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  • [[Vat:CharGen|Character generation]], aspect selection and general rules overview. == Campaign Themes ==
    6 KB (921 words) - 06:41, 20 May 2013
  • * All of the rules are available at https://fate-srd.com/. (Fun fact, I am the owner of that s To start the campaign we'll be doing some world-building by playing the game [http://www.lamemage
    7 KB (1,230 words) - 12:16, 27 September 2016
  • == Character-related Rules == Rules that relate directly to creating or updating characters is on the [[RPM:Rules/Character Creation and Advancement|Character Creation]] page.
    8 KB (1,310 words) - 05:01, 21 September 2017
  • Here is [[RPM:Rules/Character Creation/Examples/Aspects|an example of the aspect writing proces Each character begins the campaign with +4, +3, +3, +2, +2, +2, +1, +1, +1, +1 that can be assigned to skills.
    5 KB (788 words) - 08:17, 30 June 2022
  • {{Template:Brewed No Longer Using These Rules}} This page is for qualities and drawbacks that are not in the campaign docs.
    4 KB (610 words) - 17:48, 18 January 2014
  • * The "Trait" rules will be used. Your character will start with '''one''' reasonable backgroun * Trait rules come from Advanced Player's Guide.
    12 KB (1,796 words) - 12:04, 4 February 2016
  • The New World campaign uses the True20 rules which allows a great deal of customization when it comes to building a char ...make your reason for this journey a little darker than you would a typical campaign.
    10 KB (1,639 words) - 09:32, 16 March 2011
  • __TOC__ [[Category:Campaign]][[Category:Campaign:Rules]]{{13A}} : As a d20 derivative, 13th Age rules are entirely open source. It can take them a while (if ever) to add it to t
    18 KB (2,967 words) - 13:29, 14 October 2016
  • # A short, quick writeup (from the Witchcraft demo kit) of the Unisystem rules. ...om D&D): the rules serve the character; the character should not serve the rules.
    15 KB (2,442 words) - 12:25, 14 May 2012
  • Here is [[RPM:Rules/Character Creation/Examples/Aspects|an example of the aspect writing proces Each character began the campaign with a +4, +3, +3, +2, +2, +2, +1, +1, +1, +1 for skills. (You'll note that
    11 KB (1,830 words) - 11:13, 8 April 2018
  • .... The reason is that we have 3 seasons of 6 episodes each remaining in the campaign, which would be a grand total of +18 to approaches. This would result in so [[Category:Brew:Rules]]
    4 KB (580 words) - 13:37, 3 April 2014
  • {{Template:Brewed No Longer Using These Rules}} ...traditions. [[Brew:Rules/Unisystem/Magic (Mechanics)|Look here for how the rules work]].
    9 KB (1,518 words) - 17:47, 18 January 2014
  • ...d I have wanted to do this for some time, and we though that with the next campaign starting it would be a good time. If this majorly fucks things up, I will ...cial bonus to Stealth (for a total of +6 which was just a little too much; rules as written in SRD: +4 size bonus to hide, +2 racial bonus to move silently)
    11 KB (1,719 words) - 17:11, 14 November 2017
  • ...deities. Basically, any deities from this document or from any of the non-campaign-specific WotC books (such as these added in "Libris Mortis"). ...a common tactic for islands waging war with one another. See [[Wild:Rules|Rules]].
    8 KB (1,361 words) - 13:13, 28 April 2009
  • ...iate action to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise. ...ipped in rebuke spirit instead. Prob came when I looked up counterspelling rules. Then ran across Reactive Casting. Does the same w/out being divine. Which
    13 KB (2,073 words) - 13:48, 23 February 2011
  • * There are magic places where the normal rules break down. * Rules lawyering at the table.
    16 KB (2,399 words) - 10:12, 15 March 2019
  • : See: [[RPM:Rules/Animal Transformation]]. ...e bit of rock from the fire drake's nest.") This is slightly "magic" (see: campaign's "magic is in the soil" trait)
    14 KB (2,134 words) - 18:35, 29 May 2019
  • ...ed.</strike> {{DM}} ''We have decided in play to remove this aspect of the campaign world.'' |rules=Rules}}
    10 KB (1,619 words) - 13:26, 21 July 2017
  • ...for 1 hour per point of Constitution (after that, refer to the suffocation rules). * No campaign specific elven races (Forgotten Realms, Eberron, etc.) with the exception o
    12 KB (1,864 words) - 07:46, 7 September 2011
  • ;Scholar of the Ancients (Campaign, Rise of the Runelords) ...anent and cannot be changed. Rules for bonded items are given below, while rules for familiars are at the end of this section.
    26 KB (3,982 words) - 11:40, 25 February 2016

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