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|prev=[[ROR:Session/08]]
|prev=[[ROR:Session/08]]
|next=[[ROR:Session/10]]
|next=[[ROR:Session/10]]
|title=SOMEONE NAME ME
|title=Haneet gets Goosed
|chapternum=2
|chapternum=2
|chapter=The Skinsaw Murders
|chapter=The Skinsaw Murders
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;{{Israa}}
;{{Israa}}
: The lumber mill was a scene of gruesome murders - truly horrific.  I didn't get to do a whole lot here, since I have a hard time finding things that aren't shiny and worth something to a fence.  Though, I was able to crack the locks on the lumbermill's safe... easy enough, if I did it once I can do it again.  Given they are cooking the books (or so the albino says) they aren't likely to turn me in.  Not like Hemlock could do anything - hence why we are on the case.
: The lumber mill was a scene of gruesome murders - truly horrific.  I didn't get to do a whole lot here, since I have a hard time finding things that aren't shiny and worth something to a fence.  Though, I was able to crack the locks on the lumbermill's safe... easy enough, if I did it once I can do it again.  Given they are cooking the books (or so the albino says) they aren't likely to turn me in.  Not like Hemlock could do anything - hence why we are on the case.
;{{Tokki}}
:A murder most foul
::Blood and ichor of lovers
:::Hilma looks in blame
:Cooked books thicken plots
::Stories mimic the numbers
:::Lost in great deceit


== Wild Goose Chase ==
== Wild Goose Chase ==
Line 27: Line 36:
[[File:HaneetSession9.1.jpg]]
[[File:HaneetSession9.1.jpg]]


;{{Israa}}
: In the course of our investigation we thought it might be helpful to infiltrate the local goose fighting ring.  What might have been a touch more fruitful is listen to the 2 people who have been there before.  I mean - not like I condone that sort of activity, but, hypothetically - if one were to need to speak to someone who frequents a place like that... well I may know a guy.  Hypothetically
: Since my possible knowledge wasn't going to be tapped - and our 'spy' deemed it necessary to sneak off (which was cute... he might as well have left a trail of luminescent dust behind him) I made my way to have a well earned drink.  Unsurprisingly, the lead didn't pan out. 
;{{Tokki}}
:Haneet, Haneet, Goose
::A game that is best not played
:::for our goose is cooked


=== Other leads? ===
=== Other leads? ===
 
;{{Tokki}}
:Farms, medics, manors
::Sharp, crimson blades run rampant
:::Sunder our focus


== Bradly Barn ==
== Bradly Barn ==
{{DM}} Bim Bradly dad, Bernice Bradly mom, Boo Bradly eldest child
{{DM}} Bim Bradly dad, Bernice Bradly mom, Boo Bradly eldest child


;{{Israa}}
: We finally decided to leave town and investigate the sight of another murder.  This one happened on the Bradly farm and was partially witnessed by the boy.  Alas, my people skills aren't the best - and I was once again left sidelined.  A quick sweep of the property didn't yield anything of value, we must make our way to more fruitful grounds.
: There was some bit about a survivor and evidence of a 'spotting point' that matched one we found in town.  At least we have some more solid leads rather than going on another wild goose chase.
;{{Tokki}}
:Great evil lingers
::Malice leaves many great stains
:::On both land and soul


== Habe's Sanatorium ==
== Habe's Sanatorium ==
[[File:HaneetSession9.2.jpg]]
[[File:HaneetSession9.2.jpg]]
;{{Israa}}
: We traveled to Habe's Sanatorium where we managed to convince Habe to let us speak to Gryst.  Gryst didn't want to speak - without warning he attacks us.  We managed to subdue him... the poor man was clearly unhinged.  He then began spouting on about masters or lordships and messages and whatnot.  Then something about misgivings, whatever that means.  Little did we know, he had succumbed to some sort of undead curse (my sympathies) and rose again with a fury.  Fortunately, I don't trust most people and had already moved into position.  With a much better configuration we were able to put him out of his misery rather quickly.
;{{Tokki}}
:Habe is mistaken
::The devil is in details
:::Note, being brief can...
:A house of madness
::holds diseases of the mind
:::and ghoulish demise


== {{DM}} Section ==
== {{DM}} Section ==
Line 47: Line 86:
;Before next session's day
;Before next session's day
: Erin Habe really put a grind on your gears. +4 to an intimidate roll outside of combat, or +6 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would.
: Erin Habe really put a grind on your gears. +4 to an intimidate roll outside of combat, or +6 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would.
*  
* Israa, Haneet, Tokki
;Late
;Late
: Erin Habe really put a grind on your gears. +2 to an intimidate roll outside of combat, or +3 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would.
: Erin Habe really put a grind on your gears. +2 to an intimidate roll outside of combat, or +3 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would.

