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__NOTOC__{{RPM|pc=PCs}}[[Category:RPM:Lion]][[Category:RPM:Worshipful Company of Firefighters]]
__NOTOC__{{RPM|pc=PCs}}[[Category:RPM:Lion]][[Category:RPM:Worshipful Company of Firefighters]][[Category:RPM:Urruarte Family]]
== Ildefons <small>(Refresh 2)</small> ==
== Ildefons <small>(Refresh 2)</small> ==


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Aspect: Nate: If Only They Would Listen and Learn!
Aspect: Nate: If Only They Would Listen and Learn!
Aspect: Kevin: Have A Conviction
Aspect: Kevin: Have A Conviction
: '''Trouble:''' {{Aspect|Poster Person for the Purchased Position}}


Previously...
Previously...
Family Bought My Rank
Family Bought My Rank
If Doctors Won't Treat Wildblood, I Guess I Will Do My Best
If Doctors Won't Treat Wildblood, I Guess I Will Do My Best
Folks at Home Would Love This


: '''Aspect:''' {{Aspect|Taken up Dueling}}
: '''Aspect:''' {{Aspect|Taken up Dueling}}
Line 31: Line 33:
</div></div>
</div></div>
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
: '''Trouble:''' {{Aspect|Poster Person for the Purchased Position}}
: '''Trouble:''' {{Aspect|Running for Senate}}
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: ...though I am competent at the job.
:: ...though I am competent at the job.
Line 51: Line 53:
:: Compel: ''To miss a scene because he was taking care of someone who asked just nicely enough.''
:: Compel: ''To miss a scene because he was taking care of someone who asked just nicely enough.''
</div></div>
</div></div>
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
: '''Aspect:''' {{Aspect|Raised in a Caravan Abroad}}
: '''Aspect:''' {{Aspect|Raised in a Caravan Abroad}}
Line 58: Line 61:
:: Compel: Ildefons didn't grow up with many solid non-family friends, but an ever-changing cast, many of whom would not have been so friendly. He also never necessarily learned all the proper manors at home. ''Compel either: to keep him suspicious of new companions, or to make him look "undomesticated" at court.''
:: Compel: Ildefons didn't grow up with many solid non-family friends, but an ever-changing cast, many of whom would not have been so friendly. He also never necessarily learned all the proper manors at home. ''Compel either: to keep him suspicious of new companions, or to make him look "undomesticated" at court.''
</div></div>
</div></div>
: '''Aspect:''' {{Aspect|I'll defend Lisway because Arkstone is a nation for everyone, and everyone must do their part}}


{{RPM Game Aspects}}
{{RPM Game Aspects}}


=== Skills ===
=== Skills ===
: '''+4''' [[fate:fate-core/will|Will]] ◆ [[User:Wizardoest/Fate/Survival Skill|Survival]]  
: '''+5''' [[fate:fate-core/will|Will]]
: '''+3''' [[fate:/fate-core/fight|Weapons]] ◆ [[fate:/fate-core/lore|Lore (A&S)]]
: '''+4''' [[fate:/fate-core/lore|Lore (A&S)]] ◆ [[fate:/fate-core/fight|Weapons]]
: '''+2''' [[fate:/frontier-spirit/skills#mythology|Lore (Myth)]] ◆ [[fate:/fate-core/empathy|Empathy]] ◆ [[fate:/fate-core/athletics|Athletics]] ◆ [[fate:/fate-core/shoot|Rapport]]
: '''+3''' [[fate:/fate-core/rapport|Rapport]] ◆ [[User:Wizardoest/Fate/Survival Skill|Survival]]  
: '''+2''' [[fate:/frontier-spirit/skills#mythology|Lore (Myth)]] ◆ [[fate:/fate-core/empathy|Empathy]] ◆ [[fate:/fate-core/athletics|Athletics]]
: '''+1''' [[fate:/fate-core/stealth|Stealth]] ◆ [[fate:/fate-core/physique|Physique]] ◆ [[fate:/fate-core/deceive|Deceive]] ◆ [[fate:/fate-core/shoot|Shoot]]
: '''+1''' [[fate:/fate-core/stealth|Stealth]] ◆ [[fate:/fate-core/physique|Physique]] ◆ [[fate:/fate-core/deceive|Deceive]] ◆ [[fate:/fate-core/shoot|Shoot]]


