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User:Askewnotion/FistFulla6/Equipment

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Equipment is bought with BUCs (Bureaucratic Unified Currency.) This is the most common form of currency and is accepted in most cities and towns across Lundia.

Some communities work only on barter, while some may have their individual monetary system. Under the listing of each city is their preferred currency and the conversion rate of BUCs to their currency system.

Equipment and Size

Depending on the size and type of creature you are buying equipment for, the equipment may cost more than the base price. Below is a chart with the various cost and weight differances.

Size Humanoid Cost Humanoid Weight Non-humanoid Cost Non-humanoid Weight
Tiny or smaller x1/2 x1/10 x1 x1/10
Small x1 x1/2 x2 x1/2
Medium x1 x1 x2 x1
Large x2 x2 x4 x2
Huge x6 x5 x12 x5
Colossal x16 x12 x32 x12

Tiny and smaller Armor has it AV reduced by ½ (this does not affect magical bonuses to AV). Weapons are considered to have their damage modified by their size modifier. I.E. a human using a goblin sized sword would be at -3 to damage with it (and -3 to hit with the item due to the size difference).

Weapon heft (light, one-handed, two-handed, and awkward) is compared to the creature’s strength before applying weight modifiers to equipment for the creature’s size. I.E. A Kai’vair with a strength score of 7 treats a sword with a weight of 6 as a light weapon, not a one-handed weapon, even though the swords modified weight is 12 since it is a large size weapon.

Weapons

Weapons are divided into many categories. Within these categories there are up to five weapons listed along with the various levels the weapon can be bought at.

Weapons also have various stats which are described below;

  • Name - This is the name of a weapon type in the category.
  • Damage - This is the base damage that the weapon deals.
  • Accuracy - This is the value added to your skill check to hit your opponent.
  • Defense - This is the value added to parry attempts.
  • Reach - Melee weapons only. This is the base reach of the weapon. A creates size modifies the maximum value of their reach.
  • Range - Ranged weapons only. This is the base distance a weapon can travel without penalties.
  • Type - Weapons deal either Blunt (B), Edge (E), or both (B&E) types of damage to an opponent. Weapons that deal both are resisted by the lower of a targets AVs.
  • Weight - How much the item weighs in pounds. This is important in determining encumbrance and the handedness of a weapon.
  • Load - Ranged weapons only. This is how many AP it takes to prepare the weapon to be fired or thrown.
  • Cost - This is the weapons cost in BUCs. Prices may vary depending on location and vendor. Note that the base cost is paid during character creation, and large or larger creatures may ignore the price increase for larger equipment.

Below you can find charts to the various weapons groups by following the links.