LRC:Cavern of Deep Sashelas
Lone Rock City: Gaming Sessions
Welcome to the Island, Back Alleys, Into the Woods, Rumblings, Underground, Defeating the Kocraken, "Mining Accident", The King's Murder, Long Live the King?, Tangled Trees, Heading Home, At Sea, Back in the City, God Shopping, Attacking the Darkness (Janus Raid), Under the Sea, Cavern of Deep Sashelas, Cavern of Deep Sashelas, part 2, Realm of the Dolphions, Meadmaker Mashup, Shieldmeet, Tending to Business, Fantine Taylor vs the Party, The Rescue of Delicious Harpell, Hunting Harpells, Attack of the 50 foot Ooze, Champions of Good?, Down the Rabbit Hole, Three Strikes, The King's Men, Heist, Prologue, Heist, Save the Beast, Rescue from the Duergar, Devil Elves Infest the Dark Wood, Artifact Evacuation, Rods of Thinuan Discovered, We Three Kings, Ghost from the past, Father and Daughter, Visiting the Elin of Nomin, The View From Inside The Jail, Hunting the Darkness, The Servant's Last Dance, Amnesia (Alternate World), Wedding and the End of the World (Alternate World), In the Garden of Evil, Deal with the Devil, The Death of Janus, Social Obligations, Bugs in the Floor, Finding Glimwocket, Return of Brennel, Quest for the Birthday Present (part 1), Quest for the Birthday Present (part 2), Ist'Vaech Is Having A Baby!, Fighting the Blood Clan, Defending the Muir Hole, Garrison of the Gale Grand Gala, Regicide, Bridezilla, Emergence of Nightbringer, Death and Return of Ist'Vaech, Dwarf Ghost and Riddles, Returned the Soulstone (in the Mail), Snubbed by the Githyanki, The Darkness Inside, Trip to Waterdeep, Kobolds Killing Cattle, Liberator Terrorist Attack, Liberators Secret Complex (multi-session), Wes Escapes From The Underworld, The Guards Kill Lemures Without Dying, Lil' Robby, No One Trusts Talen, Battle Interactive, Harlann's Evacuation,
Alternate World Sessions: Amnesia (Alternate World), Wedding and the End of the World (Alternate World),
Party Members: Simon, Robhim, Wolfdale, Ist'Vaech, Wes Temple, Vaeriasa, Vaeriasa Spells, Vaeriasa Special Abilities, Dragonform, Brave Iron Man (Guy),
Warriors of the Morning Breeze: Brennel, Simon, Robhim, Wolfdale, Dookette, Nan'lhach, Dmitrii, Ist'Vaech, Grim Greycastle, Sir Valans, Vaeriasa,
Attendance: Daryl, Ryan, Joe, Herman, and Frank
XP: 900
Debate with Evan Stormhandle
Lukas: Why does Stormhandle think that the sea elves are evil? Their communal culture is a culture that's different from ours, but it's not inherently evil. It's not like some legendary tyrannical kingdoms of old or other evil nations. Must be all that time with orcs chasing after money. (Lukas is assuming this.)
Bronze Dragon Attacks!...almost
Lukas: I thought there was something off about the "sea elf" that tried to get us away from the cave. I wasn't too surprised when he turned out to be the bronze dragon he was speaking of. It also became obvious that he couldn't attack us when he didn't attack us. And I've completely alienated a couple of the orcs from the ship. And probably Stormhandle too in the process.
The Cavern of Deep Sashelas
Entrance
As you wander around the floor of the ravine, you find a large set of double doors twice the height of normal doors, flanked on each side by a correspondingly large statues. The statue to the left of the door is a sea elf cleric with wearing a holy symbol to Deep Sashelas with a trident in one hand, while the other hand clasps something unseen. The statue to the right of the doors is a large dolphin, also wearing the holy symbol of Deep Sashelas. The statue begins to speak in elvish, it's dialect revealing that much time has passed since this statue was created. "Greeting to fellow Dolphions and may you find your passage pleasant. For those who do not follow Deep Sashelas, turn back now, or rest uneasy knowing that you will perish inside. And to those whose hearts are black and foul as the abyss, know that you are in the last hours of your life." With that the statue holds out his clasped hand and releases small stone tablets written in Elvish.
Lukas: Interesting puzzle that the builders of this cavern set up. It requires brains and a knowledge of elven script to solve. I'll have to look up what a Dolphion is when I get back to lonerock.
Inside the cavern
Lukas: Runes and tunnels. Runes and Tunnels. And a shark. I wonder how a huge shark survives in this cave system. It must be either very extensive or there must be passages for food to come in. Oh, and we really have to convince wolfdale to be more tactical or he'll die again.
Alcove
Lukas: A decently large room with an alcove. The alcove contained a stone hand holding a bejeweled trident. A pedestal stands in from of the alcove, with an incomplete block of numbers on it. These ancient elves must have loved puzzles. Thankfully, all of us had the sense to not just try to grab the trident. (Good catch Brennel.) Even the hidden gargoyles that we had to fight before we could even investigate the trident. Poon ended up taking the trident, and then he didn't even try it out against the shark that we had to fight. Sheesh. Enchantment is an odd school of magic for a weapon, I wonder if it's more than just a trident to attack with...