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From Drinking and Dragons
- ...cost four times as much as they usually do, with commensurate increase in XP due to cost. A scroll of ''Magic Missile'' at caster level 1 would cost 1002 KB (331 words) - 21:09, 5 December 2009
- '''Components:''' V, S, M, XP, Bloodline<br> ''XP Component:'' 1,000 XP.<br>7 KB (1,145 words) - 17:13, 16 February 2009
- == Loot and XP == +1000 XP <br />10 KB (1,766 words) - 12:07, 9 October 2010
- * For each session that you attend, even partially, your character gains 1 xp. * Contributing to an episode recap gains your character 1 xp.6 KB (984 words) - 17:48, 18 January 2014
- ...I somewhat agree on the Artificer since they are kinda limited by gold and XP cost, though the warlock is basicly a war mage focused on rays to me, excep3 KB (474 words) - 11:33, 1 January 2009
- ** Retain Essence ''salvage XP from destroyed magic item''3 KB (384 words) - 12:26, 24 July 2010
- ...ough you possessed it normally; you must still spend all standard gold and XP for any item you create, and you must still provide all necessary spells fo3 KB (539 words) - 14:05, 31 December 2009
- '''XP Spent:''' 03 KB (372 words) - 08:56, 4 April 2014
- <!-- xp award --> <p class="xp">8 KB (1,429 words) - 14:26, 28 March 2015
- * 2 XP3 KB (511 words) - 20:46, 20 November 2019
- * (Note each level requires an added level * 1000 XP to advance through it.)4 KB (502 words) - 20:13, 2 July 2015
- * Af8 '''Legendary Artisan''' (ECS, 56)<br>When determining your XP cost for creating any magic item, reduce the base cost by 25%. ...salvaging. After one day, the item is destroyed and the artificer adds the XP it took to create the item to his craft reserve. These points are lost if t10 KB (1,616 words) - 12:14, 30 November 2009
- ...in the source when editing. Plus, a rewards page would also help to track XP, where Slush does not. I think I'll do that starting with the next session4 KB (697 words) - 06:30, 10 November 2010
- == Loot and XP == +800 XP each15 KB (2,777 words) - 12:08, 9 October 2010
- * Crafting: exchange rate of 5 GP per XP. It is the market price that multiplies in the case of consumables.4 KB (637 words) - 18:29, 16 January 2010
- +1500 XP5 KB (837 words) - 12:21, 9 October 2010
- '''XP:''' | '''Next XP:''' 28,000<br> <!-- ============= End XP/GP ============= -->15 KB (2,356 words) - 09:29, 24 March 2009
- +500 XP6 KB (941 words) - 12:06, 9 October 2010
- +1000 XP6 KB (1,096 words) - 12:21, 9 October 2010
- ...ces are lowered by one factor until you pay James back. This will cost two XP.5 KB (892 words) - 15:58, 20 December 2016