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  • [[Category:FATE]] ;[[fate:game-creation|Characters must be...]]:
    3 KB (509 words) - 14:06, 6 February 2014
  • ...racter Creation and Advancement]] and [[fate:/fate-core/advancement-change|Fate SRD]]. ** The skill cap for the game will remain at +6.
    1,012 bytes (122 words) - 06:04, 7 March 2019
  • {{DM}} Note, putting at least a +1 into Will will give an extra mental stress box. : ''Fate Core sample (Provoke)''
    2 KB (260 words) - 13:47, 18 February 2014
  • * +2 Will, Resources, Contacts : ''Fate Core sample (notice)''
    2 KB (312 words) - 12:10, 4 March 2014
  • * +2 Explosives, Will, Deceive : ''Fate Core sample (contacts)''
    3 KB (486 words) - 11:10, 6 May 2014
  • ...cter will have up to five [https://fate-srd.com/fate-condensed/aspects-and-fate-points aspects] that describe them. We'll be writing a bunch of possibiliti ...ing skills. Having a balanced mix will be important because not everything will be resolved by fighting.
    5 KB (788 words) - 08:17, 30 June 2022
  • * [https://trello.com/b/i4RLOrW3/learn-to-play-fate-oct-2020- Trello Board with PCs] [[Category:Learn to Play Fate|01]]
    316 bytes (46 words) - 09:12, 29 November 2020
  • [[Category:Learn to Play Fate|02]]
    286 bytes (42 words) - 09:13, 29 November 2020
  • '''To invoke an aspect''', describe how the aspect helps, spend a fate point and choose of the benefits from below. This is not an action and can ...ou have a choice—accept the complication and gain a fate point, or spend a fate point to avoid it.
    2 KB (422 words) - 04:43, 16 July 2013
  • ...Meow's inquisitive nature means that when presented with a ruse or lie he will always keep seeking the truth. He is simply hard to misdirect. ....) Meow will not ask what is bothering someone, though if they tell him he will be obsessed with finding a solution. (Probably a high tech one.)He cares bu
    5 KB (720 words) - 11:11, 6 May 2014
  • We played Fate Accelerated.
    262 bytes (35 words) - 08:24, 31 October 2022
  • == About Fate == ...a dynamic and flexible roleplaying game built around proactive characters. Fate does not have a default setting to encourage all styles of play. We'll be b
    7 KB (1,230 words) - 12:16, 27 September 2016
  • |gamesystem=Fate |gamesystem=Fate
    6 KB (773 words) - 12:08, 16 April 2024
  • == Fate Macro == This macro will prompt for a reason for the roll followed by the modifier for the roll and
    259 bytes (41 words) - 18:43, 29 September 2016
  • ...this is an Overcome roll, cast members may decide to [http://fate-srd.com/fate-core/what-do-during-play#succeed-at-a-cost succeed at a cost]. ...uld seriously complicate things, or simply get taken out. Brick chips in a Fate point, and Sobek gets a boost against Brick.</blockquote>
    1 KB (239 words) - 09:32, 22 February 2015
  • * He aided the party in getting to Sala's forest to find out her fate.
    333 bytes (57 words) - 17:18, 2 October 2011
  • : ''Sample Compel'': Will interact abrasively with an inflated ego. : ''Sample Compel'': Will blindly accept challenges.
    3 KB (415 words) - 11:24, 6 May 2014
  • "type": "fate-core-official", "system": "fate-core-official",
    13 KB (1,055 words) - 21:15, 23 February 2023
  • "type": "fate-core-official", "system": "fate-core-official",
    12 KB (881 words) - 07:48, 1 February 2024
  • <big>Fate is a game with many dials and preferences. This page will track ours.</big> We will be using Popcorn initiative, aka Elective Action Order, Balsera Initiative,
    8 KB (1,310 words) - 05:01, 21 September 2017

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