Drinking & Dragons

Difference between revisions of "Vat:13 Thresh Prince of Bel-Air"

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(Adding basics for part 2)
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== We Didn't Start the Fire ==
== We Didn't Start the Fire ==
{{Joseph}}: We gather into our van and Koz drives like the coach is on fire. Which is ironic, seein' as we approach town that there is a blaze burnin'. Turns out that it is the courthouse. In the distance we hear the thunder of motorcycles. I plead for us to head out after the varmints, before they can cause more trouble but everybody wants to make sure that the townsfolk are safe. I reckon that arguments for the greater good—stoppin' the mennonites from doing what they're tryin' ta do—falls on deaf ears.
A friendly EMT works over Pauline, getting her bandaged and awake. I start warnin' folks about the walking dead and they start gatherin' in bigger numbers ta listen as Koz closes the doors. I'd rather the truth git out but that's not to be today.


== Bikers Digging a Hole ==
== Bikers Digging a Hole ==
{{Joseph}}: We catch up ta them and they've parked their vehicles on the side of the road, where Koz takes half of 'em out with the van. We bolt to a safe distance and move in on foot. From the safety of the woods I commune with the land and we git a jump on 'em. Amiri throws, I kid you not, a motorcycle at one of 'em. I batter some with stones and they surrender.
While everybody else is interrogatin' 'em, I check out the hole they was digging and find a flask pourin' out a strange liquid. Examinin' it closely, it radiates of necromantic magics. I freak out and try to use my earth magic to throw the soaked soil outta the pit but I lose my grip and the essence was sucked right into the voodoo.
The mennonite folks admit to be summoning the headless horseman. Which is interestin', given that there are many incarnations of him. We call the VAT and get some further details.


== Out Driving the Headless Horseman ==
== Out Driving the Headless Horseman ==
{{Joseph}}: Intent on not letting the horseman ride, I throw up the most powerful ward that I've ever created. Then a Bogle appears in front of me. I try to speak wit it but it is intent on violence. I shoot at it a few times and Koz bats the thing away.
So when the horseman arrives it crumbles my ward like it was nothing. Outta the earth comes a horse pulling a carriage with a driver with no head. Despite myself I'm excited to confirm the spirit as a Dullahan, the Irish version of the headless horseman. Which means that gold puts the fear of God into him.
Lookin' at the map we try to outrace him so that we can use some of Amiri's gold to block his path. While racin' him, I remember that Patty asked if we could find out what was inside the carriage, so I toss my eyes inside.
I will regret that for the rest of my days. It was all blood and organs and guts like I have never seen.


== Farmhouse Collisions (on Purpose) ==
== Farmhouse Collisions (on Purpose) ==
{{Joseph}}: At this point I'm not really paying good attention to things, as I'm trying to remind myself that the third eye in Pauline's face isn't real, nor are the worms crawling out of Koz's mouth. Pauline has me climb into a truck and wraps me in disembodied arms and starts driving towards a house covered in blood and manure. As we gather speed, so too does my fear and I jump from the truck, intent on saving my own life.

Revision as of 10:13, 20 December 2012

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Starring: Koz.gif Koz, Muscle.gif Amiri, Paulineicon.gif Pauline, and Joseph.gif Joseph
Guest Starring:
Challenge: Zombies; Mennonite spellcasters
Location: Rhode Island
Date Played: 05 Dec, 18 Dec 2012

Thresher vs Walking Dead

Joseph.gif Joseph: With twenty of the walking dead shuffling around, aimin' to git our brains, Koz finds a thresher. The idea is strategically solid but repugnant in practice. Slowly we're ground to a halt by the engine block seizin' up due to a giant block of ice formin' in it. Reminds me that I might could be due to learn a bit o' the fire magic.

With the thresher dead to the world the zombies start climbin' up towards us. I dodge out of the way, runnin' when I get my chance. I fire my pistol repeatedly, missin' often. (You shoot at the walking dead and see how good your aim is.)

Sinkhole Fight

Joseph.gif Joseph: As I'm defending myself, over a ways is a sinkhole that has some of the mennonite bastards. My companions git that under control fairly well.

Splitting the Party

Koz and Amiri head to the house

Joseph watches over the unconscious Pauline

Joseph.gif Joseph: Pauline, poor, poor Pauline, looks like she's been through a meat grinder. She's got blood everywhere and is barely holdin' on ta life. I'm more than a might winded myself, fighting to not pass out from my efforts. Koz and Amiri decide that it would be best to press forward and try to nip this tragedy in the bud. I point out that this leaves Pauline vulnerable but that is countered with talkin' about the greater good.

Part 2

We Didn't Start the Fire

Joseph.gif Joseph: We gather into our van and Koz drives like the coach is on fire. Which is ironic, seein' as we approach town that there is a blaze burnin'. Turns out that it is the courthouse. In the distance we hear the thunder of motorcycles. I plead for us to head out after the varmints, before they can cause more trouble but everybody wants to make sure that the townsfolk are safe. I reckon that arguments for the greater good—stoppin' the mennonites from doing what they're tryin' ta do—falls on deaf ears.

A friendly EMT works over Pauline, getting her bandaged and awake. I start warnin' folks about the walking dead and they start gatherin' in bigger numbers ta listen as Koz closes the doors. I'd rather the truth git out but that's not to be today.

Bikers Digging a Hole

Joseph.gif Joseph: We catch up ta them and they've parked their vehicles on the side of the road, where Koz takes half of 'em out with the van. We bolt to a safe distance and move in on foot. From the safety of the woods I commune with the land and we git a jump on 'em. Amiri throws, I kid you not, a motorcycle at one of 'em. I batter some with stones and they surrender.

While everybody else is interrogatin' 'em, I check out the hole they was digging and find a flask pourin' out a strange liquid. Examinin' it closely, it radiates of necromantic magics. I freak out and try to use my earth magic to throw the soaked soil outta the pit but I lose my grip and the essence was sucked right into the voodoo.

The mennonite folks admit to be summoning the headless horseman. Which is interestin', given that there are many incarnations of him. We call the VAT and get some further details.

Out Driving the Headless Horseman

Joseph.gif Joseph: Intent on not letting the horseman ride, I throw up the most powerful ward that I've ever created. Then a Bogle appears in front of me. I try to speak wit it but it is intent on violence. I shoot at it a few times and Koz bats the thing away.

So when the horseman arrives it crumbles my ward like it was nothing. Outta the earth comes a horse pulling a carriage with a driver with no head. Despite myself I'm excited to confirm the spirit as a Dullahan, the Irish version of the headless horseman. Which means that gold puts the fear of God into him.

Lookin' at the map we try to outrace him so that we can use some of Amiri's gold to block his path. While racin' him, I remember that Patty asked if we could find out what was inside the carriage, so I toss my eyes inside.

I will regret that for the rest of my days. It was all blood and organs and guts like I have never seen.

Farmhouse Collisions (on Purpose)

Joseph.gif Joseph: At this point I'm not really paying good attention to things, as I'm trying to remind myself that the third eye in Pauline's face isn't real, nor are the worms crawling out of Koz's mouth. Pauline has me climb into a truck and wraps me in disembodied arms and starts driving towards a house covered in blood and manure. As we gather speed, so too does my fear and I jump from the truck, intent on saving my own life.