Difference between revisions of "Category:Duck"
From Drinking and Dragons
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== Campaign/Settings == | == Campaign/Settings == | ||
Campaign-wide issues: | |||
* {{Aspect|Go big or go home}} | |||
* {{Aspect|"It could be worse." Now it is.}} | |||
Initial faces-and-places: | |||
* Duckverse Tokyo {{Aspect|Ultrascience - Friend or foe?}} | |||
* Duckburg Sewers {{Aspect|Buried but not forgotten}} | |||
* "Bulldog" Snootsmith {{Aspect|Like a Roach}} {{-}} general underworld/fencing guy | |||
* Transylvania {{Aspect|Curse of the...}} {{-}} Home of Drake von Vladstone AKA Count Dracula Duck | |||
* The SS Folley {{Aspect|She burns hot & fast}} {{-}} Airship | |||
* Darkwing's {{Aspect|Miles to go before sleep}} {{-}} Late night blues club | |||
* Duckburg Arcade {{Aspect|Everyone comes here}} | |||
=== Also Discussed === | |||
* GREED | |||
* Puns/wordplay/alliteration. | |||
* No deaths. | |||
* Anything fits, for the most part. | |||
* Everything comes with a drawback of some sort. | |||
* Hammer space | |||
* No gray areas | |||
* Distances don't matter. Until they do. | |||
* Lost treasures are everywhere, and no one has ever bothered to collect them. | |||
* "The party" should be unaffiliated with the big 4. Maybe something like the explorer's guild. | |||
== Misc == | == Misc == | ||
Most important rules areas: | Most important rules areas: | ||
* [[Fate inner-most concepts]] | |||
* [[fate:basics]] | * [[fate:basics]] | ||
* [[fate:aspects-fate-points]] | * [[fate:aspects-fate-points]] | ||
* [[fate:actions-outcomes]] | * [[fate:actions-outcomes]] | ||
=== Settings === | |||
4 aspects, 2 phases, skill cap 4, skill columns, 3 refresh, 2 initial stunts, 2 stress tracks at 2 boxes with 2/4/6 consequences. | |||
You don’t need to bring any materials. I have Fudge/FATE dice and will have character sheets and note cards. | You don’t need to bring any materials. I have Fudge/FATE dice and will have character sheets and note cards. |
Revision as of 13:15, 5 February 2014
Schedule and Location
- Daryl's Place (46th & Butler 15201)
- February 18th, March 4th, 18th, April 1st, 15th, 29th...
- 1st, 3rd and 5th (if present) Tuesday monthly, at least through August.
- Off-weeks: board gaming night. You’re invited to join whenever!
Characters
- File:Meowicon.gif Dr. Meow (Bert)
- Template:Blondie (Remy)
- File:Chipsicon.gif Chips (Nate)
- El Poyo (Eric)
- File:Corabellaicon.gif Corabella (Monica)
Campaign/Settings
Campaign-wide issues:
- Go big or go home
- "It could be worse." Now it is.
Initial faces-and-places:
- Duckverse Tokyo Ultrascience - Friend or foe?
- Duckburg Sewers Buried but not forgotten
- "Bulldog" Snootsmith Like a Roach — general underworld/fencing guy
- Transylvania Curse of the... — Home of Drake von Vladstone AKA Count Dracula Duck
- The SS Folley She burns hot & fast — Airship
- Darkwing's Miles to go before sleep — Late night blues club
- Duckburg Arcade Everyone comes here
Also Discussed
- GREED
- Puns/wordplay/alliteration.
- No deaths.
- Anything fits, for the most part.
- Everything comes with a drawback of some sort.
- Hammer space
- No gray areas
- Distances don't matter. Until they do.
- Lost treasures are everywhere, and no one has ever bothered to collect them.
- "The party" should be unaffiliated with the big 4. Maybe something like the explorer's guild.
Misc
Most important rules areas:
Settings
4 aspects, 2 phases, skill cap 4, skill columns, 3 refresh, 2 initial stunts, 2 stress tracks at 2 boxes with 2/4/6 consequences.
You don’t need to bring any materials. I have Fudge/FATE dice and will have character sheets and note cards.
Pages in category "Duck"
The following 18 pages are in this category, out of 18 total.
0
Media in category "Duck"
The following 2 files are in this category, out of 2 total.
- Poyo.jpg 222 × 388; 30 KB
- Poyoicon.gif 14 × 14; 1,005 bytes