=== Stunts and Extras (5 = 3 base + 2 from refresh) ===
=== Stunts and Extras (8 = 3 base + 5 from refresh) ===
<!--
<!--
Other Stunt Options
Other Stunt Options
;Anatomy
;Anatomy
: Once per session you can reduce someone else's consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to work with the person you're treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.) {{Det|cf, Fate Core, 109}}
: Once per session you can reduce someone else's consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to work with the person you're treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.) {{Det|cf, Fate Core, 109}}
;Loaded Blunderbuss
: Once per scene, when using Survival in a conflict, you can Create an Advantage on all targets from a whole-zone without having to divide up your shifts.
: Narrate with a flashback to what the blunderbuss is filled with (E.g, Aspect on all targets "Choking On Smells of Burning Death" -> "Soil from a graveyard, and a little bit of rock from the fire drake's nest.") This is slightly "magic" (see: campaign's "magic is in the soil" trait)
* Currently loaded: n/a
;Thick Skinned
: You have Armor:1 versus all attacks. {{Det|cf, [[fate:/fate-core/more-examples-extras#extra-super-resilience|Example Extras]] but Armor:1 vs both tracks instead of Armor:2 vs physical}}
; Hawk & Hound +1 enhancement
: '''Enhancement''': ''Menagerie'' You can now summon two other creatures, each with a different aspect and skill. When you summon your creature, you can pick any one from your stable.
: Bihotz the coyote (f), Oroitz the raven (m), and a
-->
;Patience of the Tortoise
;Patience of the Tortoise
: Use Will for Empathy and Rapport situations with animals. {{Det|cf, Survival, Animal Ken}}
: Use Will for Empathy and Rapport situations with animals. {{Det|cf, Survival, Animal Ken}}
;Hawk & Hound (reskin of [[fate:venture-city/creature-summoning|Creature Summoning]])
;Hawk & Hound (reskin of [[fate:venture-city/creature-summoning|Creature Summoning]])
: [[fate:venture-city/creature-summoning]]
: [[fate:venture-city/creature-summoning]]
Line 89: Line 85:
: '''Collateral''': When your creature is released into the scene, it does so with blinding speed, possibly startling the opposition. It can show up in any zone, and it immediately attacks any one target, ignoring any Armor it may have. {{Det|Compare "dramatic Entrance", As with all powers, if using the collateral bonus, the GM gets a free scene aspect.}}
: '''Collateral''': When your creature is released into the scene, it does so with blinding speed, possibly startling the opposition. It can show up in any zone, and it immediately attacks any one target, ignoring any Armor it may have. {{Det|Compare "dramatic Entrance", As with all powers, if using the collateral bonus, the GM gets a free scene aspect.}}
: Current Stable: Berta the prize-winning hawk (f)
: Current Stable: Berta the prize-winning hawk (f)
; Hawk & Hound +1 enhancement
: '''Enhancement''': ''Menagerie'' You can now summon two other creatures, each with a different aspect and skill. When you summon your creature, you can pick any one from your stable.
: Irensle the tiger (f), Oroitz the raven (m)
; Hawk & Hound +1 enhancement
: '''Enhancement''': ''Master Creature Summoning'': Your summoned creature gains an additional Good (+3) skill.
;Terrain Communing (reskin of [[fate:venture-city/super-senses|Super Senses]]) *warning magical!
: [[fate:venture-city/super-senses]]. It gives +2 to using survival (ie, locating things, especially Tracking) as a "sense".
: '''Drawback''': {{Aspect|...because of Florint's serum...}}
: '''Collateral''': Your senses are so finely tuned that you can create a full mental map of an [http://slideplayer.com/slide/11761767/47/images/1/HOW+BIG+IS+AN+ACRE+43,560+Square+Feet.jpg acre]or so. Since this tugs slightly on the life forces of all in the area, anyone inside it will be immediately and clearly alerted that something is afoot. {{Det|Compare "Mental Map", As with all powers, if using the collateral bonus, the GM gets a free scene aspect.}}
-->
;Thick Skinned
: You have Armor:1 versus all attacks. {{Det|cf, [[fate:/fate-core/more-examples-extras#extra-super-resilience|Example Extras]] but Armor:1 vs both tracks instead of Armor:2 vs physical}}
;Animal Transformation *warning magical!
: See: [[RPM:Rules/Animal Transformation]].
;Head Shot
: +2 to create advantage with Rapport to encourage others to attack foes in leadership positions.
;Legal Studies
: +2 to social skills when invoking the law. (Too broad? Need a limit of 1/scene?)
;Ballsy Will
: +2 to Create Advantage with Will when doing something extraordinarily ballsy, gutsy, or probably shouldn't be done (calling someone out in public, making a scene at a party of dignitaries, etc). It doesn't allow things to be made with Will generically; it applies when will is needed to make the advantage already.
;Patience of the Tortoise
: Can use Will for any Overcome roll in social situations when time is of not of the essence (in lieu of rapport, empathy, deceive).
;Quick Draw
;Quick Draw
: Gain +2 to Weapons when you attack an opponent you have not yet struck this scene. (Goes away once you have succeeded against that foe with any Attack using Weapons.)
: Gain +2 to Weapons when you attack an opponent you have not yet struck this scene. (Goes away once you have succeeded against that foe with any Attack using Weapons.)
;Loaded Blunderbuss
: Once per scene, when using Survival in a conflict, you can Create an Advantage on all targets from a whole-zone without having to divide up your shifts.
: Narrate with a flashback to what the blunderbuss is filled with (E.g, Aspect on all targets "Choking On Smells of Burning Death" -> "Soil from a graveyard, and a little bit of rock from the fire drake's nest.") This is slightly "magic" (see: campaign's "magic is in the soil" trait)
;[[RPM:Rules/Wealth_and_Favors|Profiler]]
;[[RPM:Rules/Wealth_and_Favors|Profiler]]
: You have connections and you know how to put them to use to learn more about people. When you check off a Wealth and Favor box you may ask the GM to tell you an aspect of any character you interact with in a scene with a free invoke on it.
: You have connections and you know how to put them to use to learn more about people. When you check off a Wealth and Favor box you may ask the GM to tell you an aspect of any character you interact with in a scene with a free invoke on it.
;Animal Transformation *warning magical!
: See: [[RPM:Rules/Animal Transformation]].
;Terrain Communing (reskin of [[fate:venture-city/super-senses|Super Senses]]) *warning magical!
: [[fate:venture-city/super-senses]]. It gives +2 to using survival (ie, locating things, especially Tracking) as a "sense".
: '''Drawback''': {{Aspect|...because of Florint's serum...}}
: '''Collateral''': Your senses are so finely tuned that you can create a full mental map of an [http://slideplayer.com/slide/11761767/47/images/1/HOW+BIG+IS+AN+ACRE+43,560+Square+Feet.jpg acre]or so. Since this tugs slightly on the life forces of all in the area, anyone inside it will be immediately and clearly alerted that something is afoot. {{Det|Compare "Mental Map", As with all powers, if using the collateral bonus, the GM gets a free scene aspect.}}


