Drinking & Dragons

Difference between revisions of "RPM:2 Sorcier Scum or Double Agent"

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== Hilltop Farm battle ==
== Hilltop Farm battle ==
[[File:Gremlins.jpg|right|200px]]
[[File:Gremlins.jpg|right|200px]]
;{{Milady Rosalie}}
This village, while quaint, does little for me. The encroaching storm is not helping matters either. I feel it would be best if we make our way to the top of the hill and investigate before we are caught in a total downpour.


Everyone knows their roles pretty well, so much direction doesn't need to be given. As the others explored the house, I decided to stay near the barn. It didn't take too long for Hugo to give a little sign that they encountered someone in the house. This person, which I soon learned were a hoard of little green man-creatures, animated the hay in the barn.
Being the only one near the barn I did what I could to slow it down. My heart wasn't exactly in the fight as I'm trying to keep a clear head for encountering Zephyrine. I push a card around and yell at the dim-witted construct to keep it off balance. The fight ends quickly, though, when I pass a well crafted pitchfork to Ildefons in which he could affix his flaming mass of peet. The flame wasn't intense, but it did the job and ended our tussle.
== Chirp's Sillage problem ==
== Chirp's Sillage problem ==
[[File:Snakes from heat swamp.jpg|400px]]
[[File:Snakes from heat swamp.jpg|400px]]
== Zephyrine reveals herself ==
== Zephyrine reveals herself ==
[[File:Zephyrine.jpg|right|200px]]
[[File:Zephyrine.jpg|right|200px]]
;{{Milady Rosalie}}
It seems like Zephyrine was not too far away from our carnage and decided to reveal herself. She gave an old codeword, "The dragon is watching," which was used by double agents. She looks a little too young to have been in the field that long, and I'm suspicious that she got the old code from a captured RPM member. Still, it's something we cannot risk in killing her either.
She makes no talk of her child when I bring it up. As this was the excuse of why she left, it leaves another possible lie on her palate.


Zephyrine informs us that we should check the barn. Inside is a lot of hay and some coins. The rest of the group feels that this is some sort of bribe, but the coins feel a bit odd to me. It's rare to find something so newly minted, and where they are from beings more questions to the forefront. There could be some sort of socio-economic move that will soon be underway from a nation or guild. The rest of the group are a bunch of laymen, so it's understandable that they won't come to this realization of a possible plot. I plan to bring these to a metallurgist and Maurice Lamon, a well respected trader that has dealings across many providence.
== Ancien Portal ==
== Ancien Portal ==
[[File:Ancien Portal.jpg|right|150px]]
[[File:Ancien Portal.jpg|right|150px]]
;{{Milady Rosalie}}
On the way back to the city, we run into the petrified, towering ribs of a creature long forgotten. It was quite an impressive sight, and many others thought this as well. I thought it best to keep clear of the site due to hauling a prisoner. We want as minimal contact with others as possible. Her illusion magic could influence them and cause problems for us. Also, we want to bring her in under cover so her entrance back into the city is as secret as possible.


== Sneaking Zephyrine back into the City ==
== Sneaking Zephyrine back into the City ==
 
;{{Milady Rosalie}}
It is decided that we sneak her into the city by stuffing her into a trunk and carrying her to a local safehouse. There, we meet with Captain Hernaut to figure out what to do next. He isn't aware of any operatives and knows little of the coins. So we are stuck in a holding pattern until we can gather some more information. We vote on what to do with Zephyrine and decide it is best to put her back into prison until we can get things sorted out. If she is a double agent, we will arrange an escape for her. If she isn't, well, One Tusk may get his wish for a swift and brutal trial and interrogation.


{{RPM}}
{{RPM}}
[[Category:RPM:Sessions|2]]
[[Category:RPM:Sessions|2]]

Revision as of 08:50, 3 November 2016

← Prev: 1 Escaped Sorcier Prisoner   |  

Starring: 🏹 Ehsan, Hugo, 🐺 Ildefons, 💃 Milady Rosalie, 🐘 One-Tusk
Guest Starring: Zephyrine, Bluespeak, Angry Heat Swamp Tree
Challenge: Gremlins and Hay Golem; Heat Swamp Sillage; Arguing about what to do with Zephyrine
Location: Chirp (Village), Drumchapel (Hamlet), Heat Swamp Sillage, Ancien Portal
Date Played: 01 Nov 2016


Hilltop Farm battle

Gremlins.jpg
💃 Milady Rosalie

This village, while quaint, does little for me. The encroaching storm is not helping matters either. I feel it would be best if we make our way to the top of the hill and investigate before we are caught in a total downpour.

Everyone knows their roles pretty well, so much direction doesn't need to be given. As the others explored the house, I decided to stay near the barn. It didn't take too long for Hugo to give a little sign that they encountered someone in the house. This person, which I soon learned were a hoard of little green man-creatures, animated the hay in the barn.

Being the only one near the barn I did what I could to slow it down. My heart wasn't exactly in the fight as I'm trying to keep a clear head for encountering Zephyrine. I push a card around and yell at the dim-witted construct to keep it off balance. The fight ends quickly, though, when I pass a well crafted pitchfork to Ildefons in which he could affix his flaming mass of peet. The flame wasn't intense, but it did the job and ended our tussle.

Chirp's Sillage problem

Snakes from heat swamp.jpg

Zephyrine reveals herself

Zephyrine.jpg
💃 Milady Rosalie

It seems like Zephyrine was not too far away from our carnage and decided to reveal herself. She gave an old codeword, "The dragon is watching," which was used by double agents. She looks a little too young to have been in the field that long, and I'm suspicious that she got the old code from a captured RPM member. Still, it's something we cannot risk in killing her either.

She makes no talk of her child when I bring it up. As this was the excuse of why she left, it leaves another possible lie on her palate.

Zephyrine informs us that we should check the barn. Inside is a lot of hay and some coins. The rest of the group feels that this is some sort of bribe, but the coins feel a bit odd to me. It's rare to find something so newly minted, and where they are from beings more questions to the forefront. There could be some sort of socio-economic move that will soon be underway from a nation or guild. The rest of the group are a bunch of laymen, so it's understandable that they won't come to this realization of a possible plot. I plan to bring these to a metallurgist and Maurice Lamon, a well respected trader that has dealings across many providence.

Ancien Portal

Ancien Portal.jpg
💃 Milady Rosalie

On the way back to the city, we run into the petrified, towering ribs of a creature long forgotten. It was quite an impressive sight, and many others thought this as well. I thought it best to keep clear of the site due to hauling a prisoner. We want as minimal contact with others as possible. Her illusion magic could influence them and cause problems for us. Also, we want to bring her in under cover so her entrance back into the city is as secret as possible.

Sneaking Zephyrine back into the City

💃 Milady Rosalie

It is decided that we sneak her into the city by stuffing her into a trunk and carrying her to a local safehouse. There, we meet with Captain Hernaut to figure out what to do next. He isn't aware of any operatives and knows little of the coins. So we are stuck in a holding pattern until we can gather some more information. We vote on what to do with Zephyrine and decide it is best to put her back into prison until we can get things sorted out. If she is a double agent, we will arrange an escape for her. If she isn't, well, One Tusk may get his wish for a swift and brutal trial and interrogation.