Drinking & Dragons

Difference between revisions of "LRC:Three Strikes"

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At the end of the tunnel, Brennell finds that he can go no further due to the collapsed ceiling, but there is a little clearing in the debris that reveals the top half of an ancient elven skeleton in tattered robes. Brennell begins to investigate but before he even starts he is swarmed with spiders! He takes off down the crawlspace, and the spiders doggedly pursue him, even down the dumbwaiter shaft.
At the end of the tunnel, Brennell finds that he can go no further due to the collapsed ceiling, but there is a little clearing in the debris that reveals the top half of an ancient elven skeleton in tattered robes. Brennell begins to investigate but before he even starts he is swarmed with spiders! He takes off down the crawlspace, and the spiders doggedly pursue him, even down the dumbwaiter shaft.


Crying out that spiders are following him, the party breaks from their meal of snake and get ready to pounce on the venomous villians as soon as Brennell is out of the shaft. Robhim summons a cone of frost that stops most of the spiders cold, and the rest of them are smashed underfoot by the brave heroes.
Crying out that spiders are following him, the party breaks from their meal of snake and get ready to pounce on the venomous villains as soon as Brennell is out of the shaft. Robhim summons a cone of frost that stops most of the spiders cold, and the rest of them are smashed underfoot by the brave heroes.
 
Brennell then returns up the shaft and inspects the elven skeleton, finding an [[adamantine spider brooch]] unharmed, as well as a broken staff, indicating that this may have been practitioner of the Art.


==And Your Guide is "Ren"==
==And Your Guide is "Ren"==

Revision as of 07:37, 28 November 2006

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Up the Dumbwaiter

Brennell bravely ascends the tiny shaft that formerly held the dumbwaiter. At the top of the shaft—several hundred feet up—is a small room that has only an adamantine door and a dwarvish rune carved into the center of the side wall. While investigating the rune it activates!

The rune lights up briefly and the room around you has been changed into a wizard's study, though one that must be deep underground. Before you stands an wizened old dwarf leaning on a adamantine cane. "Greetings to ye, I be the runecaster Dwrim and this here Programmed Illusion is to tell you about what has happened in Yamen'Ia. Unless you've come through the rubble beyond the door, you're familiar with the area known as Yamen'Ia, or as it is translated from elvish, Place of the Void. Between the third and fourth Crown Wars, the Ssri-tel-quessir began turning away from Corelleon and the Seldarine and sought out the dark gods who were ejected from the Seldarine, as well as fiends who promised them power. Those who crafted with the Art put their powers to use crafting items of great power to try and neutralize the Rings which the Seldarine had led the other Tel-Quessir crafters to create in the earlier Crown wars.



Yamen'Ia was one of their work laboratories. Judging by the notes I have read, there are at least four artifact-class boxes, thought I believe only one of them was crafted here. Most of the tomes in the library yeild much detail on the experiments conducted but the final notes for the item has either been hidden away or destroyed.

I was hired by the Ssri-tel-quessir to contain what lies beyond the barrier and I build my strongholds well. To ensure that the shields hold, the altar must be fed from the Weave. It is imperative that the shields not fall, for the evil contained therein is under pressure and it will be even more destructive than it was when it was put there. Unfortunately right after I finished my work some sort of disaster struck the island, an earthquake of some sort. The Ssri-tel-quessir teleported to attend to the issue leaving me alone. After waiting for several days, I discovered that this was to be my prison as teleportation magic no longer worked, as well as most divinations.

I am old, even by dwarven standards and have no idea how much longer I will last. My worst fear is that when I die it's evil will be unleashed upon the land with no one to control it ...

Opening the door causes a series of rocks to spill out into the room, revealing the hallway that once was is now filled with the ceiling and dirt from above it though there is a space just large enough for Brennell to crawl through.

Dead Elven Wizard

At the end of the tunnel, Brennell finds that he can go no further due to the collapsed ceiling, but there is a little clearing in the debris that reveals the top half of an ancient elven skeleton in tattered robes. Brennell begins to investigate but before he even starts he is swarmed with spiders! He takes off down the crawlspace, and the spiders doggedly pursue him, even down the dumbwaiter shaft.

Crying out that spiders are following him, the party breaks from their meal of snake and get ready to pounce on the venomous villains as soon as Brennell is out of the shaft. Robhim summons a cone of frost that stops most of the spiders cold, and the rest of them are smashed underfoot by the brave heroes.

Brennell then returns up the shaft and inspects the elven skeleton, finding an adamantine spider brooch unharmed, as well as a broken staff, indicating that this may have been practitioner of the Art.

And Your Guide is "Ren"

Strike One: Cold-blooded Murder

Strike Two: Cowardice

Strike Three: Coveting

Back at the Meadmaker Mines

Crack team of Harpells

Lone Rock City: Gaming Sessions

Welcome to the Island, Back Alleys, Into the Woods, Rumblings, Underground, Defeating the Kocraken, "Mining Accident", The King's Murder, Long Live the King?, Tangled Trees, Heading Home, At Sea, Back in the City, God Shopping, Attacking the Darkness (Janus Raid), Under the Sea, Cavern of Deep Sashelas, Cavern of Deep Sashelas, part 2, Realm of the Dolphions, Meadmaker Mashup, Shieldmeet, Tending to Business, Fantine Taylor vs the Party, The Rescue of Delicious Harpell, Hunting Harpells, Attack of the 50 foot Ooze, Champions of Good?, Down the Rabbit Hole, Three Strikes, The King's Men, Heist, Prologue, Heist, Save the Beast, Rescue from the Duergar, Devil Elves Infest the Dark Wood, Artifact Evacuation, Rods of Thinuan Discovered, We Three Kings, Ghost from the past, Father and Daughter, Visiting the Elin of Nomin, The View From Inside The Jail, Hunting the Darkness, The Servant's Last Dance, Amnesia (Alternate World), Wedding and the End of the World (Alternate World), In the Garden of Evil, Deal with the Devil, The Death of Janus, Social Obligations, Bugs in the Floor, Finding Glimwocket, Return of Brennel, Quest for the Birthday Present (part 1), Quest for the Birthday Present (part 2), Ist'Vaech Is Having A Baby!, Fighting the Blood Clan, Defending the Muir Hole, Garrison of the Gale Grand Gala, Regicide, Bridezilla, Emergence of Nightbringer, Death and Return of Ist'Vaech, Dwarf Ghost and Riddles, Returned the Soulstone (in the Mail), Snubbed by the Githyanki, The Darkness Inside, Trip to Waterdeep, Kobolds Killing Cattle, Liberator Terrorist Attack, Liberators Secret Complex (multi-session), Wes Escapes From The Underworld, The Guards Kill Lemures Without Dying, Lil' Robby, No One Trusts Talen, Battle Interactive, Harlann's Evacuation,

Alternate World Sessions: Amnesia (Alternate World), Wedding and the End of the World (Alternate World),

Party Members: Simon, Robhim, Wolfdale, Ist'Vaech, Wes Temple, Vaeriasa, Vaeriasa Spells, Vaeriasa Special Abilities, Dragonform, Brave Iron Man (Guy),

Warriors of the Morning Breeze: Brennel, Simon, Robhim, Wolfdale, Dookette, Nan'lhach, Dmitrii, Ist'Vaech, Grim Greycastle, Sir Valans, Vaeriasa,