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From Drinking and Dragons
- ...terial plane where the characters have developed differently from the main campaign. |pc=[[Robhim]], [[Blue]], [[Grim Greycastle]], and [[Brennel]]601 bytes (52 words) - 09:06, 13 February 2009
- ...terial plane where the characters have developed differently from the main campaign. |pc=[[Robhim]], [[Blue]], [[Wolfdale]], [[Grim Greycastle]], and [[Brennel]]615 bytes (53 words) - 09:06, 13 February 2009
- |pc={{Ildefons}}, {{OneTusk}}, {{Ehsan}}, {{Mandrot}} ...nvasion was only the next step in our much longer campaign- MY much longer campaign to bring the revolution to its natural conclusion. They might call me a fan1 KB (170 words) - 13:02, 1 July 2019
- |pc="Kevin", Reformed Cultist (Brad), "Juan", Barrio Defender (Andrew), "Billy == Party has a Smartphone, Campaign Ends ==1 KB (184 words) - 07:27, 2 December 2011
- == Campaign Aspects == === Aaron’s PC ===1 KB (176 words) - 19:52, 25 April 2016
- |pc={{Amsah}}, {{Blink}}, {{Brooks}}, {{Foster}} ...e that fits our characters very well. A nice interlude in a pretty serious campaign, and I hope we get to see some of these folks again.1 KB (164 words) - 07:31, 17 July 2019
- {{ShotC Campaign Aspects}} :When you use your action to tell another PC to do something dangerous, ''and they do it'', they get +2 to their roll.2 KB (283 words) - 14:50, 12 May 2016
- {{ShotC Campaign Aspects}} |category=DOPES/PC John Starr}}2 KB (264 words) - 08:35, 14 May 2016
- #[[Wild:Custom|Custom]] written things for this campaign. #Humans are not available as a PC race.5 KB (761 words) - 13:13, 28 April 2009
- {{ShotC Campaign Aspects}} |category=DOPES/PC Vic Savage}}2 KB (311 words) - 06:40, 13 May 2016
- {{ShotC Campaign Aspects}} |category=DOPES/PC Bigby Wolf}}2 KB (329 words) - 08:23, 14 May 2016
- |pc={{Nict}}, {{Thad}}, {{Tarralon}}, {{Donovan}}, & {{Dario}} <blockquote>Due to outside circumstances, Ankur has announced that the campaign will be coming to a close far sooner than anticipated. To compensate, the e2 KB (211 words) - 18:17, 8 April 2012
- ...m to the game for both sides of the fence. If a single blow can kill a PC, PC behaviors change. Fortunately there is Conviction in case of a bad Toughnes .... I think the hour cool-down actually works really well, even in a regular campaign. The powers available aren't quite as flashy as standard D&D spells, for st6 KB (998 words) - 16:35, 24 October 2010
- {{ShotC Campaign Aspects}} |category=DOPES/PC Dr Dare}}3 KB (459 words) - 08:26, 14 May 2016
- **'''Campaign-specific races (including Eberron, Forgotten Realms) ''are'' available.''' This campaign will use [[User:Mqs/Fractional_Bonuses|Fractional Bonuses]]. It is NOT opt5 KB (807 words) - 06:21, 27 October 2009
- ...y:Campaign]][[Category:Campaign:PC]][[Category:13thAge]][[Category:13thAge:PC]]6 KB (805 words) - 08:41, 12 October 2016
- === Missing PC Aspects === ...needed for the adventure in my Fate game I solve this by writing a Missing PC Aspect.8 KB (1,310 words) - 05:01, 21 September 2017
- ...athfinderRPG/prd/ultimateCampaign/characterBackground/traits.html Ultimate Campaign] * If not resurrected, somehow a replacement PC has exactly the same gear as the dearly departed, for better or for worse.12 KB (1,796 words) - 12:04, 4 February 2016
- ...t:600">Other uses might be able to be negotiated, and will be added as the campaign progresses.</font> ...eincarnation, raise dead, or comparable spell (in lieu of a gold cost). An PC/NPC caster must still be found.4 KB (617 words) - 10:22, 30 December 2009
- The New World campaign uses the True20 rules which allows a great deal of customization when it co ...make your reason for this journey a little darker than you would a typical campaign.10 KB (1,639 words) - 09:32, 16 March 2011