=== Stress and Consequences ===
=== Stress and Consequences ===
Line 122: Line 147:


'''Soils''' (max 4)
'''Soils''' (max 4)
# Palace grounds, surface, above dragon. (Session 14)
# High Horn Sewers
# Seawater from sea sillage storm.
# Kirkush Scorpion
# Ostrich
#  
#
#


== Menagerie ==
== Menagerie ==
<div>
<div>
<!--
<div style="float:left;">
<div style="float:left;">
[[File:Oroitz-raven.png|150px]]<br/>
[[File:Oroitz-raven.png|150px]]<br/>
Oroitz<br/>
Oroitz<br/>
{{Aspect|Trouble-making Raven}}<br/>
{{Aspect|Trouble-making Raven}}<br/>
'''+3''' Tricksy
'''+3''' Acquire<br/>
'''+3''' Manipulate
</div>
 
<div style="float:left;">
[[File:Irensle-tiger.png|150px]]<br/>
Irensle<br/>
{{Aspect|Big, scary tiger}}<br/>
'''+3''' Prowl<br/>
'''+3''' Frighten
</div>
</div>


<div style="float:left;">
[[File:Berta-hawk.png|150px]]<br/>
Berta<br/>
{{Aspect|Prize-winning Hawk}}<br/>
'''+3''' Savage<br/>
'''+3''' Locate
<!--
<div style="float:left;">
<div style="float:left;">
[[File:Bihotz-coyote.png|150px]]<br/>
[[File:Bihotz-coyote.png|150px]]<br/>
Bihotz<br/>
Bihotz<br/>
{{Aspect|Too-friendly Coyote}}<br/>
{{Aspect|Too-friendly coyote}}<br/>
'''+3''' Prowl
'''+3''' Prowl
</div>
</div>
-->
-->
<div style="float:left;">
[[File:Berta-hawk.png|150px]]<br/>
Berta<br/>
{{Aspect|Prize-winning Hawk}}<br/>
'''+3''' Savage
</div>
</div>


