Drinking & Dragons

Vat:01 Orientation

From Drinking and Dragons
Revision as of 00:05, 30 May 2012 by >Mqs

Starring: Joseph, Joe, Pauline, Amiri, Sophia, Steve
Guest Starring: Constance, Biker-Terrorist, other VAT employees
Challenge: Biker-Terrorist; Werebear and Werewolf
Location: VAT Building, Blawnox Bus Garage
Date Played: 25 May 2012


Snipe, Chase, Explode—Welcome the VAT

Joseph: So I reckon that it is odd that I'm being paid a hells of a lot more than I was at the university to join the VAT as a researcher, but then there is a whole lot that I just don't git about this century. I like to think that I'm adaptin' well enough but then right outta tha blue that girl Eunice's head flies apart like a melon hit with a hammer.

That is the life I remember, 'fore the binding. Rough days.

Ever'body reacts rather calmly to the situation but quickly. My grandson, of sorts, bolts out the door straight into danger. I draw out my scope, no gun, and will my essence through the lens catchin' sight of the fella that done this. With a glance I commit his face and body language to memory. I stop looking through the lens just in time to catch the train going outta the station and after this guy. I hang on for dear life as we strike a ditch, which inspires me. I send out my will ahead of the bike and collapse a portion of the road, PennDot style. As I reckon'd, he upended. This allowed us to catch the black hat.

New Assignment—Find Missing Children

Joseph: We meet at this greek place ov'r at the south side, where we are given the assignment of finding some lost children. Some of us new folk are a bit up in arms about it, with, well the assassination we just saw. I fir one am glad to have the assignment. Them younguns need more help than some CEOs and business owners. I would note that I have nothing against them, I just think that the wee folk are less capable, and more needin' of the help.

Bus Depot of Doom

Joseph: We do a mighty fine job of researchin' where the missin' children might be and we turn up the fact that they all rode on buses from the same provider. We head out to the depot and on the way I hatch a plan to get us into Dodge. We'll get on like there is a big community problem with the buses and they need inspectin', with a couple of our gang to be worried parents. There was a whole lotta hollabaloo about who was doin' what and in the end it turned out to be too much plan, as the place was empty.

Now that Pauline, she's a spitfire and nearly broke into the place the rough way with a pipe. Fortunately we talked her outta it and I got us in as slippery as a snake. I used my ability to commune with the land, which turned out to be tarnished. This both disturbed me and confirmed that we were on the right track. Especially when that girl found the dead boy's spirit.

Rummaging around the depot we turn up the rugrats but we also kick up a hornet's nest. Once again, that grandson o' mine goes charging forward without a lick of sense. When I see him later, I see that he's got some bruises and maybe a cracked rib for his trouble, so here's to hopin' that he learns a thing or two.

During the fight I make the best use of defensive magics as I reckon I can. I do it to save the lives of the gang, especially when I realize that our opponents ain't human. At least, not fully. They are what the Sioux called Sugmanitu Tonka, or big wolves. I think we've all seen the movies call 'em werewolves. The one inside the depot was all wolf, but the one outside with my kin was a werebear.

Post Session/free time/shopping/downtime