Latest revision as of 14:41, 18 September 2015

← Prev: ROR:Session/08   |   Next: ROR:Session/10

Starring: Breslin, Brock, Haneet, Hilma, Isra'a, Karaz, Tokki
Guest Starring: Sheriff Hemlock, Ven Vidler, Ibor Thorn, Jubrayl Vhiski, Madame Mvashti, Koya Mvashti, Erin Habe
Challenge: Below
Location: Sandpoint, Boggy Creek, Cougar Creek, Bradly Farm, Habe's Sanatorium
Date Played: 27 June 2015


Haneet gets Goosed

Chapter 2: The Skinsaw Murders - Part 2, 3: Murder most Foul, The Thing in the Attic


Lumber Mill

Template:PCname
Text.
Isra'a
The lumber mill was a scene of gruesome murders - truly horrific. I didn't get to do a whole lot here, since I have a hard time finding things that aren't shiny and worth something to a fence. Though, I was able to crack the locks on the lumbermill's safe... easy enough, if I did it once I can do it again. Given they are cooking the books (or so the albino says) they aren't likely to turn me in. Not like Hemlock could do anything - hence why we are on the case.
Tokki
A murder most foul
Blood and ichor of lovers
Hilma looks in blame
Cooked books thicken plots
Stories mimic the numbers
Lost in great deceit

Wild Goose Chase

🎲 DM Sorry guys, but I couldn't NOT run with this one during an investigation!

Haneet

HaneetSession9.1.jpg

Isra'a
In the course of our investigation we thought it might be helpful to infiltrate the local goose fighting ring. What might have been a touch more fruitful is listen to the 2 people who have been there before. I mean - not like I condone that sort of activity, but, hypothetically - if one were to need to speak to someone who frequents a place like that... well I may know a guy. Hypothetically
Since my possible knowledge wasn't going to be tapped - and our 'spy' deemed it necessary to sneak off (which was cute... he might as well have left a trail of luminescent dust behind him) I made my way to have a well earned drink. Unsurprisingly, the lead didn't pan out.
Tokki
Haneet, Haneet, Goose
A game that is best not played
for our goose is cooked

Other leads?

Tokki
Farms, medics, manors
Sharp, crimson blades run rampant
Sunder our focus

Bradly Barn

🎲 DM Bim Bradly dad, Bernice Bradly mom, Boo Bradly eldest child

Isra'a
We finally decided to leave town and investigate the sight of another murder. This one happened on the Bradly farm and was partially witnessed by the boy. Alas, my people skills aren't the best - and I was once again left sidelined. A quick sweep of the property didn't yield anything of value, we must make our way to more fruitful grounds.
There was some bit about a survivor and evidence of a 'spotting point' that matched one we found in town. At least we have some more solid leads rather than going on another wild goose chase.
Tokki
Great evil lingers
Malice leaves many great stains
On both land and soul

Habe's Sanatorium

HaneetSession9.2.jpg

Isra'a
We traveled to Habe's Sanatorium where we managed to convince Habe to let us speak to Gryst. Gryst didn't want to speak - without warning he attacks us. We managed to subdue him... the poor man was clearly unhinged. He then began spouting on about masters or lordships and messages and whatnot. Then something about misgivings, whatever that means. Little did we know, he had succumbed to some sort of undead curse (my sympathies) and rose again with a fury. Fortunately, I don't trust most people and had already moved into position. With a much better configuration we were able to put him out of his misery rather quickly.
Tokki
Habe is mistaken
The devil is in details
Note, being brief can...
A house of madness
holds diseases of the mind
and ghoulish demise

🎲 DM Section

Encounters

Gryst (CR5)
Patient Gryst (Fighter 4, Monk 2)
Undead Gryst (Advanced Ghoul)

Recap Reward

Before next session's day
Erin Habe really put a grind on your gears. +4 to an intimidate roll outside of combat, or +6 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would.
  • Israa, Haneet, Tokki
Late
Erin Habe really put a grind on your gears. +2 to an intimidate roll outside of combat, or +3 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would.
Not done
Expires
End of Chapter.