Vat:02 Quiet On The Set!
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Starring: Joseph, Joe, Pauline, Amiri, Sophia, Steve, and introducing Koz
Guest Starring: Constance, Linda Wolks (Producer), Sinead Cusack, Jeremy Irons
Challenge: Random Pranks; Invisible Faeries
Location: W&J College
Date Played: 01 June 2012
This Job Will Be Like A Vacation
Joseph: Being the new hands in the yard, the VAT decides to assign our posse to a simple security gig. Our job is to make sure that misfortune doesn't strike the set of a motion picture called Waterland that happens to be filming south o' da city at a college. We're told that this job'll be easy, like bein' on vacation.
Lil' Joe takes charge o' the place as if all the cattle were gittin' loose and injuns are comin'. I think that boy needs to ease a tad and realize that we're just hired hands to wear uniforms and keep the people running the show happy.
Pauline: Thank goodness Sammy is old enough to manage the house alone for a few days. I spent a long morning at the Giant Eagle stocking up. We're off to W&J College for a few days to watch a movie shoot. It should be a simple job, but the boys are already making it far too complex- there was some stupidity involving a plane, and all I know is that Koz was late to the set.
In any case, it's a movie set. It's exactly what you'd expect. I mostly spend my time marshaling college students around and trying to catch Mr. Jeremy Irons' eye. What is it about that accent?
They're After Me Lucky Charms
Joseph: Of course after a few days o' nothin', little things start to show up, magical things. I see sparks of essence hanging in the air and fading fast, indicatin' to myself that these lil' accidents are more 'in we reckon. I start to use the ole insight trick that I was taught when someone bumps into me, causing me to spill that effort. I'm pissed but that happens time and again.
Eventually we suss out that there be fae surroundin' the shack where Sinead Cusack keeps herself. This critters are a European variant o' the Veeho, or trickster spirits of the plains Injuns. Without using the magics that I did, I couldn't have caught on to what they were or what was goin' on.
Pauline: The whole time, of course, things are going wrong. Little things. Pranky things. That is, until the lighting rig nearly kills some extras. We start taking it a little bit more seriously, especially as we see tension building on the set.
Turns out that it's brownies or some such nonsense. Fairies, anyway, and the sort that don't leave and don't like company. Their mission is to ruin the shoot, even if they have to start killing people.
Bug Zapper Ward Pissed Off The Faeries
Joseph: With the Veeho being naturally unseen, we have no idea how to get their attention or make 'em leave. We try to talk with Sinead but she's bull-headed and refuses to acknowledge what we're askin' 'bout. Now this don't surprise me, as few folk are comfortable talking about these subjects, ifin their brains let 'em see it as it is.
So plan B is to put a stick to the hornet's nest. While Sinead is off acting, I draw out a large chalk circle around her shack and embue it with my will. The ward is just about as strong as I kin make it, and I figure that the critters will have a hard time crossing it. Sure, plenty'll be able to, but not all of 'em. We are a hopin' that this'll flush 'em out of hiding so that we can deal wit 'em.
I'm fer reckonin' that they'd come at us right quick but they dont'. Apparently these bastards are more devious. They kill one of their own and leave 'im in a mouse trap with a note that says "Sinead Cusack". Sick bastards. Maybe now we kin git Sinead to be a bit more forthcomin' wit what she knows.
Pauline: I'm mostly spending the time on lookout. I don't really have any particular skills in dealing with fae, and I spend a bunch of time wondering if rebar counts as cold steel, and if that even matters anyway. I really need to finish my forge and get started on a real sword.
When we find the dead fairy, I think that's really odd. I mean, why would they kill one of their own? Unless… it isn't their own…