Vat:Info: Difference between revisions
Wizardoest (talk | contribs) →Players: As I learn more about the others I'll make icons for 'em. |
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* [[User:Arz|Mike]] — [[Vat:PC/Mike|Unnamed]] | * [[User:Arz|Mike]] — [[Vat:PC/Mike|Unnamed]] | ||
* [[User:Askewnotion|Eric]] — [[Vat:PC/Amiri|Amiri Mandungu]] | * [[User:Askewnotion|Eric]] — [[Vat:PC/Amiri|Amiri Mandungu]] | ||
* Lindsey — | * Lindsey — {{Sophia}} | ||
* [[User:Imamonkeyeekeek|JR]] — [[Vat:PC/Steve|Steve Markowski]] | * [[User:Imamonkeyeekeek|JR]] — [[Vat:PC/Steve|Steve Markowski]] | ||
Revision as of 23:03, 15 May 2012
Schedule
Currently set for Fridays 6PM, beginning 25 May 2012.
Players
- Daryl — GM
- Randy — Joseph (remotely)
- Frank — Joe
- Remy — Pauline Thomas
- Mike — Unnamed
- Eric — Amiri Mandungu
- Lindsey — Sophia
- JR — Steve Markowski
Character Generation
Character generation, aspect selection and general rules overview.
Campaign Themes
Theme: Tipping Point
Theme: Undiscovered Country
Threat: Armies of the Unknown
(Also suggested: Lingering Power, Powerful Folklore, Corruption, Mysteries of Technology)
Areas
Listed in descending number of votes: Pittsburgh, Southern California/LA, Eastern Europe/Moscow, NYC.
(Also mentioned: Detroit, Seattle, Space)
About VAT
The VAT (Vulnerability Analysis Team) is a non-governmental, private, for-profit organization that is independently subcontracted to solve "issues" or tackle projects, usually requiring specialties not possessed by the hiring agent, at a competitive rate. While it itself is relatively small and often agile, it generally has to work at the bureaucratic pace of its partners and suppliers.
Rules
Alterations
The following are alterations from Unisystem RAW (in addition to Aspects):
- Initiative will be D&D3 style -- rather than "declare, roll, then narrate" as written.
- There will be no called shots.
- Bullet types (armor piercing, etc) will not be used -- just normal ammunition. In fact (per suggestions in many books), bullet damage that exceeds armor will NOT deal double damage. This preserves many dramatic moments. Heroes take 4 shots instead of 1-2.
- "Drama points" will not be used. We will use Fate Points to fuel aspects, but they will be used ONLY to compel and invoke aspects.
- Multiple actions -- you'll get one free normal and defensive action per turn. If you take more than one of either, cumulative penalties apply until your next turn. The cumulative penalties will reduce at the rate of 2 per turn, not all at once.
- The Gift does not automatically allow seeing of magic/essence, nor does lack of The Gift prevent it. It helps, but it's not binary.
Aspects
Here. Full details on character generation page.
Concessions
Here. Why fight to the death? Concessions offer a take on surrendering or otherwise ending conflict without death. Keep this in mind during play.