Drinking & Dragons

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From Drinking and Dragons
  • ...cost four times as much as they usually do, with commensurate increase in XP due to cost. A scroll of ''Magic Missile'' at caster level 1 would cost 100
    2 KB (331 words) - 21:09, 5 December 2009
  • '''Components:''' V, S, M, XP, Bloodline<br> ''XP Component:'' 1,000 XP.<br>
    7 KB (1,145 words) - 17:13, 16 February 2009
  • == Loot and XP == +1000 XP <br />
    10 KB (1,766 words) - 12:07, 9 October 2010
  • * For each session that you attend, even partially, your character gains 1 xp. * Contributing to an episode recap gains your character 1 xp.
    6 KB (984 words) - 17:48, 18 January 2014
  • ...I somewhat agree on the Artificer since they are kinda limited by gold and XP cost, though the warlock is basicly a war mage focused on rays to me, excep
    3 KB (474 words) - 11:33, 1 January 2009
  • ** Retain Essence ''salvage XP from destroyed magic item''
    3 KB (384 words) - 12:26, 24 July 2010
  • ...ough you possessed it normally; you must still spend all standard gold and XP for any item you create, and you must still provide all necessary spells fo
    3 KB (539 words) - 14:05, 31 December 2009
  • '''XP Spent:''' 0
    3 KB (372 words) - 08:56, 4 April 2014
  • <!-- xp award --> <p class="xp">
    8 KB (1,429 words) - 14:26, 28 March 2015
  • * 2 XP
    3 KB (511 words) - 20:46, 20 November 2019
  • * (Note each level requires an added level * 1000 XP to advance through it.)
    4 KB (502 words) - 20:13, 2 July 2015
  • * Af8 '''Legendary Artisan''' (ECS, 56)<br>When determining your XP cost for creating any magic item, reduce the base cost by 25%. ...salvaging. After one day, the item is destroyed and the artificer adds the XP it took to create the item to his craft reserve. These points are lost if t
    10 KB (1,616 words) - 12:14, 30 November 2009
  • ...in the source when editing. Plus, a rewards page would also help to track XP, where Slush does not. I think I'll do that starting with the next session
    4 KB (697 words) - 06:30, 10 November 2010
  • == Loot and XP == +800 XP each
    15 KB (2,777 words) - 12:08, 9 October 2010
  • * Crafting: exchange rate of 5 GP per XP. It is the market price that multiplies in the case of consumables.
    4 KB (637 words) - 18:29, 16 January 2010
  • +1500 XP
    5 KB (837 words) - 12:21, 9 October 2010
  • '''XP:''' | '''Next XP:''' 28,000<br> <!-- ============= End XP/GP ============= -->
    15 KB (2,356 words) - 09:29, 24 March 2009
  • +500 XP
    6 KB (941 words) - 12:06, 9 October 2010
  • +1000 XP
    6 KB (1,096 words) - 12:21, 9 October 2010
  • ...ces are lowered by one factor until you pay James back. This will cost two XP.
    5 KB (892 words) - 15:58, 20 December 2016

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