Line 188: Line 224:
: Bihotz was found during travels in Condrol as a pub and raised from a young age to be a companion.
: Bihotz was found during travels in Condrol as a pub and raised from a young age to be a companion.
: Berta was purchased after she had been showing potential. Her prize-winning flight was shortly after acquisition and bonding.
: Berta was purchased after she had been showing potential. Her prize-winning flight was shortly after acquisition and bonding.
: Irensle was acquired as a gift from the Royal Zoo in Kirkush as a thank you for contributing to clearing some political issues. (See session 23.)
== Facts ==
* Has goggles + face mask (firefighters fate point).
* Knows basic structural weaknesses for a collapse (firefighters fate point when taking down a bridge).
* Has a sword cane that was Bukhir's.


;Languages
;Languages
: Knows the basic rudiments of Untari pidgin.
: Knows the basic rudiments of Untari pidgin.
== Stuff ==
* Goggles + face mask (firefighters fate point)

Latest revision as of 18:35, 29 May 2019

Ildefons (Refresh 2)

Aspects

Wolfraven250.png
Concept: Master of the Hunt
Detail: I see him as adept at hunting even people in an urban environment (bounty hunting). Thus not quite "master of the wild".
Invoke: Any rolls to tracking, or to invoke for Hound or Hawk's attacks in conflicts.
Compel: See talk page.
Trouble: Running for Senate
...though I am competent at the job.
Invoke: To pull family out of the woodwork for resources or name-dropping. Bonus on social interactions with other not-from-the-ranks officers.
Compel: Penalty when interacting with enlisted soldiers who don't know him directly. Others might not trust his opinion when trying to convince them of something.
Aspect: Mystic Connection To The Land
Origin: This aspect shows relation to the Sorcier.
Invoke: When using Survival to size up a region, he can get a reading from the land itself for bonus. Bonus when using Empathy with nature.
Compel: When in Sorcier-polluted areas, it's an easy compel to give penalty. It'd also be an easy compel to make him more-susceptible to the magic that's strongly reflective of the area's dragon-magic.
Aspect: Associate Member of Firefighters: Wildblood Advocate
Origin: He performed the amputation, cauterization, and cleanup on OneTusk when everyone else would leave him to his musth-rampage and death.
Invoke: Bonus to rolls for consequence recovery. Bonus when interacting with wildblood socially.
Compel: To miss a scene because he was taking care of someone who asked just nicely enough.
Aspect: Raised in a Caravan Abroad
Origin: Ildefons grew up constantly traveling with his merchant extended family on caravans throughout all the known world and its front. He made multiple trips to Mallory's homeland of Wurud, including her joining one caravan trip back to Lisway when she left.
Invoke: Ildefons learned the traveling-merchant's way of life in his youth, and he met a lot of people along the way. Invoke either: to gain a bonus when interacting with the merchant class, or to declare he has a (tenuous) relationship to some foreigner.
Compel: Ildefons didn't grow up with many solid non-family friends, but an ever-changing cast, many of whom would not have been so friendly. He also never necessarily learned all the proper manors at home. Compel either: to keep him suspicious of new companions, or to make him look "undomesticated" at court.
Aspect: I'll defend Lisway because Arkstone is a nation for everyone, and everyone must do their part

Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway

Skills

+5 Will
+4 Lore (A&S)Weapons
+3 RapportSurvival
+2 Lore (Myth)EmpathyAthletics
+1 StealthPhysiqueDeceiveShoot

Stunts and Extras (8 = 3 base + 5 from refresh)

