.
  • Spirit Sight: May see ethereal creatures and distinguish between material creatures and objects.
  • Turn Undead(su): Effective turn level is [sha-2] = 8. May turn [3+cha] = 9/day. Check=cha+3. HD=2d6+lvl+cha
  • Spirit's Favor: Apply your charisma modifier as a bonus on all saving throws.
  • Pool of Healing (sp): Pool of positive energy 5*(1+CL+DSP) = 85

Skills

Str 7 -2
  • Athletics (0 ranks)-6
Climb
Jump
Swim
Int 12 +1
Appraise
Search
Decipher Script
Forgery
  • Magic (15 ranks)
Psicraft
Spellcraft
  • Mechanics (0 ranks)
Disable Device
Open Locks-6
Dex 14 +2
  • Acrobatics (0 ranks)-6
Balance
Tumble
  • Legerdemain (0 ranks)-6
Escape Artist
Sleight of Hand
  • Stealth (0 ranks)-6-5
Hide+2=-7
Move Silently+1=-8
Wis 21{23} +6 +1
  • Heal+2 (8 ranks)
  • Notice (15 ranks)+2+2
Listen+1 = 27
Spot = 26
Gather Information = 25
Sense Motive
  • Survival (0 ranks)
Survival
Use Rope-6
Other

Languages: Gnoll, Auran, Celestial, Sylvan, Yuan-ti

Con 14 +2
  • Concentration (15 ranks)
Autohypnosis
Concentration
Cha 22 +6 +1 +3
  • Animals (9 ranks)
Handle Animal+4 = 23
Ride+4+2 = 17
  • Artifice (0 ranks)
Use Magic Device
Use Psionic Device
  • Deception (0 ranks)
Bluff
Disguise
  • Influence (0 ranks)
Diplomacy
Intimidate