Difference between revisions of "ROR:Session/09"
From Drinking and Dragons
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: In the course of our investigation we thought it might be helpful to infiltrate the local goose fighting ring. What might have been a touch more fruitful is listen to the 2 people who have been there before. I mean - not like I condone that sort of activity, but, hypothetically - if one were to need to speak to someone who frequents a place like that... well I may know a guy. Hypothetically | |||
: Since my possible knowledge wasn't going to be tapped - and our 'spy' deemed it necessary to sneak off (which was cute... he might as well have left a trail of luminescent dust behind him) I made my way to have a well earned drink. Unsurprisingly, the lead didn't pan out. | |||
=== Other leads? === | === Other leads? === | ||
== Bradly Barn == | == Bradly Barn == |
Revision as of 19:30, 14 July 2015
← Prev: ROR:Session/08 | Next: ROR:Session/10 →
Starring: Breslin, Brock, Haneet, Hilma, Isra'a, Karaz, Tokki
Guest Starring: Sheriff Hemlock, Ven Vidler, Ibor Thorn, Jubrayl Vhiski, Madame Mvashti, Koya Mvashti, Erin Habe
Challenge: Below
Location: Sandpoint, Boggy Creek, Cougar Creek, Bradly Farm, Habe's Sanatorium
Date Played: 27 June 2015
SOMEONE NAME ME
Chapter 2: The Skinsaw Murders - Part 2, 3: Murder most Foul, The Thing in the Attic
Lumber Mill
- Template:PCname
- Text.
- Isra'a
- The lumber mill was a scene of gruesome murders - truly horrific. I didn't get to do a whole lot here, since I have a hard time finding things that aren't shiny and worth something to a fence. Though, I was able to crack the locks on the lumbermill's safe... easy enough, if I did it once I can do it again. Given they are cooking the books (or so the albino says) they aren't likely to turn me in. Not like Hemlock could do anything - hence why we are on the case.
Wild Goose Chase
🎲 DM Sorry guys, but I couldn't NOT run with this one during an investigation!
- Isra'a
- In the course of our investigation we thought it might be helpful to infiltrate the local goose fighting ring. What might have been a touch more fruitful is listen to the 2 people who have been there before. I mean - not like I condone that sort of activity, but, hypothetically - if one were to need to speak to someone who frequents a place like that... well I may know a guy. Hypothetically
- Since my possible knowledge wasn't going to be tapped - and our 'spy' deemed it necessary to sneak off (which was cute... he might as well have left a trail of luminescent dust behind him) I made my way to have a well earned drink. Unsurprisingly, the lead didn't pan out.
Other leads?
Bradly Barn
🎲 DM Bim Bradly dad, Bernice Bradly mom, Boo Bradly eldest child
Habe's Sanatorium
🎲 DM Section
Encounters
- Gryst (CR5)
- Patient Gryst (Fighter 4, Monk 2)
- Undead Gryst (Advanced Ghoul)
Recap Reward
- Before next session's day
- Erin Habe really put a grind on your gears. +4 to an intimidate roll outside of combat, or +6 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would.
- Late
- Erin Habe really put a grind on your gears. +2 to an intimidate roll outside of combat, or +3 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would.
- Not done
- Expires
- End of Chapter.