User:Wizardoest/PCs/TskTsk
Thri-kreen 2, Scout 3, Fighter 1, Extreme Explorer 1 (ECL 10)
N Medium Monstrous Humanoid (Reptile [Chameleon template])
Init +5; Senses: Darkvision 60', Low-light; Listen/Spot +0
Action Points 12 (d8s; Max is two higher)
AC: 17; Touch: 14; Flat-footed: 13
(+4 dex; +3 natural) Uncanny Dodge; +1 vs Traps
HP: 24+5d8+1d10 (6d8+1d10+16)
Fort: +3, Ref +5, Will +4
(+1 Ref vs Traps)
Immune Magic sleep effects
Speed: 60' (40' +10' insight, +10' enhancement); Climb 30'
Trackless step
Melee: Claw +9/9/9/9 (1d6+2) and Bite -5 (1d4+1+poison 1/day [Fort 11+con; 1d6 dex, Paralysis)
Ranged: Tongue +9 (-)
Skirmish +1d6, +1 AC
Space: 5'; Reach: 5'; BAB: +5; Grapple: +5
- Powers CL3
- 3/day: Chameleon
- 3/day: Know Direction
- 1/day: Psionic Displacement
- 1/day: Metaphysical Claw
Power Points: 1
Abilities Str 14 +2 | Dex 18+1d4 +4 | Con 14+1d4 +2 | Int 10+1d4 +0 | Wis 10 +0 | Cha 8 -1
- Feats
- Race: Deflect Arrows
- 1: Action Boost
- 3: Speed of Thought
- F1: Weapon Finesse
- 6: Improved Natural Attack (Claw)
- Skills
|
|
Items 5,000 gp min
- Weapon Familiarity
- Thri-kreen can treat gythkas and chatkchas (see the sidebar) as martial weapons rather than exotic weapons.
- Trapfinding
- Trackless Step (Ex)
- Starting at 3rd level, a scout leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.
- Trap Sense +1 ref/AC