Thick Skinned
You have Armor:1 versus all attacks. cf, Example Extras but Armor:1 vs both tracks instead of Armor:2 vs physical
Animal Transformation *warning magical!
See: RPM:Rules/Animal Transformation.
Head Shot
+2 to create advantage with Rapport to encourage others to attack foes in leadership positions.
Legal Studies
+2 to social skills when invoking the law. (Too broad? Need a limit of 1/scene?)
Ballsy Will
+2 to Create Advantage with Will when doing something extraordinarily ballsy, gutsy, or probably shouldn't be done (calling someone out in public, making a scene at a party of dignitaries, etc). It doesn't allow things to be made with Will generically; it applies when will is needed to make the advantage already.
Patience of the Tortoise
Can use Will for any Overcome roll in social situations when time is of not of the essence (in lieu of rapport, empathy, deceive).
Quick Draw
Gain +2 to Weapons when you attack an opponent you have not yet struck this scene. (Goes away once you have succeeded against that foe with any Attack using Weapons.)
Loaded Blunderbuss
Once per scene, when using Survival in a conflict, you can Create an Advantage on all targets from a whole-zone without having to divide up your shifts.
Narrate with a flashback to what the blunderbuss is filled with (E.g, Aspect on all targets "Choking On Smells of Burning Death" -> "Soil from a graveyard, and a little bit of rock from the fire drake's nest.") This is slightly "magic" (see: campaign's "magic is in the soil" trait)
Profiler
You have connections and you know how to put them to use to learn more about people. When you check off a Wealth and Favor box you may ask the GM to tell you an aspect of any character you interact with in a scene with a free invoke on it.

Stress and Consequences

Physical 1 ▢ 2 ▢ 3 ▢
Mental 1 ▢ 2 ▢ 3 ▢ 4 ▢
Mild 2 empty Scene
Moderate 4 empty Session
Severe 6 empty Scenario
Extreme 8 empty Major milestones; replaces existing aspect.

Conditions

Wealth & Favors 1 ▢ 2 ▢

This condition represents your personal wealth and your influence within society. Mark a box to aid you by leveraging these assets with effects as outlined in the stunts. Recover one box each session as you trade favors and earn capital.

Soils (max 4)

  1. High Horn Sewers
  2. Kirkush Scorpion

Menagerie

Oroitz-raven.png
Oroitz
Trouble-making Raven
+3 Acquire
+3 Manipulate

Irensle-tiger.png
Irensle
Big, scary tiger
+3 Prowl
+3 Frighten

Berta-hawk.png
Berta
Prize-winning Hawk
+3 Savage
+3 Locate

Current One's Stress
Physical 1 ▢ 2 ▢
Mental 1 ▢ 2 ▢
Mild 2 empty
Moderate 4 empty

Background

  • Family name: Urruarte ("far-between") -- use Basque and Catalonian inspired names for his family/area

The family is of middling wealth, reaching for upper wealth, due to mercantile businesses (busying/selling, caravanning, arranging). During and after the revolution, they were able to acquire some lands during the redistribution for their help with supplying the cause. While the family still participates in the mobile enterprises, much of its wealth now comes from fruit and berry orchards occupying much of the valleys around Suffimer ("Sea of Sufficiency"), the great central lake of Arkstone. This is of particular concern to the starvation story line...

The family has many ties both with various guilds, but not rigid membership in any. For example: they have ties to the Vinters, supplying much produce for the business; and the Basketmakers, for the transport of goods; and the Trade Federation as well as the Mercers, for obvious reasons...

Ildefons is part of the first generation of the family sent to L'île où s'a ("Lisway" in post-revolutionary geography), far from his upward-reaching family and with few relatives. He has a lot of pressure from home, but not a lot of continuing support.

What was Ildefons' first memory with formal weapons training?
Ildefons' training started during the caravan years, first day out of town. The master-at-arms for the caravan guard was also tasked with a martial education, due to the threats on the road. Ildefons did not want to go through the training alone, so he selected Clément Cailler, a similarly-aged child of a servant, to join him in the studies.
When was the biggest backlash from the land due to your power?
During the siege of Briskadoon (where Ildefons later met OneTusk), the land was so foul and toxic with blood, terror, and (especially) Sorcier foul magics that it took all of Ildefons' will even to walk into the place, which is why he served a medic role there.
? Anyone have this one?
(raw notes): "hunt fox wB")
How did you get your current stable of animals?
Oroitz initially tamed Ildefons, bringing him shiny things (stray coins, etc) in exchange for bits of food.
Bihotz was found during travels in Condrol as a pub and raised from a young age to be a companion.
Berta was purchased after she had been showing potential. Her prize-winning flight was shortly after acquisition and bonding.
Irensle was acquired as a gift from the Royal Zoo in Kirkush as a thank you for contributing to clearing some political issues. (See session 23.)


Facts

  • Has goggles + face mask (firefighters fate point).
  • Knows basic structural weaknesses for a collapse (firefighters fate point when taking down a bridge).
  • Has a sword cane that was Bukhir's.
Languages
Knows the basic rudiments of Untari pidgin.